sm64coopdx/autogen/convert_functions.py
Isaac0-dev d4417171e4
Improvements (#151)
More lives fixes, death loop fix, add a null check and add get_dialog_id()
add a way to disable rom hack cam collisions
expose more sound management functions
2022-08-25 17:25:54 -07:00

881 lines
26 KiB
Python

import os
import re
from extract_functions import *
from common import *
rejects = ""
integer_types = ["u8", "u16", "u32", "u64", "s8", "s16", "s32", "s64", "int"]
number_types = ["f32", "float"]
param_override_build = {}
out_filename = 'src/pc/lua/smlua_functions_autogen.c'
out_filename_docs = 'docs/lua/functions%s.md'
out_filename_defs = 'autogen/lua_definitions/functions.lua'
in_files = [
"src/audio/external.h",
"src/engine/math_util.h",
"src/engine/surface_collision.h",
"src/engine/surface_load.h",
"src/game/camera.h",
"src/game/characters.h",
"src/game/mario_actions_airborne.c",
"src/game/mario_actions_automatic.c",
"src/game/mario_actions_cutscene.c",
"src/game/mario_actions_moving.c",
"src/game/mario_actions_object.c",
"src/game/mario_actions_stationary.c",
"src/game/mario_actions_submerged.c",
"src/game/mario_step.h",
"src/game/mario.h",
"src/game/rumble_init.c",
"src/pc/djui/djui_popup.h",
"src/pc/network/network_utils.h",
"src/pc/djui/djui_chat_message.h",
"src/game/interaction.h",
"src/game/level_info.h",
"src/game/save_file.h",
"src/game/sound_init.h",
"src/pc/djui/djui_hud_utils.h",
"src/pc/network/network_player.h",
"include/behavior_table.h",
"src/pc/lua/utils/smlua_obj_utils.h",
"src/pc/lua/utils/smlua_misc_utils.h",
"src/pc/lua/utils/smlua_collision_utils.h",
"src/pc/lua/utils/smlua_model_utils.h",
"src/pc/lua/utils/smlua_text_utils.h",
"src/pc/lua/utils/smlua_audio_utils.h",
"src/pc/lua/utils/smlua_level_utils.h",
"src/game/object_helpers.c",
"src/game/obj_behaviors.c",
"src/game/obj_behaviors_2.c",
"src/game/spawn_sound.c",
"src/game/object_list_processor.h",
"src/game/behavior_actions.h",
"src/game/mario_misc.h",
]
override_allowed_functions = {
"src/audio/external.h": [ " play_", "fade", "current_background", "stop_" ],
"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
"src/pc/djui/djui_popup.h" : [ "create" ],
"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_erase", "save_file_reload", "save_file_set_star_flags" ],
"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
}
override_disallowed_functions = {
"src/audio/external.h": [ " func_" ],
"src/engine/math_util.h": [ "atan2s", "atan2f" ],
"src/engine/surface_collision.h": [ " debug_", "f32_find_wall_collision" ],
"src/game/mario_actions_airborne.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_automatic.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_cutscene.c": [ "^[us]32 act_.*", " geo_", "spawn_obj" ],
"src/game/mario_actions_moving.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_object.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_stationary.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_submerged.c": [ "^[us]32 act_.*" ],
"src/game/mario_step.h": [ " stub_mario_step", "transfer_bully_speed"],
"src/game/mario.h": [ " init_mario" ],
"src/pc/djui/djui_chat_message.h": [ "create_from" ],
"src/game/interaction.h": [ "process_interactions", "_handle_" ],
"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update" ],
"src/game/object_helpers.c": [ "spawn_obj", "^bhv_", "abs[fi]", "^bit_shift", "_debug$", "^stub_", "_set_model" ],
"src/game/obj_behaviors.c": [ "debug_" ],
"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
"src/game/spawn_sound.c": [ "spawner" ],
"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ],
"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
"src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw" ],
"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
}
lua_function_params = {
"src/pc/lua/utils/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ]
}
###########################################################
template = """/* THIS FILE IS AUTOGENERATED */
/* SHOULD NOT BE MANUALLY CHANGED */
#include "smlua.h"
$[INCLUDES]
$[FUNCTIONS]
void smlua_bind_functions_autogen(void) {
lua_State* L = gLuaState;
$[BINDS]
}
"""
###########################################################
param_vec3f_before_call = """
f32* $[IDENTIFIER] = smlua_get_vec3f_from_buffer();
$[IDENTIFIER][0] = smlua_get_number_field($[INDEX], "x");
$[IDENTIFIER][1] = smlua_get_number_field($[INDEX], "y");
