mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
3440 lines
139 KiB
C++
3440 lines
139 KiB
C++
//*********************************************************
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//
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// Copyright (c) Microsoft. All rights reserved.
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// This code is licensed under the MIT License (MIT).
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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//
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//*********************************************************
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#ifndef __D3DX12_H__
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#define __D3DX12_H__
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#include "d3d12.h"
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#if defined( __cplusplus )
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struct CD3DX12_DEFAULT {};
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extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
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//------------------------------------------------------------------------------------------------
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inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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{
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return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
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l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
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}
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//------------------------------------------------------------------------------------------------
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inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_RECT : public D3D12_RECT
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{
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CD3DX12_RECT() = default;
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explicit CD3DX12_RECT( const D3D12_RECT& o ) :
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D3D12_RECT( o )
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{}
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explicit CD3DX12_RECT(
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LONG Left,
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LONG Top,
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LONG Right,
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LONG Bottom )
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{
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left = Left;
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top = Top;
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right = Right;
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bottom = Bottom;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
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{
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CD3DX12_VIEWPORT() = default;
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explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) :
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D3D12_VIEWPORT( o )
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{}
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explicit CD3DX12_VIEWPORT(
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FLOAT topLeftX,
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FLOAT topLeftY,
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FLOAT width,
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FLOAT height,
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FLOAT minDepth = D3D12_MIN_DEPTH,
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FLOAT maxDepth = D3D12_MAX_DEPTH )
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{
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TopLeftX = topLeftX;
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TopLeftY = topLeftY;
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Width = width;
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Height = height;
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MinDepth = minDepth;
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MaxDepth = maxDepth;
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}
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explicit CD3DX12_VIEWPORT(
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_In_ ID3D12Resource* pResource,
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UINT mipSlice = 0,
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FLOAT topLeftX = 0.0f,
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FLOAT topLeftY = 0.0f,
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FLOAT minDepth = D3D12_MIN_DEPTH,
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FLOAT maxDepth = D3D12_MAX_DEPTH )
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{
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auto Desc = pResource->GetDesc();
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const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
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const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
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switch (Desc.Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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TopLeftX = topLeftX;
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TopLeftY = 0.0f;
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Width = Desc.Width - topLeftX;
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Height = 1.0f;
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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TopLeftX = topLeftX;
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TopLeftY = 0.0f;
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Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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Height = 1.0f;
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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TopLeftX = topLeftX;
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TopLeftY = topLeftY;
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Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY;
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break;
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default: break;
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}
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MinDepth = minDepth;
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MaxDepth = maxDepth;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_BOX : public D3D12_BOX
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{
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CD3DX12_BOX() = default;
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explicit CD3DX12_BOX( const D3D12_BOX& o ) :
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D3D12_BOX( o )
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{}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Right )
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{
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left = static_cast<UINT>(Left);
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top = 0;
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front = 0;
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right = static_cast<UINT>(Right);
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bottom = 1;
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back = 1;
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}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Top,
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LONG Right,
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LONG Bottom )
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{
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left = static_cast<UINT>(Left);
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top = static_cast<UINT>(Top);
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front = 0;
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right = static_cast<UINT>(Right);
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bottom = static_cast<UINT>(Bottom);
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back = 1;
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}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Top,
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LONG Front,
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LONG Right,
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LONG Bottom,
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LONG Back )
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{
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left = static_cast<UINT>(Left);
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top = static_cast<UINT>(Top);
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front = static_cast<UINT>(Front);
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right = static_cast<UINT>(Right);
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bottom = static_cast<UINT>(Bottom);
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back = static_cast<UINT>(Back);
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}
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};
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inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
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{
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return l.left == r.left && l.top == r.top && l.front == r.front &&
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l.right == r.right && l.bottom == r.bottom && l.back == r.back;
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}
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inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
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{
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CD3DX12_DEPTH_STENCIL_DESC() = default;
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explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
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D3D12_DEPTH_STENCIL_DESC( o )
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
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{
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DepthEnable = TRUE;
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DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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StencilEnable = FALSE;
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StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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FrontFace = defaultStencilOp;
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BackFace = defaultStencilOp;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC(
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BOOL depthEnable,
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D3D12_DEPTH_WRITE_MASK depthWriteMask,
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D3D12_COMPARISON_FUNC depthFunc,
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BOOL stencilEnable,
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UINT8 stencilReadMask,
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UINT8 stencilWriteMask,
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D3D12_STENCIL_OP frontStencilFailOp,
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D3D12_STENCIL_OP frontStencilDepthFailOp,
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D3D12_STENCIL_OP frontStencilPassOp,
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D3D12_COMPARISON_FUNC frontStencilFunc,
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D3D12_STENCIL_OP backStencilFailOp,
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D3D12_STENCIL_OP backStencilDepthFailOp,
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D3D12_STENCIL_OP backStencilPassOp,
