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https://github.com/coop-deluxe/sm64coopdx.git
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5cba5bede1
* Update Player Characters * Oops... * Slipped through * Hopefully this is good now?
144 lines
5.2 KiB
C
144 lines
5.2 KiB
C
#include "geo_header.h"
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const GeoLayout toads_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(0, 180, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_mesh_layer_5),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_5),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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const GeoLayout toads_metal_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(0, 180, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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const GeoLayout toads_wing_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(0, 180, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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const GeoLayout toads_winged_metal_cap_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SHADOW(0, 180, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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