mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
4aa2a20f72
- Only inited `smlua_audio_utils` if needed, since there will probably be plenty of people who play without ever using mods with custom audio. - Fixed the pause anywhere setting - this ended up not being fully accurate to ex-coop, which it was originally intended to be. - Stopped regenerating dynos collision bin on start up every time therefore giving a slight start up speed boost for some people. - Added a config file setting that lets people choose to compress dynos bins on startup (disabled by default). - Fixed a warning that shows on non macs during compiling. - Properly fixed the chat box focus. - Made the public lobby rules panel "temporary". - Added a cleaner loading screen design. - Added an ex-coop theme easter egg, can only be activated from the config file. - Cleaned up the Lua traceback logging, now shows the folder and file the error occurred in, rather than the full path. - Added a way to set `gCheckingSurfaceCollisionsForCamera`, so mods can specify to surface finding functions to ignore `SURFACE_FLAG_NO_CAM_COLLISION` internally. - Rewrote the way smlua pushes CObjects/CPointers to Lua. Now using the C Lua API entirely to connect to Lua. - Fixed a use-after-free bug that could easily crash the game through Lua (explained further in one of my comments below). - Fixed a common crash in `audio_sanity_check`.
85 lines
3.2 KiB
C++
85 lines
3.2 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "pc/loading.h"
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}
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void DynOS_Gfx_GeneratePacks(const char* directory) {
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LOADING_SCREEN_MUTEX(
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loading_screen_reset_progress_bar();
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snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In Path:\n\\#808080\\%s", directory);
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);
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DIR *modsDir = opendir(directory);
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if (!modsDir) { return; }
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struct dirent *dir = NULL;
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DIR* d = opendir(directory);
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u32 pathCount = 0;
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while ((dir = readdir(d)) != NULL) pathCount++;
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closedir(d);
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for (u32 i = 0; (dir = readdir(modsDir)) != NULL; ++i) {
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// Skip . and ..
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if (SysPath(dir->d_name) == ".") continue;
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if (SysPath(dir->d_name) == "..") continue;
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// If pack folder exists, generate bins
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SysPath _LevelPackFolder = fstring("%s/%s/levels", directory, dir->d_name);
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if (fs_sys_dir_exists(_LevelPackFolder.c_str())) {
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DynOS_Lvl_GeneratePack(_LevelPackFolder);
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}
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SysPath _ActorPackFolder = fstring("%s/%s/actors", directory, dir->d_name);
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if (fs_sys_dir_exists(_ActorPackFolder.c_str())) {
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DynOS_Actor_GeneratePack(_ActorPackFolder);
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}
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SysPath _BehaviorPackFolder = fstring("%s/%s/data", directory, dir->d_name);
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if (fs_sys_dir_exists(_BehaviorPackFolder.c_str())) {
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DynOS_Bhv_GeneratePack(_BehaviorPackFolder);
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}
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SysPath _TexturePackFolder = fstring("%s/%s", directory, dir->d_name);
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SysPath _TexturePackOutputFolder = fstring("%s/%s/textures", directory, dir->d_name);
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if (fs_sys_dir_exists(_TexturePackFolder.c_str())) {
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DynOS_Tex_GeneratePack(_TexturePackFolder, _TexturePackOutputFolder, true);
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}
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LOADING_SCREEN_MUTEX(gCurrLoadingSegment.percentage = (f32) i / (f32) pathCount);
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}
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closedir(modsDir);
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}
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static void ScanPacksFolder(SysPath _DynosPacksFolder) {
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DIR *_DynosPacksDir = opendir(_DynosPacksFolder.c_str());
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if (_DynosPacksDir) {
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struct dirent *_DynosPacksEnt = NULL;
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while ((_DynosPacksEnt = readdir(_DynosPacksDir)) != NULL) {
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// Skip . and ..
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if (SysPath(_DynosPacksEnt->d_name) == ".") continue;
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if (SysPath(_DynosPacksEnt->d_name) == "..") continue;
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// If pack folder exists, add it to the pack list
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SysPath _PackFolder = fstring("%s/%s", _DynosPacksFolder.c_str(), _DynosPacksEnt->d_name);
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if (fs_sys_dir_exists(_PackFolder.c_str())) {
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LOADING_SCREEN_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Pack:\n\\#808080\\%s", _PackFolder.c_str()));
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DynOS_Pack_Add(_PackFolder);
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DynOS_Actor_GeneratePack(_PackFolder);
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DynOS_Tex_GeneratePack(_PackFolder, _PackFolder, false);
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}
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}
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closedir(_DynosPacksDir);
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}
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}
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void DynOS_Gfx_Init() {
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// Scan the DynOS packs folder
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SysPath _DynosPacksFolder = fstring("%s/%s", DYNOS_EXE_FOLDER, DYNOS_PACKS_FOLDER);
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ScanPacksFolder(_DynosPacksFolder);
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// Scan the user path folder
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SysPath _DynosPacksUserFolder = fstring("%s%s", DYNOS_USER_FOLDER, DYNOS_PACKS_FOLDER);
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ScanPacksFolder(_DynosPacksUserFolder);
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}
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