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D3D12_COMPARISON_FUNC backStencilFunc )
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{
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DepthEnable = depthEnable;
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DepthWriteMask = depthWriteMask;
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DepthFunc = depthFunc;
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StencilEnable = stencilEnable;
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StencilReadMask = stencilReadMask;
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StencilWriteMask = stencilWriteMask;
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FrontFace.StencilFailOp = frontStencilFailOp;
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FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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FrontFace.StencilPassOp = frontStencilPassOp;
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FrontFace.StencilFunc = frontStencilFunc;
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BackFace.StencilFailOp = backStencilFailOp;
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BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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BackFace.StencilPassOp = backStencilPassOp;
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BackFace.StencilFunc = backStencilFunc;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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{
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CD3DX12_DEPTH_STENCIL_DESC1() = default;
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explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) :
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D3D12_DEPTH_STENCIL_DESC1( o )
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o )
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{
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DepthEnable = o.DepthEnable;
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DepthWriteMask = o.DepthWriteMask;
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DepthFunc = o.DepthFunc;
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StencilEnable = o.StencilEnable;
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StencilReadMask = o.StencilReadMask;
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StencilWriteMask = o.StencilWriteMask;
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FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
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FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
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FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
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FrontFace.StencilFunc = o.FrontFace.StencilFunc;
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BackFace.StencilFailOp = o.BackFace.StencilFailOp;
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BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
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BackFace.StencilPassOp = o.BackFace.StencilPassOp;
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BackFace.StencilFunc = o.BackFace.StencilFunc;
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DepthBoundsTestEnable = FALSE;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT )
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{
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DepthEnable = TRUE;
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DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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StencilEnable = FALSE;
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StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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FrontFace = defaultStencilOp;
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BackFace = defaultStencilOp;
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DepthBoundsTestEnable = FALSE;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC1(
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BOOL depthEnable,
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D3D12_DEPTH_WRITE_MASK depthWriteMask,
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D3D12_COMPARISON_FUNC depthFunc,
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BOOL stencilEnable,
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UINT8 stencilReadMask,
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UINT8 stencilWriteMask,
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D3D12_STENCIL_OP frontStencilFailOp,
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D3D12_STENCIL_OP frontStencilDepthFailOp,
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D3D12_STENCIL_OP frontStencilPassOp,
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D3D12_COMPARISON_FUNC frontStencilFunc,
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D3D12_STENCIL_OP backStencilFailOp,
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D3D12_STENCIL_OP backStencilDepthFailOp,
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D3D12_STENCIL_OP backStencilPassOp,
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D3D12_COMPARISON_FUNC backStencilFunc,
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BOOL depthBoundsTestEnable )
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{
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DepthEnable = depthEnable;
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DepthWriteMask = depthWriteMask;
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DepthFunc = depthFunc;
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StencilEnable = stencilEnable;
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StencilReadMask = stencilReadMask;
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StencilWriteMask = stencilWriteMask;
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FrontFace.StencilFailOp = frontStencilFailOp;
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FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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FrontFace.StencilPassOp = frontStencilPassOp;
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FrontFace.StencilFunc = frontStencilFunc;
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BackFace.StencilFailOp = backStencilFailOp;
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BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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BackFace.StencilPassOp = backStencilPassOp;
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BackFace.StencilFunc = backStencilFunc;
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DepthBoundsTestEnable = depthBoundsTestEnable;
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}
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operator D3D12_DEPTH_STENCIL_DESC() const
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{
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D3D12_DEPTH_STENCIL_DESC D;
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D.DepthEnable = DepthEnable;
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D.DepthWriteMask = DepthWriteMask;
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D.DepthFunc = DepthFunc;
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D.StencilEnable = StencilEnable;
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D.StencilReadMask = StencilReadMask;
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D.StencilWriteMask = StencilWriteMask;
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D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
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D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
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D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
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D.FrontFace.StencilFunc = FrontFace.StencilFunc;
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D.BackFace.StencilFailOp = BackFace.StencilFailOp;
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D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
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D.BackFace.StencilPassOp = BackFace.StencilPassOp;
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D.BackFace.StencilFunc = BackFace.StencilFunc;
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return D;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
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{
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CD3DX12_BLEND_DESC() = default;
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explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
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D3D12_BLEND_DESC( o )
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{}
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explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
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{
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AlphaToCoverageEnable = FALSE;
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IndependentBlendEnable = FALSE;
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const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
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{
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FALSE,FALSE,
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D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
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D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
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D3D12_LOGIC_OP_NOOP,
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D3D12_COLOR_WRITE_ENABLE_ALL,
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};
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for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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RenderTarget[ i ] = defaultRenderTargetBlendDesc;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
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{
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CD3DX12_RASTERIZER_DESC() = default;
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explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
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D3D12_RASTERIZER_DESC( o )
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{}
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explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
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{
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FillMode = D3D12_FILL_MODE_SOLID;
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CullMode = D3D12_CULL_MODE_BACK;
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FrontCounterClockwise = FALSE;
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DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
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DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
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SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
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DepthClipEnable = TRUE;
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MultisampleEnable = FALSE;
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AntialiasedLineEnable = FALSE;
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ForcedSampleCount = 0;
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ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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}
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explicit CD3DX12_RASTERIZER_DESC(
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D3D12_FILL_MODE fillMode,
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D3D12_CULL_MODE cullMode,
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BOOL frontCounterClockwise,
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INT depthBias,
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FLOAT depthBiasClamp,
