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23 lines
664 B
ArmAsm
23 lines
664 B
ArmAsm
# This is a weird file where it cross-references another actor.
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# Most likely, it was a compile time optimization due to the
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# exact same DL being referenced.
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glabel bowling_ball_geo # 0x0F000640
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geo_shadow SHADOW_CIRCLE_4_VERTS, 0xC8, 280
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geo_open_node
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geo_scale 0x00, 170393
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geo_open_node
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geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08
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geo_close_node
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geo_close_node
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geo_end
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glabel bowling_ball_track_geo # 0x0F00066C
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geo_node_start
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geo_open_node
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geo_scale 0x00, 170393
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geo_open_node
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geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08
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geo_close_node
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geo_close_node
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geo_end
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