$[IDENTIFIER][2] = smlua_get_number_field($[INDEX], "z");
"""
param_vec3f_after_call = """
smlua_push_number_field($[INDEX], "x", $[IDENTIFIER][0]);
smlua_push_number_field($[INDEX], "y", $[IDENTIFIER][1]);
smlua_push_number_field($[INDEX], "z", $[IDENTIFIER][2]);
"""
param_override_build['Vec3f'] = {
'before': param_vec3f_before_call,
'after': param_vec3f_after_call
}
param_vec3s_before_call = """
s16* $[IDENTIFIER] = smlua_get_vec3s_from_buffer();
$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "x");
$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "y");
$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "z");
"""
param_vec3s_after_call = """
smlua_push_integer_field($[INDEX], "x", $[IDENTIFIER][0]);
smlua_push_integer_field($[INDEX], "y", $[IDENTIFIER][1]);
smlua_push_integer_field($[INDEX], "z", $[IDENTIFIER][2]);
"""
param_override_build['Vec3s'] = {
'before': param_vec3s_before_call,
'after': param_vec3s_after_call
}
############################################################################
manual_index_documentation = """
- manually written functions
- [define_custom_obj_fields](#define_custom_obj_fields)
- [network_init_object](#network_init_object)
- [network_send_object](#network_send_object)
- [network_send_to](#network_send_to)
- [network_send](#network_send)
- [djui_hud_render_texture](#djui_hud_render_texture)
- [get_texture_info](#get_texture_info)
- [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
<br />
"""
manual_documentation = """
---
# manually written functions
<br />
## [define_custom_obj_fields](#define_custom_obj_fields)
Defines a custom set of overlapping object fields.
The `fieldTable` table's keys must start with the letter `o` and the values must be either `u32`, `s32`, or `f32`.
### Lua Example
`define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })`
### Parameters
| Field | Type |
| ----- | ---- |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
## [network_init_object](#network_init_object)
Enables synchronization on an object.
- Setting `standardSync` to `true` will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized.
- Setting `standardSync` to `false` will not automatically synchronize the object, or add commonly used object fields. The mod must manually call `network_send_object()` when fields have changed.
The `fieldTable` parameter can be `nil`, or a list of object fields.
### Lua Example
`network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| standardSync | `bool` |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [network_send_object](#network_send_object)
Sends a packet that synchronizes an object. This does not need to be called when `standardSync` is enabled.
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send_object(obj, false)`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| reliable | `bool` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [network_send_to](#network_send_to)
Sends a packet to a particular player (using their local index) containing whatever data you want.
`dataTable` can only contain strings, integers, numbers, booleans, and nil
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send_to(localPlayerIndex, reliable, { data1 = 'hello', data2 = 10})`
### Parameters
| Field | Type |
| ----- | ---- |
| localPlayerIndex | `integer` |
| reliable | `bool` |
| dataTable | `table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [network_send](#network_send)
Sends a packet to all players containing whatever data you want.
`dataTable` can only contain strings, integers, numbers, booleans, and nil
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send(reliable, { data1 = 'hello', data2 = 10})`
### Parameters
| Field | Type |
| ----- | ---- |
| reliable | `bool` |
| dataTable | `table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [djui_hud_render_texture](#djui_hud_render_texture)
Renders a texture to the screen.
### Lua Example
`djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)`
### Parameters
| Field | Type |
| ----- | ---- |
| texInfo | [TextureInfo](structs.md#TextureInfo) |
| x | `number` |
| y | `number` |
| scaleW | `number` |
| scaleH | `number` |
### Returns
- None
### C Prototype
`void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);`
[:arrow_up_small:](#)
<br />
## [get_texture_info](#get_texture_info)
Retrieves a texture by name.