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FLOAT slopeScaledDepthBias,
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BOOL depthClipEnable,
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BOOL multisampleEnable,
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BOOL antialiasedLineEnable,
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UINT forcedSampleCount,
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D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
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{
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FillMode = fillMode;
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CullMode = cullMode;
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FrontCounterClockwise = frontCounterClockwise;
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DepthBias = depthBias;
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DepthBiasClamp = depthBiasClamp;
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SlopeScaledDepthBias = slopeScaledDepthBias;
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DepthClipEnable = depthClipEnable;
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MultisampleEnable = multisampleEnable;
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AntialiasedLineEnable = antialiasedLineEnable;
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ForcedSampleCount = forcedSampleCount;
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ConservativeRaster = conservativeRaster;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
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{
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CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
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explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
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D3D12_RESOURCE_ALLOCATION_INFO( o )
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{}
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CD3DX12_RESOURCE_ALLOCATION_INFO(
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UINT64 size,
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UINT64 alignment )
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{
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SizeInBytes = size;
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Alignment = alignment;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
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{
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CD3DX12_HEAP_PROPERTIES() = default;
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explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
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D3D12_HEAP_PROPERTIES(o)
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{}
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CD3DX12_HEAP_PROPERTIES(
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D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
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D3D12_MEMORY_POOL memoryPoolPreference,
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UINT creationNodeMask = 1,
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UINT nodeMask = 1 )
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{
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Type = D3D12_HEAP_TYPE_CUSTOM;
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CPUPageProperty = cpuPageProperty;
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MemoryPoolPreference = memoryPoolPreference;
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CreationNodeMask = creationNodeMask;
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VisibleNodeMask = nodeMask;
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}
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explicit CD3DX12_HEAP_PROPERTIES(
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D3D12_HEAP_TYPE type,
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UINT creationNodeMask = 1,
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UINT nodeMask = 1 )
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{
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Type = type;
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CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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CreationNodeMask = creationNodeMask;
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VisibleNodeMask = nodeMask;
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}
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bool IsCPUAccessible() const
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{
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return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
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(CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
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}
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};
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inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
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{
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return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
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l.MemoryPoolPreference == r.MemoryPoolPreference &&
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l.CreationNodeMask == r.CreationNodeMask &&
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l.VisibleNodeMask == r.VisibleNodeMask;
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}
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inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
|
|
{
|
|
CD3DX12_HEAP_DESC() = default;
|
|
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
|
|
D3D12_HEAP_DESC(o)
|
|
{}
|
|
CD3DX12_HEAP_DESC(
|
|
UINT64 size,
|
|
D3D12_HEAP_PROPERTIES properties,
|
|
UINT64 alignment = 0,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
{
|
|
SizeInBytes = size;
|
|
Properties = properties;
|
|
Alignment = alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
UINT64 size,
|
|
D3D12_HEAP_TYPE type,
|
|
UINT64 alignment = 0,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
{
|
|
SizeInBytes = size;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( type );
|
|
Alignment = alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
UINT64 size,
|
|
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
D3D12_MEMORY_POOL memoryPoolPreference,
|
|
UINT64 alignment = 0,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
{
|
|
SizeInBytes = size;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
|
|
Alignment = alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_HEAP_PROPERTIES properties,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
{
|
|
SizeInBytes = resAllocInfo.SizeInBytes;
|
|
Properties = properties;
|
|
Alignment = resAllocInfo.Alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_HEAP_TYPE type,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
{
|
|
SizeInBytes = resAllocInfo.SizeInBytes;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( type );
|
|
Alignment = resAllocInfo.Alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
D3D12_MEMORY_POOL memoryPoolPreference,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
|
|
{
|
|
SizeInBytes = resAllocInfo.SizeInBytes;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
|
|
Alignment = resAllocInfo.Alignment;
|
|
Flags = flags;
|
|
}
|
|
bool IsCPUAccessible() const
|
|
{ return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
|
|
};
|
|
inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
|
|
{
|
|
return l.SizeInBytes == r.SizeInBytes &&
|
|
l.Properties == r.Properties &&
|
|
l.Alignment == r.Alignment &&
|
|
l.Flags == r.Flags;
|
|
}
|
|
inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
|
|
{ return !( l == r ); }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
|
|
{
|
|
CD3DX12_CLEAR_VALUE() = default;
|
|
explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
|
|
D3D12_CLEAR_VALUE(o)
|
|
{}
|
|
CD3DX12_CLEAR_VALUE(
|
|
DXGI_FORMAT format,
|
|
const FLOAT color[4] )
|
|
{
|
|
Format = format;
|
|
memcpy( Color, color, sizeof( Color ) );
|
|
}
|
|
CD3DX12_CLEAR_VALUE(
|
|
DXGI_FORMAT format,
|
|
FLOAT depth,
|
|
UINT8 stencil )
|
|
{
|
|
Format = format;
|
|
memset( &Color, 0, sizeof( Color ) );
|
|
/* Use memcpy to preserve NAN values */
|
|
memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
|
|
DepthStencil.Stencil = stencil;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RANGE : public D3D12_RANGE
|
|
{
|
|
CD3DX12_RANGE() = default;
|
|
explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
|
|
D3D12_RANGE(o)
|
|
{}
|
|
CD3DX12_RANGE(
|
|
SIZE_T begin,
|
|
SIZE_T end )
|
|
{
|
|
Begin = begin;
|
|
End = end;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
|
|
{
|
|
CD3DX12_RANGE_UINT64() = default;
|
|
explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) :
|
|
D3D12_RANGE_UINT64(o)
|
|
{}
|
|
CD3DX12_RANGE_UINT64(
|
|
UINT64 begin,
|
|
UINT64 end )
|
|
{
|
|
Begin = begin;
|
|
End = end;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
|
|
{
|
|
CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
|
|
explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) :
|
|
D3D12_SUBRESOURCE_RANGE_UINT64(o)
|
|
{}
|
|
CD3DX12_SUBRESOURCE_RANGE_UINT64(
|
|
UINT subresource,
|
|
const D3D12_RANGE_UINT64& range )
|
|
{
|
|
Subresource = subresource;
|
|
Range = range;
|
|
}
|
|
CD3DX12_SUBRESOURCE_RANGE_UINT64(
|
|
UINT subresource,
|
|
UINT64 begin,
|
|
UINT64 end )
|
|
{
|
|
Subresource = subresource;
|
|
Range.Begin = begin;
|
|
Range.End = end;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
|
|
{
|
|
CD3DX12_SHADER_BYTECODE() = default;
|
|
explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) :
|
|
D3D12_SHADER_BYTECODE(o)
|
|
{}
|
|
CD3DX12_SHADER_BYTECODE(
|
|
_In_ ID3DBlob* pShaderBlob )
|
|
{
|
|
pShaderBytecode = pShaderBlob->GetBufferPointer();
|
|
BytecodeLength = pShaderBlob->GetBufferSize();
|
|
}
|
|
CD3DX12_SHADER_BYTECODE(
|
|
const void* _pShaderBytecode,
|
|
SIZE_T bytecodeLength )
|
|
{
|
|
pShaderBytecode = _pShaderBytecode;
|
|
BytecodeLength = bytecodeLength;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
|
|
{
|
|
CD3DX12_TILED_RESOURCE_COORDINATE() = default;
|
|
explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
|
|
D3D12_TILED_RESOURCE_COORDINATE(o)
|
|
{}
|
|
CD3DX12_TILED_RESOURCE_COORDINATE(
|
|
UINT x,
|
|
UINT y,
|
|
UINT z,
|
|
UINT subresource )
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Z = z;
|
|
Subresource = subresource;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
|
|
{
|
|
CD3DX12_TILE_REGION_SIZE() = default;
|
|
explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
|
|
D3D12_TILE_REGION_SIZE(o)
|
|
{}
|
|
CD3DX12_TILE_REGION_SIZE(
|
|
UINT numTiles,
|
|
BOOL useBox,
|
|
UINT width,
|
|
UINT16 height,
|
|
UINT16 depth )
|
|
{
|
|
NumTiles = numTiles;
|
|
UseBox = useBox;
|
|
Width = width;
|
|
Height = height;
|
|
Depth = depth;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
|
|
{
|
|
CD3DX12_SUBRESOURCE_TILING() = default;
|
|
explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
|
|
D3D12_SUBRESOURCE_TILING(o)
|
|
{}
|
|
CD3DX12_SUBRESOURCE_TILING(
|
|
UINT widthInTiles,
|
|
UINT16 heightInTiles,
|
|
UINT16 depthInTiles,
|
|
UINT startTileIndexInOverallResource )
|
|
{
|
|
WidthInTiles = widthInTiles;
|
|
HeightInTiles = heightInTiles;
|
|
DepthInTiles = depthInTiles;
|
|
StartTileIndexInOverallResource = startTileIndexInOverallResource;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
|
|
{
|
|
CD3DX12_TILE_SHAPE() = default;
|
|
explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
|
|
D3D12_TILE_SHAPE(o)
|
|
{}
|
|
CD3DX12_TILE_SHAPE(
|
|
UINT widthInTexels,
|
|
UINT heightInTexels,
|
|
UINT depthInTexels )
|
|
{
|
|
WidthInTexels = widthInTexels;
|
|
HeightInTexels = heightInTexels;
|
|
DepthInTexels = depthInTexels;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER() = default;
|
|
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
|
|
D3D12_RESOURCE_BARRIER(o)
|
|
{}
|
|
static inline CD3DX12_RESOURCE_BARRIER Transition(
|
|
_In_ ID3D12Resource* pResource,
|
|
D3D12_RESOURCE_STATES stateBefore,
|
|
