mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
55 lines
2.4 KiB
C
55 lines
2.4 KiB
C
#include "pc/rom_assets.h"
|
|
// 0x0701E5D8 - 0x0701E5F0
|
|
static const Lights1 bbh_seg7_lights_0701E5D8 = gdSPDefLights1(
|
|
0x7f, 0x7f, 0x7f,
|
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x0701E5F0 - 0x0701E6E0
|
|
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E5F0, 0x00371c40, 68724, 0x0001e5f0, 240);
|
|
|
|
// 0x0701E6E0 - 0x0701E7D0
|
|
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E6E0, 0x00371c40, 68724, 0x0001e6e0, 240);
|
|
|
|
// 0x0701E7D0 - 0x0701E810
|
|
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E7D0, 0x00371c40, 68724, 0x0001e7d0, 64);
|
|
|
|
// 0x0701E810 - 0x0701E8D8
|
|
static const Gfx bbh_seg7_dl_0701E810[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07001800),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&bbh_seg7_lights_0701E5D8.l, 1),
|
|
gsSPLight(&bbh_seg7_lights_0701E5D8.a, 2),
|
|
gsSPVertex(bbh_seg7_vertex_0701E5F0, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSP1Triangle(11, 13, 14, 0x0),
|
|
gsSPVertex(bbh_seg7_vertex_0701E6E0, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
|
|
gsSP1Triangle( 0, 2, 14, 0x0),
|
|
gsSPVertex(bbh_seg7_vertex_0701E7D0, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0701E8D8 - 0x0701E948
|
|
const Gfx bbh_seg7_dl_0701E8D8[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
|
|
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(bbh_seg7_dl_0701E810),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
|
|
gsSPEndDisplayList(),
|
|
};
|