### Lua Example
`get_texture_info(textureName)`
### Parameters
| Field | Type |
| ----- | ---- |
| textureName | `string` |
### Returns
- [TextureInfo](structs.md#TextureInfo)
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
### Lua Example
`djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)`
### Parameters
| Field | Type |
| ----- | ---- |
| texInfo | [TextureInfo](structs.md#TextureInfo) |
| prevX | `number` |
| prevY | `number` |
| prevScaleW | `number` |
| prevScaleH | `number` |
| x | `number` |
| y | `number` |
| scaleW | `number` |
| scaleH | `number` |
### Returns
- None
### C Prototype
`void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);`
[:arrow_up_small:](#)
<br />
"""
############################################################################
total_functions = 0
header_h = ""
def reject_line(line):
if len(line) == 0:
return True
if '(' not in line:
return True
if ')' not in line:
return True
if ';' not in line:
return True
def normalize_type(t):
t = t.strip()
if ' ' in t:
parts = t.split(' ', 1)
t = parts[0] + ' ' + parts[1].replace(' ', '')
return t
def alter_type(t):
if t.startswith('enum '):
return 'int'
return t
############################################################################
def build_param(param, i):
ptype = alter_type(param['type'])
pid = param['identifier']
if ptype in param_override_build:
return param_override_build[ptype]['before'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i))
elif ptype == 'bool':
return ' %s %s = smlua_to_boolean(L, %d);\n' % (ptype, pid, i)
elif ptype in integer_types:
return ' %s %s = smlua_to_integer(L, %d);\n' % (ptype, pid, i)
elif ptype in number_types:
return ' %s %s = smlua_to_number(L, %d);\n' % (ptype, pid, i)
elif ptype == 'const char*':
return ' %s %s = smlua_to_string(L, %d);\n' % (ptype, pid, i)
elif ptype == 'LuaFunction':
return ' %s %s = smlua_to_lua_function(L, %d);\n' % (ptype, pid, i)
elif translate_type_to_lot(ptype) == 'LOT_POINTER':
lvt = translate_type_to_lvt(ptype)
return ' %s %s = (%s)smlua_to_cpointer(L, %d, %s);\n' % (ptype, pid, ptype, i, lvt)
else:
lot = translate_type_to_lot(ptype)
s = ' %s %s = (%s)smlua_to_cobject(L, %d, %s);' % (ptype, pid, ptype, i, lot)
if '???' in lot:
s = '//' + s + ' <--- UNIMPLEMENTED'
else:
s = ' ' + s
return s + '\n'
def build_param_after(param, i):
ptype = param['type']
pid = param['identifier']
if ptype in param_override_build:
return param_override_build[ptype]['after'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i))
else:
return ''
def build_call(function):
ftype = alter_type(function['type'])
fid = function['identifier']
ccall = '%s(%s)' % (fid, ', '.join([x['identifier'] for x in function['params']]))
if ftype == 'void':
return ' %s;\n' % ccall
flot = translate_type_to_lot(ftype)
lfunc = 'UNIMPLEMENTED -->'
if ftype in integer_types:
lfunc = 'lua_pushinteger'
elif ftype in number_types:
lfunc = 'lua_pushnumber'
elif ftype == 'bool':
lfunc = 'lua_pushboolean'
elif ftype == 'char*':
lfunc = 'lua_pushstring'
elif ftype == 'const char*':
lfunc = 'lua_pushstring'
elif translate_type_to_lot(ftype) == 'LOT_POINTER':
lvt = translate_type_to_lvt(ftype)
return ' smlua_push_pointer(L, %s, (void*)%s);\n' % (lvt, ccall)
elif '???' not in flot and flot != 'LOT_NONE':
return ' smlua_push_object(L, %s, %s);\n' % (flot, ccall)
return ' %s(L, %s);\n' % (lfunc, ccall)
def build_function(function, do_extern):
s = ''
fid = function['identifier']
if len(function['params']) <= 0:
s = 'int smlua_func_%s(UNUSED lua_State* L) {\n' % function['identifier']
else:
s = 'int smlua_func_%s(lua_State* L) {\n' % function['identifier']
s += ' if(!smlua_functions_valid_param_count(L, %d)) { return 0; }\n\n' % len(function['params'])
i = 1
for param in function['params']:
s += build_param(param, i)
s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %d for function \'%s\'"); return 0; }\n' % (i, fid)
i += 1
s += '\n'
if do_extern:
s += ' extern %s\n' % function['line']
s += build_call(function)
i = 1
for param in function['params']:
s += build_param_after(param, i)
i += 1
s += '\n'
s += ' return 1;\n}\n'
function['implemented'] = 'UNIMPLEMENTED' not in s
if 'UNIMPLEMENTED' in s:
s = "/*\n" + s + "*/\n"
else:
global total_functions
total_functions += 1
return s + "\n"
def build_functions(processed_files):
s = ''
for processed_file in processed_files:
s += gen_comment_header(processed_file['filename'])
for function in processed_file['functions']:
s += build_function(function, processed_file['extern'])
return s
def build_bind(function):
s = 'smlua_bind_function(L, "%s", smlua_func_%s);' % (function['identifier'], function['identifier'])
if function['implemented']:
s = ' ' + s
else:
s = ' //' + s + ' <--- UNIMPLEMENTED'
return s + "\n"
def build_binds(processed_files):
s = ''
for processed_file in processed_files:
s += "\n // " + processed_file['filename'] + "\n"
for function in processed_file['functions']:
s += build_bind(function)
return s
def build_includes():
s = ''
for f in in_files:
if not f.endswith('.h'):
continue
s += '#include "%s"\n' % f
return s
############################################################################
def process_function(fname, line):
if fname in override_allowed_functions:
found_match = False
for pattern in override_allowed_functions[fname]:
if re.search(pattern, line) != None:
found_match = True
break
if not found_match:
return None
if fname in override_disallowed_functions:
for pattern in override_disallowed_functions[fname]:
if re.search(pattern, line) != None:
return None
function = {}
line = line.strip()
function['line'] = line
line = line.replace('UNUSED', '')
match = re.search('[a-zA-Z0-9_]+\(', line)
function['type'] = normalize_type(line[0:match.span()[0]])
function['identifier'] = match.group()[0:-1]
function['params'] = []
params_str = line.split('(', 1)[1].rsplit(')', 1)[0].strip()
if len(params_str) == 0 or params_str == 'void':
pass
else:
param_index = 0
for param_str in params_str.split(','):
param = {}
param_str = param_str.strip()
if param_str.endswith('*') or ' ' not in param_str:
param['type'] = normalize_type(param_str)
param['identifier'] = 'arg%d' % param_index
else:
match = re.search('[a-zA-Z0-9_\[\]]+$', param_str)
if match == None:
return None
param['type'] = normalize_type(param_str[0:match.span()[0]])
param['identifier'] = match.group()
# override Vec3s/f
if param['identifier'] == 'pos':
if param['type'].replace(' ', '') == 'f32*':
param['type'] = 'Vec3f'
if param['type'].replace(' ', '') == 's16*':
param['type'] = 'Vec3s'
# remember lua function params
lf_key = fname + '::' + function['identifier'] + '::' + param['identifier']
if param['type'] == 'LuaFunction' and lf_key in lua_function_params:
param['lua_function_params'] = lua_function_params[lf_key]
function['params'].append(param)
param_index += 1
return function
def process_functions(fname, file_str):
functions = []
for line in file_str.splitlines():
if reject_line(line):
global rejects
rejects += line + '\n'
continue
fn = process_function(fname, line)
if fn == None:
continue
functions.append(fn)
functions = sorted(functions, key=lambda d: d['identifier'])
return functions
def process_file(fname):
processed_file = {}
processed_file['filename'] = fname.replace('\\', '/').split('/')[-1]
processed_file['extern'] = fname.endswith('.c')
extracted_str = extract_functions(fname)
processed_file['functions'] = process_functions(fname, extracted_str)
return processed_file
def process_files():
processed_files = []
files = sorted(in_files, key=lambda d: d.split('/')[-1])
for f in files:
processed_files.append(process_file(f))
return processed_files
############################################################################
def doc_page_link(page_num):
if page_num == 1:
return 'functions.md'
else:
return 'functions-%d.md' % page_num
def doc_function_index(processed_files):
s = '# Supported Functions\n'
s += manual_index_documentation
count = 0
for processed_file in processed_files:
page_num = processed_file['page_num']
s += '- %s\n' % processed_file['filename']
for function in processed_file['functions']:
if not function['implemented']:
continue
s += ' - [%s](%s#%s)\n' % (function['identifier'], doc_page_link(page_num), function['identifier'])
s += '\n<br />\n\n'
return s
def doc_lua_func_param(param):
s = 'LuaFunction('
lfp = param['lua_function_params']
first_lfp = True
for lfp_type in lfp:
if not first_lfp:
lfp_type += ', '
first_lfp = False
lfp_type, lfp_link = translate_type_to_lua(lfp_type)
if lfp_link:
s += '[%s](%s)' % (lfp_type, lfp_link)
else:
s += lfp_type
s += ')'
return s
def doc_function(function):
if not function['implemented']:
return ''
fid = function['identifier']
s = '\n## [%s](#%s)\n' % (fid, fid)
rtype, rlink = translate_type_to_lua(function['type'])
param_str = ', '.join([x['identifier'] for x in function['params']])
s += "\n### Lua Example\n"
if rtype != None:
s += "`local %sValue = %s(%s)`\n" % (rtype.replace('`', '').split(' ')[0], fid, param_str)
else:
s += "`%s(%s)`\n" % (fid, param_str)
s += '\n### Parameters\n'
if len(function['params']) > 0:
s += '| Field | Type |\n'
s += '| ----- | ---- |\n'
for param in function['params']:
pid = param['identifier']
ptype = param['type']
ptype, plink = translate_type_to_lua(ptype)
# build lua function params
if param['type'] == 'LuaFunction' and 'lua_function_params' in param:
ptype = doc_lua_func_param(param)
if plink:
s += '| %s | [%s](%s) |\n' % (pid, ptype, plink)
continue
s += '| %s | %s |\n' % (pid, ptype)
else:
s += '- None\n'
s += '\n### Returns\n'
if rtype != None:
if rlink:
s += '[%s](%s)\n' % (rtype, rlink)
else:
s += '- %s\n' % rtype
else:
s += '- None\n'
s += '\n### C Prototype\n'
s += '`%s`\n' % function['line'].strip()
s += '\n[:arrow_up_small:](#)\n\n<br />\n'
return s
def doc_functions(functions):
s = ''
for function in functions:
s += doc_function(function)
return s
def doc_files(processed_files):
pages = {}
page_num = 1
page_len_limit = 150000
extra_space = 25000
s = '## [:rewind: Lua Reference](lua.md)\n\n'
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n---\n\n'
s += '$[FUNCTION_INDEX_HERE]'
s += manual_documentation
for processed_file in processed_files:
s_file = '\n---'
s_file += '\n# functions from %s\n\n<br />\n\n' % processed_file['filename']
s_file += doc_functions(processed_file['functions'])
if len(s) + len(s_file) + extra_space > page_len_limit:
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n'
pages[page_num] = s
s = '## [:rewind: Lua Functions](functions.md)\n\n'
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n'
page_num += 1
extra_space = 0
s += s_file
processed_file['page_num'] = page_num
s += '\n---\n\n$[FUNCTION_NAV_HERE]\n\n'
pages[page_num] = s
for pnum in pages:
buffer = pages[pnum]
page_name = ''
if pnum == 1:
buffer = buffer.replace('$[FUNCTION_INDEX_HERE]', doc_function_index(processed_files))
page_name = ''
else:
page_name = '-%d' % pnum
# build up nav
function_nav = ''
if (pnum - 1) in pages:
function_nav += '[< prev](%s) | ' % doc_page_link(pnum - 1)
for pnum_nav in pages:
if pnum_nav == pnum:
function_nav += '%d' % pnum_nav
else:
function_nav += '[%d](%s)' % (pnum_nav, doc_page_link(pnum_nav))
if (pnum_nav + 1) in pages:
function_nav += ' | '
if (pnum + 1) in pages:
function_nav += ' | [next >](%s)' % doc_page_link(pnum + 1)
buffer = buffer.replace('$[FUNCTION_NAV_HERE', function_nav)
with open(get_path(out_filename_docs % page_name), 'w') as out:
out.write(buffer)
############################################################################
def_pointers = []
def def_function(function):
s = ''
if not function['implemented']:
return ''
fid = function['identifier']
rtype, rlink = translate_type_to_lua(function['type'])
param_str = ', '.join([x['identifier'] for x in function['params']])
if rtype == None:
rtype = 'nil'
for param in function['params']:
pid = param['identifier']
ptype = param['type']
ptype, plink = translate_type_to_lua(ptype)
ptype = translate_to_def(ptype)
if ptype.startswith('Pointer_') and ptype not in def_pointers:
def_pointers.append(ptype)
s += '--- @param %s %s\n' % (pid, ptype)
rtype = translate_to_def(rtype)
if rtype.startswith('Pointer_') and rtype not in def_pointers:
def_pointers.append(rtype)
s += '--- @return %s\n' % rtype
s += "function %s(%s)\n -- ...\nend\n\n" % (fid, param_str)
return s
def def_files(processed_files):
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
for processed_file in processed_files:
for function in processed_file['functions']:
s += def_function(function)
for def_pointer in def_pointers:
s += '--- @class %s\n' % def_pointer
with open(get_path(out_filename_defs), 'w') as out:
out.write(s)
############################################################################
def main():
processed_files = process_files()
built_functions = build_functions(processed_files)
built_binds = build_binds(processed_files)
built_includes = build_includes()
filename = get_path(out_filename)
gen = template \
.replace("$[FUNCTIONS]", built_functions) \
.replace("$[BINDS]", built_binds) \
.replace("$[INCLUDES]", built_includes)
with open(filename, 'w') as out:
out.write(gen)
print('REJECTS:\n%s' % rejects)
doc_files(processed_files)
def_files(processed_files)
global total_functions
print('Total functions: ' + str(total_functions))
if __name__ == '__main__':
main()