D3D12_RESOURCE_STATES stateAfter,
|
|
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
|
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER result = {};
|
|
D3D12_RESOURCE_BARRIER &barrier = result;
|
|
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
result.Flags = flags;
|
|
barrier.Transition.pResource = pResource;
|
|
barrier.Transition.StateBefore = stateBefore;
|
|
barrier.Transition.StateAfter = stateAfter;
|
|
barrier.Transition.Subresource = subresource;
|
|
return result;
|
|
}
|
|
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
|
|
_In_ ID3D12Resource* pResourceBefore,
|
|
_In_ ID3D12Resource* pResourceAfter)
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER result = {};
|
|
D3D12_RESOURCE_BARRIER &barrier = result;
|
|
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
|
|
barrier.Aliasing.pResourceBefore = pResourceBefore;
|
|
barrier.Aliasing.pResourceAfter = pResourceAfter;
|
|
return result;
|
|
}
|
|
static inline CD3DX12_RESOURCE_BARRIER UAV(
|
|
_In_ ID3D12Resource* pResource)
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER result = {};
|
|
D3D12_RESOURCE_BARRIER &barrier = result;
|
|
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
barrier.UAV.pResource = pResource;
|
|
return result;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
|
|
{
|
|
CD3DX12_PACKED_MIP_INFO() = default;
|
|
explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
|
|
D3D12_PACKED_MIP_INFO(o)
|
|
{}
|
|
CD3DX12_PACKED_MIP_INFO(
|
|
UINT8 numStandardMips,
|
|
UINT8 numPackedMips,
|
|
UINT numTilesForPackedMips,
|
|
UINT startTileIndexInOverallResource )
|
|
{
|
|
NumStandardMips = numStandardMips;
|
|
NumPackedMips = numPackedMips;
|
|
NumTilesForPackedMips = numTilesForPackedMips;
|
|
StartTileIndexInOverallResource = startTileIndexInOverallResource;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
|
|
{
|
|
CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
|
|
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
|
|
D3D12_SUBRESOURCE_FOOTPRINT(o)
|
|
{}
|
|
CD3DX12_SUBRESOURCE_FOOTPRINT(
|
|
DXGI_FORMAT format,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT rowPitch )
|
|
{
|
|
Format = format;
|
|
Width = width;
|
|
Height = height;
|
|
Depth = depth;
|
|
RowPitch = rowPitch;
|
|
}
|
|
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
|
|
const D3D12_RESOURCE_DESC& resDesc,
|
|
UINT rowPitch )
|
|
{
|
|
Format = resDesc.Format;
|
|
Width = UINT( resDesc.Width );
|
|
Height = resDesc.Height;
|
|
Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
|
|
RowPitch = rowPitch;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
|
|
{
|
|
CD3DX12_TEXTURE_COPY_LOCATION() = default;
|
|
explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
|
|
D3D12_TEXTURE_COPY_LOCATION(o)
|
|
{}
|
|
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes)
|
|
{
|
|
pResource = pRes;
|
|
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
PlacedFootprint = {};
|
|
}
|
|
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
|
|
{
|
|
pResource = pRes;
|
|
Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
PlacedFootprint = Footprint;
|
|
}
|
|
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub)
|
|
{
|
|
pResource = pRes;
|
|
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
PlacedFootprint = {};
|
|
SubresourceIndex = Sub;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
|
|
{
|
|
CD3DX12_DESCRIPTOR_RANGE() = default;
|
|
explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
|
|
D3D12_DESCRIPTOR_RANGE(o)
|
|
{}
|
|
CD3DX12_DESCRIPTOR_RANGE(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
inline void Init(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_DESCRIPTOR_RANGE &range,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
range.RangeType = rangeType;
|
|
range.NumDescriptors = numDescriptors;
|
|
range.BaseShaderRegister = baseShaderRegister;
|
|
range.RegisterSpace = registerSpace;
|
|
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
|
|
D3D12_ROOT_DESCRIPTOR_TABLE(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
|
|
{
|
|
Init(numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
|
|
{
|
|
Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
|
|
{
|
|
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
|
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
|
|
{
|
|
CD3DX12_ROOT_CONSTANTS() = default;
|
|
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
|
|
D3D12_ROOT_CONSTANTS(o)
|
|
{}
|
|
CD3DX12_ROOT_CONSTANTS(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0)
|
|
{
|
|
Init(num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0)
|
|
{
|
|
Init(*this, num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_CONSTANTS &rootConstants,
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0)
|
|
{
|
|
rootConstants.Num32BitValues = num32BitValues;
|
|
rootConstants.ShaderRegister = shaderRegister;
|
|
rootConstants.RegisterSpace = registerSpace;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
|
|
D3D12_ROOT_DESCRIPTOR(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0)
|
|
{
|
|
Init(shaderRegister, registerSpace);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0)
|
|
{
|
|
Init(*this, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
|
|
{
|
|
table.ShaderRegister = shaderRegister;
|
|
table.RegisterSpace = registerSpace;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
|
|
{
|
|
CD3DX12_ROOT_PARAMETER() = default;
|
|
explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
|
|
D3D12_ROOT_PARAMETER(o)
|
|
{}
|
|
|
|
static inline void InitAsDescriptorTable(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
|
}
|
|
|
|
static inline void InitAsConstants(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsConstantBufferView(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsShaderResourceView(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsUnorderedAccessView(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
}
|
|
|
|
inline void InitAsDescriptorTable(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
|
}
|
|
|
|
inline void InitAsConstants(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsConstantBufferView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsShaderResourceView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsUnorderedAccessView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
|
|
{
|
|
CD3DX12_STATIC_SAMPLER_DESC() = default;
|
|
explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
|
|
D3D12_STATIC_SAMPLER_DESC(o)
|
|
{}
|
|
CD3DX12_STATIC_SAMPLER_DESC(
|
|
UINT shaderRegister,
|
|
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
FLOAT mipLODBias = 0,
|
|
UINT maxAnisotropy = 16,
|
|
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
FLOAT minLOD = 0.f,
|
|
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
UINT registerSpace = 0)
|
|
{
|
|
Init(
|
|
shaderRegister,
|
|
filter,
|
|
addressU,
|
|
addressV,
|
|
addressW,
|
|
mipLODBias,
|
|
maxAnisotropy,
|
|
comparisonFunc,
|
|
borderColor,
|
|
minLOD,
|
|
maxLOD,
|
|
shaderVisibility,
|
|
registerSpace);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
|
|
UINT shaderRegister,
|
|
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
FLOAT mipLODBias = 0,
|
|
UINT maxAnisotropy = 16,
|
|
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
FLOAT minLOD = 0.f,
|
|
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
UINT registerSpace = 0)
|
|
{
|
|
samplerDesc.ShaderRegister = shaderRegister;
|
|
samplerDesc.Filter = filter;
|
|
samplerDesc.AddressU = addressU;
|
|
samplerDesc.AddressV = addressV;
|
|
samplerDesc.AddressW = addressW;
|
|
samplerDesc.MipLODBias = mipLODBias;
|
|
samplerDesc.MaxAnisotropy = maxAnisotropy;
|
|
samplerDesc.ComparisonFunc = comparisonFunc;
|
|
samplerDesc.BorderColor = borderColor;
|
|
samplerDesc.MinLOD = minLOD;
|
|
samplerDesc.MaxLOD = maxLOD;
|
|
samplerDesc.ShaderVisibility = shaderVisibility;
|
|
samplerDesc.RegisterSpace = registerSpace;
|
|
}
|
|
inline void Init(
|
|
UINT shaderRegister,
|
|
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
FLOAT mipLODBias = 0,
|
|
UINT maxAnisotropy = 16,
|
|
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
FLOAT minLOD = 0.f,
|
|
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
UINT registerSpace = 0)
|
|
{
|
|
Init(
|
|
*this,
|
|
shaderRegister,
|
|
filter,
|
|
addressU,
|
|
addressV,
|
|
addressW,
|
|
mipLODBias,
|
|
maxAnisotropy,
|
|
comparisonFunc,
|
|
borderColor,
|
|
minLOD,
|
|
maxLOD,
|
|
shaderVisibility,
|
|
registerSpace);
|
|
}
|
|
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
|
|
{
|
|
CD3DX12_ROOT_SIGNATURE_DESC() = default;
|
|
explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
|
|
D3D12_ROOT_SIGNATURE_DESC(o)
|
|
{}
|
|
CD3DX12_ROOT_SIGNATURE_DESC(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
|
|
{
|
|
Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
desc.NumParameters = numParameters;
|
|
desc.pParameters = _pParameters;
|
|
desc.NumStaticSamplers = numStaticSamplers;
|
|
desc.pStaticSamplers = _pStaticSamplers;
|
|
desc.Flags = flags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
|
|
{
|
|
CD3DX12_DESCRIPTOR_RANGE1() = default;
|
|
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) :
|
|
D3D12_DESCRIPTOR_RANGE1(o)
|
|
{}
|
|
CD3DX12_DESCRIPTOR_RANGE1(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
inline void Init(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_DESCRIPTOR_RANGE1 &range,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
range.RangeType = rangeType;
|
|
range.NumDescriptors = numDescriptors;
|
|
range.BaseShaderRegister = baseShaderRegister;
|
|
range.RegisterSpace = registerSpace;
|
|
range.Flags = flags;
|
|
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) :
|
|
D3D12_ROOT_DESCRIPTOR_TABLE1(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE1(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
|
|
{
|
|
Init(numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
|
|
{
|
|
Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
|
|
{
|
|
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
|
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR1() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) :
|
|
D3D12_ROOT_DESCRIPTOR1(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR1(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
|
|
{
|
|
Init(shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
|
|
{
|
|
Init(*this, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_DESCRIPTOR1 &table,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
|
|
{
|
|
table.ShaderRegister = shaderRegister;
|
|
table.RegisterSpace = registerSpace;
|
|
table.Flags = flags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
|
|
{
|
|
CD3DX12_ROOT_PARAMETER1() = default;
|
|
explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) :
|
|
D3D12_ROOT_PARAMETER1(o)
|
|
{}
|
|
|
|
static inline void InitAsDescriptorTable(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
|
}
|
|
|
|
static inline void InitAsConstants(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsConstantBufferView(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
static inline void InitAsShaderResourceView(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
static inline void InitAsUnorderedAccessView(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
inline void InitAsDescriptorTable(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
|
}
|
|
|
|
inline void InitAsConstants(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsConstantBufferView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
}
|
|
|
|
inline void InitAsShaderResourceView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
}
|
|
|
|
inline void InitAsUnorderedAccessView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
|
|
{
|
|
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
|
|
{
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
|
|
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) :
|
|
D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
|
|
{}
|
|
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
|
|
{
|
|
Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
|
Desc_1_0 = o;
|
|
}
|
|
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
|
|
{
|
|
Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
Desc_1_1 = o;
|
|
}
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
|
|
{
