mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
273 lines
12 KiB
C
273 lines
12 KiB
C
#include "pc/rom_assets.h"
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// 0x07015A90 - 0x07015AA8
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static const Lights1 bbh_seg7_lights_07015A90 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07015AA8 - 0x07015B98
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015AA8, 0x00371c40, 68724, 0x00015aa8, 240);
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// 0x07015B98 - 0x07015C08
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015B98, 0x00371c40, 68724, 0x00015b98, 112);
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// 0x07015C08 - 0x07015C78
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015C08, 0x00371c40, 68724, 0x00015c08, 112);
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// 0x07015C78 - 0x07015D68
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015C78, 0x00371c40, 68724, 0x00015c78, 240);
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// 0x07015D68 - 0x07015E58
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015D68, 0x00371c40, 68724, 0x00015d68, 240);
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// 0x07015E58 - 0x07015F58
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015E58, 0x00371c40, 68724, 0x00015e58, 256);
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// 0x07015F58 - 0x07016038
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015F58, 0x00371c40, 68724, 0x00015f58, 224);
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// 0x07016038 - 0x07016118
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016038, 0x00371c40, 68724, 0x00016038, 224);
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// 0x07016118 - 0x07016208
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016118, 0x00371c40, 68724, 0x00016118, 240);
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// 0x07016208 - 0x070162F8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016208, 0x00371c40, 68724, 0x00016208, 240);
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// 0x070162F8 - 0x070163F8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070162F8, 0x00371c40, 68724, 0x000162f8, 256);
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// 0x070163F8 - 0x070164D8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070163F8, 0x00371c40, 68724, 0x000163f8, 224);
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// 0x070164D8 - 0x07016558
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070164D8, 0x00371c40, 68724, 0x000164d8, 128);
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// 0x07016558 - 0x070165D8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016558, 0x00371c40, 68724, 0x00016558, 128);
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// 0x070165D8 - 0x070166B8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070165D8, 0x00371c40, 68724, 0x000165d8, 224);
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// 0x070166B8 - 0x070167A8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070166B8, 0x00371c40, 68724, 0x000166b8, 240);
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// 0x070167A8 - 0x07016888
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070167A8, 0x00371c40, 68724, 0x000167a8, 224);
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// 0x07016888 - 0x07016968
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016888, 0x00371c40, 68724, 0x00016888, 224);
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// 0x07016968 - 0x07016A58
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016968, 0x00371c40, 68724, 0x00016968, 240);
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// 0x07016A58 - 0x07016B58
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016A58, 0x00371c40, 68724, 0x00016a58, 256);
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// 0x07016B58 - 0x07016C58
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016B58, 0x00371c40, 68724, 0x00016b58, 256);
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// 0x07016C58 - 0x07016D38
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07016C58, 0x00371c40, 68724, 0x00016c58, 224);
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// 0x07016D38 - 0x07016DC8
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static const Gfx bbh_seg7_dl_07016D38[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09004800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bbh_seg7_lights_07015A90.l, 1),
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gsSPLight(&bbh_seg7_lights_07015A90.a, 2),
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gsSPVertex(bbh_seg7_vertex_07015AA8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_07015B98, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP1Triangle( 4, 5, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07016DC8 - 0x07016E10
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static const Gfx bbh_seg7_dl_07016DC8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_07015C08, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07016E10 - 0x07016FE8
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static const Gfx bbh_seg7_dl_07016E10[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_07015C78, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(bbh_seg7_vertex_07015D68, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 7, 6, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_07015E58, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
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gsSPVertex(bbh_seg7_vertex_07015F58, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016038, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 3, 5, 9, 0x0),
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gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016118, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016208, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle( 8, 10, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07016FE8 - 0x07017050
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static const Gfx bbh_seg7_dl_07016FE8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_070162F8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07017050 - 0x070170B8
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static const Gfx bbh_seg7_dl_07017050[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_070163F8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 8, 0x0),
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gsSP2Triangles( 4, 6, 7, 0x0, 4, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070170B8 - 0x07017100
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static const Gfx bbh_seg7_dl_070170B8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_070164D8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07017100 - 0x07017148
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static const Gfx bbh_seg7_dl_07017100[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09009000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_07016558, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07017148 - 0x07017378
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static const Gfx bbh_seg7_dl_07017148[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_070165D8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 7, 11, 0x0, 12, 7, 9, 0x0),
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gsSP2Triangles(12, 13, 7, 0x0, 13, 11, 7, 0x0),
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gsSPVertex(bbh_seg7_vertex_070166B8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 0, 2, 12, 0x0, 4, 13, 5, 0x0),
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gsSP1Triangle( 4, 14, 13, 0x0),
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gsSPVertex(bbh_seg7_vertex_070167A8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 8, 13, 9, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016888, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 8, 10, 0x0),
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gsSP2Triangles(11, 10, 12, 0x0, 13, 11, 12, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016968, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016A58, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 12, 0x0),
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gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016B58, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 3, 5, 0x0),
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gsSP2Triangles(11, 12, 3, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_07016C58, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 7, 13, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07017378 - 0x07017480
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const Gfx bbh_seg7_dl_07017378[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_07016D38),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_07016DC8),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_07016E10),
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gsSPDisplayList(bbh_seg7_dl_07016FE8),
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gsSPDisplayList(bbh_seg7_dl_07017050),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_070170B8),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_07017100),
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|
gsSPDisplayList(bbh_seg7_dl_07017148),
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|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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|
gsSPSetGeometryMode(G_SHADING_SMOOTH),
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|
gsSPEndDisplayList(),
|
|
};
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