sm64coopdx/actors/dorrie/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

790 lines
34 KiB
C

#include "pc/rom_assets.h"
// Dorrie
// 0x06009BA0
ROM_ASSET_LOAD_TEXTURE(dorrie_seg6_texture_06009BA0, "actors/dorrie/dorrie_eye.rgba16.inc.c", 0x001e7ee0, 40011, 0x00009ba0, 512);
// 0x06009DA0
ROM_ASSET_LOAD_TEXTURE(dorrie_seg6_texture_06009DA0, "actors/dorrie/dorrie_skin.rgba16.inc.c", 0x001e7ee0, 40011, 0x00009da0, 4096);
// 0x0600ADA0
ROM_ASSET_LOAD_TEXTURE(dorrie_seg6_texture_0600ADA0, "actors/dorrie/dorrie_tongue.rgba16.inc.c", 0x001c4230, 80474, 0x000223d0, 2048);
// 0x0600B5A0
static const Lights1 dorrie_seg6_lights_0600B5A0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600B5B8
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600B5B8, 0x001e7ee0, 40011, 0x0000b5b8, 96);
// 0x0600B618
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600B618, 0x001e7ee0, 40011, 0x0000b618, 256);
// 0x0600B718
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600B718, 0x001e7ee0, 40011, 0x0000b718, 240);
// 0x0600B808
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600B808, 0x001e7ee0, 40011, 0x0000b808, 224);
// 0x0600B8E8 - 0x0600B940
const Gfx dorrie_seg6_dl_0600B8E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_0600ADA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600B5A0.l, 1),
gsSPLight(&dorrie_seg6_lights_0600B5A0.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600B5B8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 3, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0600B940 - 0x0600BAF8
const Gfx dorrie_seg6_dl_0600B940[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(dorrie_seg6_vertex_0600B618, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 0, 5, 0x0),
gsSP2Triangles( 5, 3, 1, 0x0, 5, 0, 6, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 7, 5, 6, 0x0),
gsSP2Triangles( 8, 9, 4, 0x0, 10, 4, 9, 0x0),
gsSP2Triangles( 3, 11, 4, 0x0, 4, 11, 8, 0x0),
gsSP2Triangles( 2, 4, 10, 0x0, 8, 12, 9, 0x0),
gsSP2Triangles(12, 8, 13, 0x0, 10, 9, 12, 0x0),
gsSP2Triangles(13, 14, 12, 0x0, 12, 15, 10, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600B718, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 2, 5, 0, 0x0, 0, 6, 3, 0x0),
gsSP2Triangles( 0, 5, 6, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 8, 9, 3, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 8, 10, 0x0, 7, 3, 9, 0x0),
gsSP2Triangles( 3, 6, 8, 0x0, 12, 2, 1, 0x0),
gsSP1Triangle(13, 14, 2, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600B808, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 0, 4, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 3, 2, 5, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 2, 1, 8, 0x0, 4, 9, 1, 0x0),
gsSP2Triangles( 8, 1, 9, 0x0, 10, 9, 4, 0x0),
gsSP2Triangles(11, 7, 8, 0x0, 2, 8, 5, 0x0),
gsSP2Triangles( 8, 9, 12, 0x0, 8, 7, 5, 0x0),
gsSP2Triangles(13, 9, 10, 0x0, 13, 12, 9, 0x0),
gsSP1Triangle(11, 12, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x0600BAF8 - 0x0600BBC0
const Gfx dorrie_seg6_dl_0600BAF8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600B8E8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600B940),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600BBC0
static const Lights1 dorrie_seg6_lights_0600BBC0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600BBD8
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600BBD8, 0x001e7ee0, 40011, 0x0000bbd8, 192);
// 0x0600BC98
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600BC98, 0x001e7ee0, 40011, 0x0000bc98, 256);
// 0x0600BD98
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600BD98, 0x001e7ee0, 40011, 0x0000bd98, 208);
// 0x0600BE68 - 0x0600BF10
const Gfx dorrie_seg6_dl_0600BE68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_0600ADA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600BBC0.l, 1),
gsSPLight(&dorrie_seg6_lights_0600BBC0.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600BBD8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 0, 6, 5, 0x0, 4, 6, 0, 0x0),
gsSP2Triangles( 1, 5, 7, 0x0, 8, 1, 7, 0x0),
gsSP2Triangles( 8, 2, 1, 0x0, 8, 9, 2, 0x0),
gsSP2Triangles( 2, 10, 3, 0x0, 2, 9, 10, 0x0),
gsSP2Triangles( 3, 10, 11, 0x0, 4, 3, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0600BF10 - 0x0600C030
const Gfx dorrie_seg6_dl_0600BF10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(dorrie_seg6_vertex_0600BC98, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 5, 8, 0x0),