|
|
Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
}
|
|
|
|
inline void Init_1_0(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
|
|
static inline void Init_1_0(
|
|
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
|
desc.Desc_1_0.NumParameters = numParameters;
|
|
desc.Desc_1_0.pParameters = _pParameters;
|
|
desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
|
|
desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
|
|
desc.Desc_1_0.Flags = flags;
|
|
}
|
|
|
|
inline void Init_1_1(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
|
|
static inline void Init_1_1(
|
|
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
|
|
{
|
|
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
desc.Desc_1_1.NumParameters = numParameters;
|
|
desc.Desc_1_1.pParameters = _pParameters;
|
|
desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
|
|
desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
|
|
desc.Desc_1_1.Flags = flags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
|
|
{
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
|
|
explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
|
|
D3D12_CPU_DESCRIPTOR_HANDLE(o)
|
|
{}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
|
|
{
|
|
InitOffsetted(other, offsetScaledByIncrementSize);
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
return *this;
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
|
|
{
|
|
ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
|
return *this;
|
|
}
|
|
bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
|
|
{
|
|
return (ptr == other.ptr);
|
|
}
|
|
bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
|
|
{
|
|
return (ptr != other.ptr);
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
|
|
{
|
|
ptr = other.ptr;
|
|
return *this;
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
{
|
|
InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
{
|
|
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
|
|
{
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
|
|
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
|
|
D3D12_GPU_DESCRIPTOR_HANDLE(o)
|
|
{}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
|
|
{
|
|
InitOffsetted(other, offsetScaledByIncrementSize);
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
return *this;
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
|
|
{
|
|
ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
|
return *this;
|
|
}
|
|
inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
|
|
{
|
|
return (ptr == other.ptr);
|
|
}
|
|
inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
|
|
{
|
|
return (ptr != other.ptr);
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
|
|
{
|
|
ptr = other.ptr;
|
|
return *this;
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
{
|
|
InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
|
|
{
|
|
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
|
|
{
|
|
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
|
|
{
|
|
return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
template <typename T, typename U, typename V>
|
|
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
|
|
{
|
|
MipSlice = static_cast<T>(Subresource % MipLevels);
|
|
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
|
|
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
inline UINT8 D3D12GetFormatPlaneCount(
|
|
_In_ ID3D12Device* pDevice,
|
|
DXGI_FORMAT Format
|
|
)
|
|
{
|
|
D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
|
|
if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
|
|
{
|
|
return 0;
|
|
}
|
|
return formatInfo.PlaneCount;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
|
|
{
|
|
CD3DX12_RESOURCE_DESC() = default;
|
|
explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
|
|
D3D12_RESOURCE_DESC( o )
|
|
{}
|
|
CD3DX12_RESOURCE_DESC(
|
|
D3D12_RESOURCE_DIMENSION dimension,
|
|
UINT64 alignment,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 depthOrArraySize,
|
|
UINT16 mipLevels,
|
|
DXGI_FORMAT format,
|
|
UINT sampleCount,
|
|
UINT sampleQuality,
|
|
D3D12_TEXTURE_LAYOUT layout,
|
|
D3D12_RESOURCE_FLAGS flags )
|
|
{
|
|
Dimension = dimension;
|
|
Alignment = alignment;
|
|
Width = width;
|
|
Height = height;
|
|
DepthOrArraySize = depthOrArraySize;
|
|
MipLevels = mipLevels;
|
|
Format = format;
|
|
SampleDesc.Count = sampleCount;
|
|
SampleDesc.Quality = sampleQuality;
|
|
Layout = layout;
|
|
Flags = flags;
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Buffer(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
|
|
1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Buffer(
|
|
UINT64 width,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
UINT64 alignment = 0 )
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
|
|
DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Tex1D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT16 arraySize = 1,
|
|
UINT16 mipLevels = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 )
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
|
|
mipLevels, format, 1, 0, layout, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Tex2D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 arraySize = 1,
|
|
UINT16 mipLevels = 0,
|
|
UINT sampleCount = 1,
|
|
UINT sampleQuality = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 )
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
|
|
mipLevels, format, sampleCount, sampleQuality, layout, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Tex3D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 depth,
|
|
UINT16 mipLevels = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 )
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
|
|
mipLevels, format, 1, 0, layout, flags );
|
|
}
|
|
inline UINT16 Depth() const
|
|
{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
|
|
inline UINT16 ArraySize() const
|
|
{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
|
|
inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
|
|
{ return D3D12GetFormatPlaneCount(pDevice, Format); }
|
|
inline UINT Subresources(_In_ ID3D12Device* pDevice) const
|
|
{ return MipLevels * ArraySize() * PlaneCount(pDevice); }
|
|
inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
|
|
{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
|
|
};
|
|
inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
|
|
{
|
|
return l.Dimension == r.Dimension &&
|
|
l.Alignment == r.Alignment &&
|
|
l.Width == r.Width &&
|
|
l.Height == r.Height &&
|
|
l.DepthOrArraySize == r.DepthOrArraySize &&
|
|
l.MipLevels == r.MipLevels &&
|
|
l.Format == r.Format &&
|
|
l.SampleDesc.Count == r.SampleDesc.Count &&
|
|
l.SampleDesc.Quality == r.SampleDesc.Quality &&
|
|
l.Layout == r.Layout &&
|
|
l.Flags == r.Flags;
|
|
}
|
|
inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
|
|
{ return !( l == r ); }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
|
|
{
|
|
CD3DX12_VIEW_INSTANCING_DESC() = default;
|
|
explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
|
|
D3D12_VIEW_INSTANCING_DESC( o )
|
|
{}
|
|
explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT )
|
|
{
|
|
ViewInstanceCount = 0;
|
|
pViewInstanceLocations = nullptr;
|
|
Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
|
|
}
|
|
explicit CD3DX12_VIEW_INSTANCING_DESC(
|
|
UINT InViewInstanceCount,
|
|
const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
|
|
D3D12_VIEW_INSTANCING_FLAGS InFlags)
|
|
{
|
|
ViewInstanceCount = InViewInstanceCount;
|
|
pViewInstanceLocations = InViewInstanceLocations;
|
|
Flags = InFlags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Row-by-row memcpy
|
|
inline void MemcpySubresource(
|
|
_In_ const D3D12_MEMCPY_DEST* pDest,
|
|
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
|
|
SIZE_T RowSizeInBytes,
|
|
UINT NumRows,
|
|
UINT NumSlices)
|
|
{
|
|
for (UINT z = 0; z < NumSlices; ++z)
|
|
{
|
|
auto pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
|
auto pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
|
|
for (UINT y = 0; y < NumRows; ++y)
|
|
{
|
|
memcpy(pDestSlice + pDest->RowPitch * y,
|
|
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
|
|
RowSizeInBytes);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Returns required size of a buffer to be used for data upload
|
|
inline UINT64 GetRequiredIntermediateSize(
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
|
|
{
|
|
auto Desc = pDestinationResource->GetDesc();
|
|
UINT64 RequiredSize = 0;
|
|
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
return RequiredSize;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
UINT64 RequiredSize,
|
|
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
|
_In_reads_(NumSubresources) const UINT* pNumRows,
|
|
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
|
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
|
|
{
|
|
// Minor validation
|
|
auto IntermediateDesc = pIntermediate->GetDesc();
|
|
auto DestinationDesc = pDestinationResource->GetDesc();
|
|
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
|
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
|
RequiredSize > SIZE_T(-1) ||
|
|
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
|
(FirstSubresource != 0 || NumSubresources != 1)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
BYTE* pData;
|
|
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
|
if (FAILED(hr))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for (UINT i = 0; i < NumSubresources; ++i)
|
|
{
|
|
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
|
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
|
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
|
}
|
|
pIntermediate->Unmap(0, nullptr);
|
|
|
|
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
pCmdList->CopyBufferRegion(
|
|
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
|
}
|
|
else
|
|
{
|
|
for (UINT i = 0; i < NumSubresources; ++i)
|
|
{
|
|
CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
|
CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
|
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
|
}
|
|
}
|
|
return RequiredSize;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Heap-allocating UpdateSubresources implementation
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
UINT64 IntermediateOffset,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
_In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
|
|
{
|
|
UINT64 RequiredSize = 0;
|
|
UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
|
if (MemToAlloc > SIZE_MAX)
|
|
{
|
|
return 0;
|
|
}
|
|
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
|
if (pMem == nullptr)
|
|
{
|
|
return 0;
|
|
}
|
|
auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
|
UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
|
UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
|
|
|
auto Desc = pDestinationResource->GetDesc();
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
|
|
HeapFree(GetProcessHeap(), 0, pMem);
|
|
return Result;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Stack-allocating UpdateSubresources implementation
|
|
template <UINT MaxSubresources>
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
UINT64 IntermediateOffset,
|
|
_In_range_(0, MaxSubresources) UINT FirstSubresource,
|
|
_In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
|
|
_In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
|
|
{
|
|
UINT64 RequiredSize = 0;
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
|
UINT NumRows[MaxSubresources];
|
|
UINT64 RowSizesInBytes[MaxSubresources];
|
|
|
|
auto Desc = pDestinationResource->GetDesc();
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
|
|
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
template <typename t_CommandListType>
|
|
inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp)
|
|
{
|
|
// This cast is useful for passing strongly typed command list pointers into
|
|
// ExecuteCommandLists.
|
|
// This cast is valid as long as the const-ness is respected. D3D12 APIs do
|
|
// respect the const-ness of their arguments.
|
|
return reinterpret_cast<ID3D12CommandList * const *>(pp);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
|
|
// To help enable root signature 1.1 features when they are available and not require maintaining
|
|
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
|
|
// 1.1 is not supported.
