sm64coopdx/actors/toad_cap/geo.inc.c
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00

137 lines
4.7 KiB
C

const GeoLayout toads_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_metal_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_wing_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_winged_metal_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};