gsSP2Triangles( 7, 9, 5, 0x0, 5, 9, 6, 0x0),
gsSP2Triangles( 5, 10, 8, 0x0, 5, 4, 10, 0x0),
gsSP2Triangles( 0, 6, 9, 0x0, 7, 0, 9, 0x0),
gsSP2Triangles(11, 3, 6, 0x0, 6, 12, 11, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 6, 2, 12, 0x0),
gsSP2Triangles(13, 1, 14, 0x0, 14, 7, 8, 0x0),
gsSP2Triangles( 4, 3, 11, 0x0, 11, 15, 4, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600BD98, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 4, 3, 7, 0x0, 8, 1, 0, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 5, 1, 8, 0x0, 8, 11, 5, 0x0),
gsSP2Triangles( 7, 3, 12, 0x0, 12, 3, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0600C030 - 0x0600C0F8
const Gfx dorrie_seg6_dl_0600C030[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600BE68),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600BF10),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600C0F8
static const Lights1 dorrie_seg6_lights_0600C0F8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600C110
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600C110, 0x001e7ee0, 40011, 0x0000c110, 256);
// 0x0600C210
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600C210, 0x001e7ee0, 40011, 0x0000c210, 256);
// 0x0600C310 - 0x0600C468
const Gfx dorrie_seg6_dl_0600C310[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600C0F8.l, 1),
gsSPLight(&dorrie_seg6_lights_0600C0F8.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600C110, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 4, 7, 0x0, 4, 8, 7, 0x0),
gsSP2Triangles( 4, 3, 8, 0x0, 6, 5, 4, 0x0),
gsSP2Triangles( 7, 8, 0, 0x0, 3, 1, 8, 0x0),
gsSP2Triangles( 0, 8, 1, 0x0, 6, 7, 9, 0x0),
gsSP2Triangles( 7, 10, 9, 0x0, 7, 0, 10, 0x0),
gsSP2Triangles( 3, 11, 1, 0x0, 12, 11, 3, 0x0),
gsSP2Triangles(12, 3, 5, 0x0, 13, 14, 15, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600C210, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 4, 5, 0, 0x0),
gsSP2Triangles( 6, 4, 2, 0x0, 2, 3, 6, 0x0),
gsSP2Triangles( 6, 3, 7, 0x0, 6, 8, 4, 0x0),
gsSP2Triangles( 6, 7, 9, 0x0, 6, 9, 8, 0x0),
gsSP2Triangles(10, 4, 8, 0x0, 4, 10, 5, 0x0),
gsSP2Triangles( 5, 10, 11, 0x0, 12, 13, 9, 0x0),
gsSP2Triangles( 9, 13, 8, 0x0, 12, 9, 14, 0x0),
gsSP2Triangles(11, 10, 15, 0x0, 15, 13, 12, 0x0),
gsSP1Triangle(15, 10, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x0600C468 - 0x0600C510
const Gfx dorrie_seg6_dl_0600C468[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600C310),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600C510
static const Lights1 dorrie_seg6_lights_0600C510 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600C528
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600C528, 0x001e7ee0, 40011, 0x0000c528, 256);
// 0x0600C628
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600C628, 0x001e7ee0, 40011, 0x0000c628, 256);
// 0x0600C728
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600C728, 0x001e7ee0, 40011, 0x0000c728, 48);
// 0x0600C758 - 0x0600C8B8
const Gfx dorrie_seg6_dl_0600C758[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600C510.l, 1),
gsSPLight(&dorrie_seg6_lights_0600C510.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600C528, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 4, 6, 0x0),
gsSP2Triangles( 8, 3, 5, 0x0, 7, 6, 9, 0x0),
gsSP2Triangles( 4, 1, 6, 0x0, 6, 1, 10, 0x0),
gsSP2Triangles( 9, 6, 10, 0x0, 2, 4, 3, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 0, 11, 10, 0x0),
gsSP2Triangles( 0, 10, 1, 0x0, 12, 13, 14, 0x0),
gsSP2Triangles(11, 12, 14, 0x0, 2, 3, 15, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600C628, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 2, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 5, 4, 6, 0x0),
gsSP2Triangles( 0, 2, 7, 0x0, 3, 8, 6, 0x0),
gsSP2Triangles( 5, 6, 9, 0x0, 9, 6, 10, 0x0),
gsSP2Triangles(10, 6, 8, 0x0, 11, 9, 10, 0x0),
gsSP2Triangles( 1, 0, 12, 0x0, 13, 11, 10, 0x0),
gsSP2Triangles(10, 8, 13, 0x0, 13, 8, 14, 0x0),
gsSP2Triangles(14, 8, 3, 0x0, 12, 15, 1, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600C728, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0600C8B8 - 0x0600C960
const Gfx dorrie_seg6_dl_0600C8B8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600C758),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600C960
static const Lights1 dorrie_seg6_lights_0600C960 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600C978
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600C978, 0x001e7ee0, 40011, 0x0000c978, 240);