|
|
inline HRESULT D3DX12SerializeVersionedRootSignature(
|
|
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
|
|
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
|
|
_Outptr_ ID3DBlob** ppBlob,
|
|
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob)
|
|
{
|
|
if (ppErrorBlob != nullptr)
|
|
{
|
|
*ppErrorBlob = nullptr;
|
|
}
|
|
|
|
switch (MaxVersion)
|
|
{
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
|
switch (pRootSignatureDesc->Version)
|
|
{
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
|
return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
|
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
|
{
|
|
HRESULT hr = S_OK;
|
|
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
|
|
|
|
const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
|
|
void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
|
|
if (ParametersSize > 0 && pParameters == nullptr)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
auto pParameters_1_0 = reinterpret_cast<D3D12_ROOT_PARAMETER*>(pParameters);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
|
{
|
|
__analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
|
|
pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
|
|
pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
|
|
|
|
switch (desc_1_1.pParameters[n].ParameterType)
|
|
{
|
|
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
|
|
pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
|
|
pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
|
|
break;
|
|
|
|
case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
|
pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
|
|
pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
|
|
break;
|
|
|
|
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
|
|
|
|
const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
|
|
void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
|
|
if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
auto pDescriptorRanges_1_0 = reinterpret_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
|
|
{
|
|
__analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
|
|
pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
|
|
pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
|
|
pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
|
|
pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
|
|
pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
|
|
}
|
|
}
|
|
|
|
D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
|
|
table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
|
|
table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
|
|
hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
|
}
|
|
|
|
if (pParameters)
|
|
{
|
|
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
|
{
|
|
if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pParameters_1_0[n].DescriptorTable.pDescriptorRanges)));
|
|
}
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, pParameters);
|
|
}
|
|
return hr;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
|
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
|
}
|
|
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
|
|
{
|
|
CD3DX12_RT_FORMAT_ARRAY() = default;
|
|
explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o)
|
|
: D3D12_RT_FORMAT_ARRAY(o)
|
|
{}
|
|
explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats)
|
|
{
|
|
NumRenderTargets = NumFormats;
|
|
memcpy(RTFormats, pFormats, sizeof(RTFormats));
|
|
// assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Pipeline State Stream Helpers
|
|
//------------------------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Stream Subobjects, i.e. elements of a stream
|
|
|
|
struct DefaultSampleMask { operator UINT() { return UINT_MAX; } };
|
|
struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } };
|
|
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4324)
|
|
template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
|
|
class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
|
|
{
|
|
private:
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
|
|
InnerStructType _Inner;
|
|
public:
|
|
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {}
|
|
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
|
|
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; }
|
|
operator InnerStructType const&() const { return _Inner; }
|
|
operator InnerStructType&() { return _Inner; }
|
|
InnerStructType* operator&() { return &_Inner; }
|
|
InnerStructType const* operator&() const { return &_Inner; }
|
|
};
|
|
#pragma warning(pop)
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
|
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
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//------------------------------------------------------------------------------------------------
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// Stream Parser Helpers
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struct ID3DX12PipelineParserCallbacks
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{
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// Subobject Callbacks
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virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
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virtual void NodeMaskCb(UINT) {}
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virtual void RootSignatureCb(ID3D12RootSignature*) {}
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virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
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virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
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virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
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virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
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virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
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virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
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virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
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virtual void DSVFormatCb(DXGI_FORMAT) {}
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virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
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virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
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virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
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virtual void SampleMaskCb(UINT) {}
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virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
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virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
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// Error Callbacks
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virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
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virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
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virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
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virtual ~ID3DX12PipelineParserCallbacks() = default;
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};
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// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).
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// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
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struct CD3DX12_PIPELINE_STATE_STREAM1
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{
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CD3DX12_PIPELINE_STATE_STREAM1() = default;
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CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
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: Flags(Desc.Flags)
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, NodeMask(Desc.NodeMask)
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, pRootSignature(Desc.pRootSignature)
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, InputLayout(Desc.InputLayout)
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, IBStripCutValue(Desc.IBStripCutValue)
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, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
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, VS(Desc.VS)
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, GS(Desc.GS)
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, StreamOutput(Desc.StreamOutput)
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, HS(Desc.HS)
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, DS(Desc.DS)
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, PS(Desc.PS)
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, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
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, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
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, DSVFormat(Desc.DSVFormat)
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, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
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, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
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, SampleDesc(Desc.SampleDesc)
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, SampleMask(Desc.SampleMask)
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, CachedPSO(Desc.CachedPSO)
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, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
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{}
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CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
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: Flags(Desc.Flags)
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, NodeMask(Desc.NodeMask)
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, pRootSignature(Desc.pRootSignature)
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, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
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, CachedPSO(Desc.CachedPSO)
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{
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static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
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}
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CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
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CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
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CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
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CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
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CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
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CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
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CD3DX12_PIPELINE_STATE_STREAM_VS VS;
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CD3DX12_PIPELINE_STATE_STREAM_GS GS;
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CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
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CD3DX12_PIPELINE_STATE_STREAM_HS HS;
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CD3DX12_PIPELINE_STATE_STREAM_DS DS;
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CD3DX12_PIPELINE_STATE_STREAM_PS PS;
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CD3DX12_PIPELINE_STATE_STREAM_CS CS;
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CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
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CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
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CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
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CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
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CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
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CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
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CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
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D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
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D.Flags = this->Flags;
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D.NodeMask = this->NodeMask;
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D.pRootSignature = this->pRootSignature;
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D.InputLayout = this->InputLayout;
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D.IBStripCutValue = this->IBStripCutValue;
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D.PrimitiveTopologyType = this->PrimitiveTopologyType;
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D.VS = this->VS;
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D.GS = this->GS;
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D.StreamOutput = this->StreamOutput;
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D.HS = this->HS;
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D.DS = this->DS;
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D.PS = this->PS;
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D.BlendState = this->BlendState;
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D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
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D.DSVFormat = this->DSVFormat;
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D.RasterizerState = this->RasterizerState;
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D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
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memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
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D.SampleDesc = this->SampleDesc;
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D.SampleMask = this->SampleMask;
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D.CachedPSO = this->CachedPSO;
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return D;
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}
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D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
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{
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D3D12_COMPUTE_PIPELINE_STATE_DESC D;
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D.Flags = this->Flags;
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D.NodeMask = this->NodeMask;
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D.pRootSignature = this->pRootSignature;
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D.CS = this->CS;
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D.CachedPSO = this->CachedPSO;
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return D;
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}
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};
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// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
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// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
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struct CD3DX12_PIPELINE_STATE_STREAM
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{
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CD3DX12_PIPELINE_STATE_STREAM() = default;
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CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
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: Flags(Desc.Flags)
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, NodeMask(Desc.NodeMask)
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, pRootSignature(Desc.pRootSignature)
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, InputLayout(Desc.InputLayout)
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, IBStripCutValue(Desc.IBStripCutValue)
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, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
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, VS(Desc.VS)
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, GS(Desc.GS)
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, StreamOutput(Desc.StreamOutput)
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, HS(Desc.HS)
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, DS(Desc.DS)
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, PS(Desc.PS)
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, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
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, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
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, DSVFormat(Desc.DSVFormat)
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, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
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, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
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, SampleDesc(Desc.SampleDesc)
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, SampleMask(Desc.SampleMask)
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, CachedPSO(Desc.CachedPSO)
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{}
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CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
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: Flags(Desc.Flags)
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, NodeMask(Desc.NodeMask)
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, pRootSignature(Desc.pRootSignature)
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, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
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, CachedPSO(Desc.CachedPSO)
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{}
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CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
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CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
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CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
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CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
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CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
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CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
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CD3DX12_PIPELINE_STATE_STREAM_VS VS;
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CD3DX12_PIPELINE_STATE_STREAM_GS GS;
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CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
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CD3DX12_PIPELINE_STATE_STREAM_HS HS;
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CD3DX12_PIPELINE_STATE_STREAM_DS DS;
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CD3DX12_PIPELINE_STATE_STREAM_PS PS;
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CD3DX12_PIPELINE_STATE_STREAM_CS CS;
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CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
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CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
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CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
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CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
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CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
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CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
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|
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
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|
{
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|
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
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|
D.NodeMask = this->NodeMask;
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|
D.pRootSignature = this->pRootSignature;
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|
D.InputLayout = this->InputLayout;
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|
D.IBStripCutValue = this->IBStripCutValue;
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|
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
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|
D.VS = this->VS;
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|
D.GS = this->GS;
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|
D.StreamOutput = this->StreamOutput;
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|
D.HS = this->HS;
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|
D.DS = this->DS;
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|
D.PS = this->PS;
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|
D.BlendState = this->BlendState;
|
|
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
|
|
D.DSVFormat = this->DSVFormat;
|
|
D.RasterizerState = this->RasterizerState;
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|
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
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|
D.SampleDesc = this->SampleDesc;
|
|
D.SampleMask = this->SampleMask;
|
|
D.CachedPSO = this->CachedPSO;
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|
return D;
|
|
}
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|
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.CS = this->CS;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
};
|
|
|
|
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
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|
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
|
|
: SeenDSS(false)
|
|
{
|
|
// Adjust defaults to account for absent members.
