mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
97 lines
4.4 KiB
C
97 lines
4.4 KiB
C
#include "pc/rom_assets.h"
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// 0x070141E8 - 0x070142E8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070141E8, 0x0046c3a0, 47442, 0x000141e8, 256);
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// 0x070142E8 - 0x070143D8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070142E8, 0x0046c3a0, 47442, 0x000142e8, 240);
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// 0x070143D8 - 0x070144B8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070143D8, 0x0046c3a0, 47442, 0x000143d8, 224);
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// 0x070144B8 - 0x070145A8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070144B8, 0x0046c3a0, 47442, 0x000144b8, 240);
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// 0x070145A8 - 0x070146A8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070145A8, 0x0046c3a0, 47442, 0x000145a8, 256);
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// 0x070146A8 - 0x07014788
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070146A8, 0x0046c3a0, 47442, 0x000146a8, 224);
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// 0x07014788 - 0x07014878
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07014788, 0x0046c3a0, 47442, 0x00014788, 240);
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// 0x07014878 - 0x07014968
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07014878, 0x0046c3a0, 47442, 0x00014878, 240);
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// 0x07014968 - 0x070149A8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07014968, 0x0046c3a0, 47442, 0x00014968, 64);
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// 0x070149A8 - 0x07014C28
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static const Gfx bits_seg7_dl_070149A8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bits_seg7_vertex_070141E8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 5, 9, 0x0, 8, 3, 5, 0x0),
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gsSP2Triangles( 5, 10, 9, 0x0, 9, 0, 11, 0x0),
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gsSP2Triangles( 9, 11, 8, 0x0, 0, 2, 12, 0x0),
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gsSP2Triangles( 0, 12, 11, 0x0, 12, 13, 11, 0x0),
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gsSP2Triangles( 2, 14, 12, 0x0, 2, 15, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_070142E8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 8, 0x0),
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gsSP2Triangles( 5, 9, 7, 0x0, 4, 6, 10, 0x0),
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gsSP2Triangles( 6, 11, 10, 0x0, 12, 4, 10, 0x0),
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gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 12, 0x0),
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gsSPVertex(bits_seg7_vertex_070143D8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 0, 2, 0x0, 4, 2, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 0, 9, 10, 0x0),
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gsSP2Triangles( 0, 10, 3, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bits_seg7_vertex_070144B8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_070145A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bits_seg7_vertex_070146A8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bits_seg7_vertex_07014788, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_07014878, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_07014968, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07014C28 - 0x07014C98
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const Gfx bits_seg7_dl_07014C28[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bits_seg7_dl_070149A8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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