// 0x0600CA68
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600CA68, 0x001e7ee0, 40011, 0x0000ca68, 240);
// 0x0600CB58
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600CB58, 0x001e7ee0, 40011, 0x0000cb58, 256);
// 0x0600CC58
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600CC58, 0x001e7ee0, 40011, 0x0000cc58, 256);
// 0x0600CD58
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600CD58, 0x001e7ee0, 40011, 0x0000cd58, 144);
// 0x0600CDE8 - 0x0600CFD0
const Gfx dorrie_seg6_dl_0600CDE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600C960.l, 1),
gsSPLight(&dorrie_seg6_lights_0600C960.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600C978, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 0, 0x0),
gsSP2Triangles( 3, 6, 2, 0x0, 6, 4, 2, 0x0),
gsSP2Triangles( 7, 0, 5, 0x0, 5, 8, 7, 0x0),
gsSP2Triangles( 5, 4, 8, 0x0, 0, 9, 1, 0x0),
gsSP2Triangles( 7, 10, 0, 0x0, 11, 9, 0, 0x0),
gsSP2Triangles(11, 0, 10, 0x0, 12, 3, 13, 0x0),
gsSP2Triangles( 1, 14, 3, 0x0, 3, 14, 13, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600CA68, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 5, 4, 0x0),
gsSP2Triangles( 8, 2, 6, 0x0, 6, 5, 9, 0x0),
gsSP2Triangles( 8, 6, 9, 0x0, 3, 1, 10, 0x0),
gsSP2Triangles( 8, 11, 12, 0x0, 8, 12, 13, 0x0),
gsSP2Triangles( 8, 13, 0, 0x0, 8, 0, 2, 0x0),
gsSP2Triangles( 9, 11, 8, 0x0, 9, 5, 14, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600CB58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 1, 3, 0x0, 8, 9, 1, 0x0),
gsSP2Triangles(10, 8, 3, 0x0, 10, 11, 8, 0x0),
gsSP2Triangles( 4, 10, 3, 0x0, 10, 12, 11, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600CC58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 4, 3, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600CD58, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x0600CFD0 - 0x0600D078
const Gfx dorrie_seg6_dl_0600CFD0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600CDE8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600D078
static const Lights1 dorrie_seg6_lights_0600D078 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D090
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600D090, 0x001e7ee0, 40011, 0x0000d090, 240);
// 0x0600D180
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600D180, 0x001e7ee0, 40011, 0x0000d180, 256);
// 0x0600D280
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600D280, 0x001e7ee0, 40011, 0x0000d280, 128);
// 0x0600D300 - 0x0600D440
const Gfx dorrie_seg6_dl_0600D300[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600D078.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D078.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D090, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 0, 0x0),
gsSP2Triangles( 3, 4, 2, 0x0, 0, 5, 6, 0x0),
gsSP2Triangles( 0, 7, 1, 0x0, 0, 6, 8, 0x0),
gsSP2Triangles( 0, 8, 7, 0x0, 3, 9, 4, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 3, 1, 14, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600D180, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 2, 3, 0, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 9, 8, 10, 0x0, 10, 8, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 10, 0x0),
gsSP2Triangles(13, 10, 12, 0x0, 12, 11, 15, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600D280, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 5, 6, 1, 0x0, 1, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0600D440 - 0x0600D4E8
const Gfx dorrie_seg6_dl_0600D440[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600D300),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600D4E8
static const Lights1 dorrie_seg6_lights_0600D4E8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D500
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600D500, 0x001e7ee0, 40011, 0x0000d500, 240);
// 0x0600D5F0
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600D5F0, 0x001e7ee0, 40011, 0x0000d5f0, 48);
// 0x0600D620 - 0x0600D6D8
const Gfx dorrie_seg6_dl_0600D620[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600D4E8.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D4E8.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D500, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 2, 5, 8, 0x0),
gsSP2Triangles( 0, 2, 9, 0x0, 2, 8, 9, 0x0),
gsSP2Triangles( 9, 8, 10, 0x0, 11, 7, 6, 0x0),
gsSP2Triangles( 0, 6, 3, 0x0, 12, 13, 14, 0x0),
