sm64coopdx/levels/hmc/areas/1/29/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

198 lines
8.6 KiB
C

#include "pc/rom_assets.h"
// 0x070200B0 - 0x070200C8
static const Lights1 hmc_seg7_lights_070200B0 = gdSPDefLights1(
0x79, 0x79, 0x79,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x070200C8 - 0x070201C8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070200C8, 0x003d0dc0, 89137, 0x000200c8, 256);
// 0x070201C8 - 0x07020248
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070201C8, 0x003d0dc0, 89137, 0x000201c8, 128);
// 0x07020248 - 0x07020308
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07020248, 0x003d0dc0, 89137, 0x00020248, 192);
// 0x07020308 - 0x070203E8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07020308, 0x003d0dc0, 89137, 0x00020308, 224);
// 0x070203E8 - 0x070204E8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070203E8, 0x003d0dc0, 89137, 0x000203e8, 256);
// 0x070204E8 - 0x070205E8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070204E8, 0x003d0dc0, 89137, 0x000204e8, 256);
// 0x070205E8 - 0x070206D8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070205E8, 0x003d0dc0, 89137, 0x000205e8, 240);
// 0x070206D8 - 0x070207C8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070206D8, 0x003d0dc0, 89137, 0x000206d8, 240);
// 0x070207C8 - 0x070208B8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070207C8, 0x003d0dc0, 89137, 0x000207c8, 240);
// 0x070208B8 - 0x07020998
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070208B8, 0x003d0dc0, 89137, 0x000208b8, 224);
// 0x07020998 - 0x07020A98
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07020998, 0x003d0dc0, 89137, 0x00020998, 256);
// 0x07020A98 - 0x07020B18
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07020A98, 0x003d0dc0, 89137, 0x00020a98, 128);
// 0x07020B18 - 0x07020BD8
static const Gfx hmc_seg7_dl_07020B18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&hmc_seg7_lights_070200B0.l, 1),
gsSPLight(&hmc_seg7_lights_070200B0.a, 2),
gsSPVertex(hmc_seg7_vertex_070200C8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 3, 0x0),
gsSP2Triangles( 7, 6, 8, 0x0, 9, 7, 8, 0x0),
gsSP2Triangles( 3, 10, 4, 0x0, 10, 8, 4, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 0, 2, 11, 0x0),
gsSP2Triangles(11, 12, 0, 0x0, 13, 14, 15, 0x0),
gsSPVertex(hmc_seg7_vertex_070201C8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07020BD8 - 0x07020C60
static const Gfx hmc_seg7_dl_07020BD8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09009800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(hmc_seg7_vertex_07020248, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 1, 5, 6, 0x0, 1, 4, 5, 0x0),
gsSP2Triangles( 0, 3, 1, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles(10, 0, 2, 0x0, 11, 2, 9, 0x0),
gsSP2Triangles(11, 10, 2, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07020C60 - 0x07020D50
static const Gfx hmc_seg7_dl_07020C60[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(hmc_seg7_vertex_07020308, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 4, 5, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 9, 8, 4, 0x0, 8, 5, 4, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(hmc_seg7_vertex_070203E8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 1, 0x0),
gsSP2Triangles(12, 1, 0, 0x0, 13, 14, 15, 0x0),
gsSP2Triangles( 0, 2, 13, 0x0, 13, 2, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x07020D50 - 0x07020EA0
static const Gfx hmc_seg7_dl_07020D50[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09007800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(hmc_seg7_vertex_070204E8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 1, 0, 0x0),
gsSP2Triangles(11, 12, 1, 0x0, 13, 14, 15, 0x0),
gsSPVertex(hmc_seg7_vertex_070205E8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(hmc_seg7_vertex_070206D8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(hmc_seg7_vertex_070207C8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(12, 11, 13, 0x0, 12, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x07020EA0 - 0x07020F90
static const Gfx hmc_seg7_dl_07020EA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(hmc_seg7_vertex_070208B8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 7, 9, 0x0, 6, 11, 7, 0x0),
gsSP2Triangles( 5, 12, 13, 0x0, 5, 4, 12, 0x0),
gsSPVertex(hmc_seg7_vertex_07020998, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 0, 7, 10, 0x0, 7, 11, 10, 0x0),
gsSP2Triangles( 7, 9, 11, 0x0, 0, 10, 1, 0x0),
gsSP2Triangles(12, 0, 13, 0x0, 12, 8, 7, 0x0),
gsSP2Triangles( 0, 2, 13, 0x0, 12, 13, 14, 0x0),
gsSP2Triangles( 8, 15, 9, 0x0, 12, 7, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x07020F90 - 0x07020FD0
static const Gfx hmc_seg7_dl_07020F90[] = {
gsSPVertex(hmc_seg7_vertex_07020A98, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 6, 4, 0x0),
gsSP2Triangles( 0, 7, 3, 0x0, 0, 5, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07020FD0 - 0x070210E0
const Gfx hmc_seg7_dl_07020FD0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_07020B18),
gsSPDisplayList(hmc_seg7_dl_07020BD8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_07020C60),
gsSPDisplayList(hmc_seg7_dl_07020D50),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_07020EA0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_PASS2),
gsSPDisplayList(hmc_seg7_dl_07020F90),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};