mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-04 09:47:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
88 lines
4.1 KiB
C
88 lines
4.1 KiB
C
#include "pc/rom_assets.h"
|
|
// 0x0700A8D0 - 0x0700A9C0
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700A8D0, 0x0044abc0, 39442, 0x0000a8d0, 240);
|
|
|
|
// 0x0700A9C0 - 0x0700AAB0
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700A9C0, 0x0044abc0, 39442, 0x0000a9c0, 240);
|
|
|
|
// 0x0700AAB0 - 0x0700ABA0
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AAB0, 0x0044abc0, 39442, 0x0000aab0, 240);
|
|
|
|
// 0x0700ABA0 - 0x0700AC90
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700ABA0, 0x0044abc0, 39442, 0x0000aba0, 240);
|
|
|
|
// 0x0700AC90 - 0x0700AD80
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AC90, 0x0044abc0, 39442, 0x0000ac90, 240);
|
|
|
|
// 0x0700AD80 - 0x0700AE70
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AD80, 0x0044abc0, 39442, 0x0000ad80, 240);
|
|
|
|
// 0x0700AE70 - 0x0700AF60
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AE70, 0x0044abc0, 39442, 0x0000ae70, 240);
|
|
|
|
// 0x0700AF60 - 0x0700AFD0
|
|
ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AF60, 0x0044abc0, 39442, 0x0000af60, 112);
|
|
|
|
// 0x0700AFD0 - 0x0700B1D0
|
|
static const Gfx castle_grounds_seg7_dl_0700AFD0[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, outside_0900BC00),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700A8D0, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSP1Triangle(11, 14, 12, 0x0),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700A9C0, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
|
|
gsSP1Triangle( 0, 2, 14, 0x0),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700AAB0, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSP1Triangle(11, 14, 12, 0x0),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700ABA0, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
|
|
gsSP1Triangle( 0, 2, 14, 0x0),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700AC90, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSP1Triangle(11, 14, 12, 0x0),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700AD80, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
|
|
gsSP1Triangle( 0, 14, 1, 0x0),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700AE70, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSP1Triangle(11, 13, 14, 0x0),
|
|
gsSPVertex(castle_grounds_seg7_vertex_0700AF60, 7, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP1Triangle( 0, 6, 1, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0700B1D0 - 0x0700B240
|
|
const Gfx castle_grounds_seg7_dl_0700B1D0[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(castle_grounds_seg7_dl_0700AFD0),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|