|
|
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
|
|
// Depth disabled if no DSV format specified.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
|
|
}
|
|
|
|
// ID3DX12PipelineParserCallbacks
|
|
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
|
|
void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
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|
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
|
|
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
|
|
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
|
|
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
|
|
void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
|
|
void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
|
|
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
|
|
void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
|
|
void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
|
|
void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
|
|
void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
|
|
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
|
|
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
|
|
{
|
|
PipelineStream.DSVFormat = DSVFormat;
|
|
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
// Re-enable depth for the default state.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
|
|
}
|
|
}
|
|
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
|
|
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
|
|
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
|
|
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
|
|
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
|
|
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
|
|
|
|
private:
|
|
bool SeenDSS;
|
|
};
|
|
|
|
inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType)
|
|
{
|
|
switch (SubobjectType)
|
|
{
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
|
|
return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
|
|
default:
|
|
return SubobjectType;
|
|
}
|
|
}
|
|
|
|
inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
|
|
{
|
|
if (pCallbacks == nullptr)
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
|
|
{
|
|
pCallbacks->ErrorBadInputParameter(1); // first parameter issue
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
|
|
for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
|
|
{
|
|
BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
|
|
auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
|
|
if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
|
|
{
|
|
pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
|
|
{
|
|
pCallbacks->ErrorDuplicateSubobject(SubobjectType);
|
|
return E_INVALIDARG; // disallow subobject duplicates in a stream
|
|
}
|
|
SubobjectSeen[SubobjectType] = true;
|
|
switch (SubobjectType)
|
|
{
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
|
|
pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
|
|
pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
|
|
pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
|
|
pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
|
|
pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
|
|
pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
|
|
pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
|
|
pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
|
|
pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
|
|
pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
|
|
pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
|
|
pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
|
|
pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
|
|
pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
|
|
pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
|
|
pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
|
|
pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
|
|
pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
|
|
pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
|
|
pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
|
|
pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
|
|
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
|
|
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
|
|
break;
|
|
default:
|
|
pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
|
return E_INVALIDARG;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b)
|
|
{
|
|
if (a.Format != b.Format) return false;
|
|
if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
|
|
|| a.Format == DXGI_FORMAT_D16_UNORM
|
|
|| a.Format == DXGI_FORMAT_D32_FLOAT
|
|
|| a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
|
|
{
|
|
return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
|
|
(a.DepthStencil.Stencil == b.DepthStencil.Stencil);
|
|
} else {
|
|
return (a.Color[0] == b.Color[0]) &&
|
|
(a.Color[1] == b.Color[1]) &&
|
|
(a.Color[2] == b.Color[2]) &&
|
|
(a.Color[3] == b.Color[3]);
|
|
}
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b)
|
|
{
|
|
return a.ClearValue == b.ClearValue;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b)
|
|
{
|
|
if (a.pSrcResource != b.pSrcResource) return false;
|
|
if (a.pDstResource != b.pDstResource) return false;
|
|
if (a.SubresourceCount != b.SubresourceCount) return false;
|
|
if (a.Format != b.Format) return false;
|
|
if (a.ResolveMode != b.ResolveMode) return false;
|
|
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b)
|
|
{
|
|
if (a.Type != b.Type) return false;
|
|
if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b)
|
|
{
|
|
if (a.Type != b.Type) return false;
|
|
if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b)
|
|
{
|
|
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
|
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
|
|
if (!(a.EndingAccess == b.EndingAccess)) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b)
|
|
{
|
|
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
|
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
|
|
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
|
|
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
|
|
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
|
|
return true;
|
|
}
|
|
|
|
|
|
#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
|
|
|
//================================================================================================
|
|
// D3DX12 State Object Creation Helpers
|
|
//
|
|
// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
|
|
// Uses STL
|
|
//
|
|
// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods).
|
|
// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
|
|
// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
|
// etc.). The subobject helpers each have methods specific to the subobject for configuring it's
|
|
// contents.
|
|
//
|
|
//================================================================================================
|
|
#include <list>
|
|
#include <vector>
|
|
#include <string>
|
|
#include <memory>
|
|
#include <wrl/client.h>
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_STATE_OBJECT_DESC
|
|
{
|
|
public:
|
|
CD3DX12_STATE_OBJECT_DESC()
|
|
{
|
|
Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
|
}
|
|
CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type)
|
|
{
|
|
Init(Type);
|
|
}
|
|
void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) { m_Desc.Type = Type; }
|
|
operator const D3D12_STATE_OBJECT_DESC&()
|
|
{
|
|
// Do final preparation work
|
|
m_RepointedAssociations.clear();
|
|
m_SubobjectArray.clear();
|
|
m_SubobjectArray.reserve(m_Desc.NumSubobjects);
|
|
// Flatten subobjects into an array (each flattened subobject still has a
|
|
// member that's a pointer to it's desc that's not flattened)
|
|
for (auto Iter = m_SubobjectList.begin();
|
|
Iter != m_SubobjectList.end(); Iter++)
|
|
{
|
|
m_SubobjectArray.push_back(*Iter);
|
|
// Store new location in array so we can redirect pointers contained in subobjects
|
|
Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
|
|
}
|
|
// For subobjects with pointer fields, create a new copy of those subobject definitions
|
|
// with fixed pointers
|
|
for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
|
|
{
|
|
if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
|
|
{
|
|
auto pOriginalSubobjectAssociation =
|
|
reinterpret_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
|
|
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
|
|
auto pWrapper =
|
|
static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
|
|
Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
|
|
m_RepointedAssociations.push_back(Repointed);
|
|
m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
|
|
}
|
|
}
|
|
// Below: using ugly way to get pointer in case .data() is not defined
|
|
m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
|
|
return m_Desc;
|
|
}
|
|
operator const D3D12_STATE_OBJECT_DESC*()
|
|
{
|
|
// Cast calls the above final preparation work
|
|
return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
|
|
}
|
|
|
|
// CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
|
|
// whose lifetime is owned by this class.
|
|
// e.g.
|
|
//
|
|
// CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
|
// auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
|
|
// Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
|
|
// Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
|
|
// // data/engine driven
|
|
// etc.
|
|
//
|
|
// Alternatively, users can instantiate sububject helpers explicitly, such as via local
|
|
// variables instead, passing the state object desc that should point to it into the helper
|
|
// constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
|
|
// In this alternative scenario, the user must keep the subobject alive as long as the state
|
|
// object it is associated with is alive, else it's pointer references will be stale.
|
|
// e.g.
|
|
//
|
|
// CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
|
|
// CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
|
|
// LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
|
|
// // - meaning all exports in the libraries
|
|
// // are exported
|
|
// etc.