gsSPVertex(dorrie_seg6_vertex_0600D5F0, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0600D6D8 - 0x0600D780
const Gfx dorrie_seg6_dl_0600D6D8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600D620),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600D780
static const Lights1 dorrie_seg6_lights_0600D780 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D798
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600D798, 0x001e7ee0, 40011, 0x0000d798, 128);
// 0x0600D818 - 0x0600D8B0
const Gfx dorrie_seg6_dl_0600D818[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600D780.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D780.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D798, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 6, 3, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 2, 4, 0, 0x0),
gsSP2Triangles( 6, 5, 0, 0x0, 0, 3, 6, 0x0),
gsSP2Triangles( 0, 4, 3, 0x0, 1, 7, 5, 0x0),
gsSP2Triangles( 5, 7, 0, 0x0, 0, 7, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0600D8B0 - 0x0600D958
const Gfx dorrie_seg6_dl_0600D8B0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600D818),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600D958
static const Lights1 dorrie_seg6_lights_0600D958 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D970
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600D970, 0x001e7ee0, 40011, 0x0000d970, 128);
// 0x0600D9F0 - 0x0600DA88
const Gfx dorrie_seg6_dl_0600D9F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600D958.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D958.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D970, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 1, 5, 3, 0x0, 2, 1, 4, 0x0),
gsSP2Triangles( 0, 5, 1, 0x0, 3, 5, 0, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 6, 7, 2, 0x0),
gsSP2Triangles( 4, 6, 2, 0x0, 2, 7, 0, 0x0),
gsSP2Triangles( 6, 4, 0, 0x0, 0, 7, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0600DA88 - 0x0600DB30
const Gfx dorrie_seg6_dl_0600DA88[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600D9F0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600DB30
static const Lights1 dorrie_seg6_lights_0600DB30 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DB48
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600DB48, 0x001e7ee0, 40011, 0x0000db48, 128);
// 0x0600DBC8 - 0x0600DC60
const Gfx dorrie_seg6_dl_0600DBC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600DB30.l, 1),
gsSPLight(&dorrie_seg6_lights_0600DB30.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600DB48, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 4, 3, 5, 0x0, 0, 5, 3, 0x0),
gsSP2Triangles( 5, 6, 4, 0x0, 0, 2, 4, 0x0),
gsSP2Triangles( 4, 6, 0, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 0, 7, 5, 0x0, 6, 7, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x0600DC60 - 0x0600DD08
const Gfx dorrie_seg6_dl_0600DC60[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600DBC8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600DD08
static const Lights1 dorrie_seg6_lights_0600DD08 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DD20
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600DD20, 0x001e7ee0, 40011, 0x0000dd20, 128);
// 0x0600DDA0 - 0x0600DE38
const Gfx dorrie_seg6_dl_0600DDA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_lights_0600DD08.l, 1),
gsSPLight(&dorrie_seg6_lights_0600DD08.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600DD20, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 6, 3, 0x0),
gsSP2Triangles( 5, 6, 0, 0x0, 2, 4, 0, 0x0),
gsSP2Triangles( 2, 6, 5, 0x0, 2, 3, 6, 0x0),
gsSP2Triangles( 1, 3, 2, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 7, 2, 0x0, 2, 7, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0600DE38 - 0x0600DEE0
const Gfx dorrie_seg6_dl_0600DE38[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600DDA0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600DEE0
ROM_ASSET_LOAD_VTX(dorrie_seg6_vertex_0600DEE0, 0x001e7ee0, 40011, 0x0000dee0, 128);
// 0x0600DF60 - 0x0600DFA8
const Gfx dorrie_seg6_dl_0600DF60[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009BA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPVertex(dorrie_seg6_vertex_0600DEE0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0600DFA8 - 0x0600E060
const Gfx dorrie_seg6_dl_0600DFA8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dorrie_seg6_dl_0600DF60),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};