|
|
|
|
template<typename T>
|
|
T* CreateSubobject()
|
|
{
|
|
T* pSubobject = new T(*this);
|
|
m_OwnedSubobjectHelpers.emplace_back(pSubobject);
|
|
return pSubobject;
|
|
}
|
|
|
|
private:
|
|
D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
|
|
{
|
|
SUBOBJECT_WRAPPER Subobject;
|
|
Subobject.pSubobjectArrayLocation = nullptr;
|
|
Subobject.Type = Type;
|
|
Subobject.pDesc = pDesc;
|
|
m_SubobjectList.push_back(Subobject);
|
|
m_Desc.NumSubobjects++;
|
|
return &m_SubobjectList.back();
|
|
}
|
|
void Init(D3D12_STATE_OBJECT_TYPE Type)
|
|
{
|
|
SetStateObjectType(Type);
|
|
m_Desc.pSubobjects = nullptr;
|
|
m_Desc.NumSubobjects = 0;
|
|
m_SubobjectList.clear();
|
|
m_SubobjectArray.clear();
|
|
m_RepointedAssociations.clear();
|
|
}
|
|
typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
|
|
{
|
|
D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
|
|
// for repointing pointers in subobjects
|
|
} SUBOBJECT_WRAPPER;
|
|
D3D12_STATE_OBJECT_DESC m_Desc;
|
|
std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
|
|
// these can be edited live
|
|
std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
|
|
|
|
std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
|
|
m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
|
|
// repointed to flattened array
|
|
|
|
class StringContainer
|
|
{
|
|
public:
|
|
LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
|
|
{
|
|
if (string)
|
|
{
|
|
if (bSingleString)
|
|
{
|
|
m_Strings.clear();
|
|
m_Strings.push_back(string);
|
|
}
|
|
else
|
|
{
|
|
m_Strings.push_back(string);
|
|
}
|
|
return m_Strings.back().c_str();
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
void clear() { m_Strings.clear(); }
|
|
private:
|
|
std::list<std::wstring> m_Strings;
|
|
};
|
|
|
|
class SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
SUBOBJECT_HELPER_BASE() { Init(); }
|
|
virtual ~SUBOBJECT_HELPER_BASE() {}
|
|
virtual D3D12_STATE_SUBOBJECT_TYPE Type() const = 0;
|
|
void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
|
|
}
|
|
protected:
|
|
virtual void* Data() = 0;
|
|
void Init() { m_pSubobject = nullptr; }
|
|
D3D12_STATE_SUBOBJECT* m_pSubobject;
|
|
};
|
|
|
|
#if(__cplusplus >= 201103L)
|
|
std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
|
|
#else
|
|
class OWNED_HELPER
|
|
{
|
|
public:
|
|
OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) { m_pHelper = pHelper; }
|
|
~OWNED_HELPER() { delete m_pHelper; }
|
|
const SUBOBJECT_HELPER_BASE* m_pHelper;
|
|
};
|
|
|
|
std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
|
|
#endif
|
|
|
|
friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
|
|
friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
|
|
friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
|
|
friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
|
|
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
|
|
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
|
|
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
|
|
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
|
|
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
|
|
friend class CD3DX12_NODE_MASK_SUBOBJECT;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_DXIL_LIBRARY_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetDXILLibrary(D3D12_SHADER_BYTECODE*pCode)
|
|
{
|
|
static const D3D12_SHADER_BYTECODE Default = {};
|
|
m_Desc.DXILLibrary = pCode ? *pCode : Default;
|
|
}
|
|
void DefineExport(
|
|
LPCWSTR Name,
|
|
LPCWSTR ExportToRename = nullptr,
|
|
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
|
{
|
|
D3D12_EXPORT_DESC Export;
|
|
Export.Name = m_Strings.LocalCopy(Name);
|
|
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
|
Export.Flags = Flags;
|
|
m_Exports.push_back(Export);
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
|
}
|
|
template<size_t N>
|
|
void DefineExports(LPCWSTR(&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
void DefineExports(LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_DXIL_LIBRARY_DESC&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_Strings.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_DXIL_LIBRARY_DESC m_Desc;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
std::vector<D3D12_EXPORT_DESC> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_EXISTING_COLLECTION_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetExistingCollection(ID3D12StateObject*pExistingCollection)
|
|
{
|
|
m_Desc.pExistingCollection = pExistingCollection;
|
|
m_CollectionRef = pExistingCollection;
|
|
}
|
|
void DefineExport(
|
|
LPCWSTR Name,
|
|
LPCWSTR ExportToRename = nullptr,
|
|
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
|
{
|
|
D3D12_EXPORT_DESC Export;
|
|
Export.Name = m_Strings.LocalCopy(Name);
|
|
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
|
Export.Flags = Flags;
|
|
m_Exports.push_back(Export);
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
|
}
|
|
template<size_t N>
|
|
void DefineExports(LPCWSTR(&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
void DefineExports(LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_EXISTING_COLLECTION_DESC&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_CollectionRef = nullptr;
|
|
m_Strings.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_EXISTING_COLLECTION_DESC m_Desc;
|
|
Microsoft::WRL::ComPtr<ID3D12StateObject> m_CollectionRef;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
std::vector<D3D12_EXPORT_DESC> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate)
|
|
{
|
|
m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
|
|
}
|
|
void AddExport(LPCWSTR Export)
|
|
{
|
|
m_Desc.NumExports++;
|
|
m_Exports.push_back(m_Strings.LocalCopy(Export));
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
}
|
|
template<size_t N>
|
|
void AddExports(LPCWSTR (&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
void AddExports(LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_Strings.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
std::vector<LPCWSTR> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
|
|
{
|
|
m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
|
|
}
|
|
void AddExport(LPCWSTR Export)
|
|
{
|
|
m_Desc.NumExports++;
|
|
m_Exports.push_back(m_Strings.LocalCopy(Export));
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
}
|
|
template<size_t N>
|
|
void AddExports(LPCWSTR (&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
void AddExports(LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_Strings.clear();
|
|
m_SubobjectName.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
|
|
std::vector<LPCWSTR> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_HIT_GROUP_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_HIT_GROUP_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetHitGroupExport(LPCWSTR exportName)
|
|
{
|
|
m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
|
|
}
|
|
void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) { m_Desc.Type = Type; }
|
|
void SetAnyHitShaderImport(LPCWSTR importName)
|
|
{
|
|
m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
|
|
}
|
|
void SetClosestHitShaderImport(LPCWSTR importName)
|
|
{
|
|
m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
|
|
}
|
|
void SetIntersectionShaderImport(LPCWSTR importName)
|
|
{
|
|
m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_HIT_GROUP_DESC&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
for (UINT i = 0; i < m_NumStrings; i++)
|
|
{
|
|
m_Strings[i].clear();
|
|
}
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_HIT_GROUP_DESC m_Desc;
|
|
static const UINT m_NumStrings = 4;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer
|
|
m_Strings[m_NumStrings]; // one string for every entrypoint name
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes)
|
|
{
|
|
m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
|
|
m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_RAYTRACING_SHADER_CONFIG&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void Config(UINT MaxTraceRecursionDepth)
|
|
{
|
|
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetRootSignature(ID3D12RootSignature* pRootSig)
|
|
{
|
|
m_pRootSig = pRootSig;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator ID3D12RootSignature*() const { return m_pRootSig.Get(); }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_pRootSig = nullptr;
|
|
}
|
|
void* Data() { return m_pRootSig.GetAddressOf(); }
|
|
Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetRootSignature(ID3D12RootSignature* pRootSig)
|
|
{
|
|
m_pRootSig = pRootSig;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator ID3D12RootSignature*() const { return m_pRootSig.Get(); }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_pRootSig = nullptr;
|
|
}
|
|
void* Data() { return m_pRootSig.GetAddressOf(); }
|
|
Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags)
|
|
{
|
|
m_Desc.Flags = Flags;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_STATE_OBJECT_CONFIG&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_STATE_OBJECT_CONFIG m_Desc;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_NODE_MASK_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_NODE_MASK_SUBOBJECT()
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetNodeMask(UINT NodeMask)
|
|
{
|
|
m_Desc.NodeMask = NodeMask;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; }
|
|
operator const D3D12_NODE_MASK&() const { return m_Desc; }
|
|
private:
|
|
void Init()
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() { return &m_Desc; }
|
|
D3D12_NODE_MASK m_Desc;
|
|
};
|
|
|
|
#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
|
|
|
#endif // defined( __cplusplus )
|
|
|
|
#endif //__D3DX12_H__
|