mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-03 01:07:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
305 lines
14 KiB
C
305 lines
14 KiB
C
#include "pc/rom_assets.h"
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// Mario Cap (Normal Cap, Metal, Winged, etc)
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// 0x0301CF08
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static const Lights1 waluigi_cap_seg3_lights_0301CF08 = gdSPDefLights1(
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0x39, 0x03, 0x00,
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0x73, 0x06, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0301CF20
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static const Lights1 waluigi_cap_seg3_lights_0301CF20 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0301CF38
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static const Lights1 waluigi_cap_seg3_lights_0301CF38 = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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#include "actors/mario_cap/mario_cap_externs.h"
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#define waluigi_cap_seg3_texture_0301CF50 mario_cap_seg3_texture_0301CF50
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#define waluigi_cap_seg3_texture_0301E750 mario_cap_seg3_texture_0301E750
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#define waluigi_cap_seg3_texture_0301F750 mario_cap_seg3_texture_0301F750
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#define waluigi_cap_seg3_texture_03020750 mario_cap_seg3_texture_03020750
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#define waluigi_cap_seg3_texture_03021750 mario_cap_seg3_texture_03021750
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// 0x0301DF50
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ALIGNED8 const Texture waluigi_cap_seg3_texture_0301DF50[] = {
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#include "actors/waluigi/custom_waluigi_cap.rgba16.inc.c"
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};
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// 0x03022750
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ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022750, 0x00114750, 78432, 0x0001bf50, 112);
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// 0x030227C0
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ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_030227C0, 0x00114750, 78432, 0x0001bfc0, 256);
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// 0x030228C0
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ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_030228C0, 0x00114750, 78432, 0x0001c0c0, 240);
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// 0x030229B0
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ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_030229B0, 0x00114750, 78432, 0x0001c1b0, 240);
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// 0x03022AA0
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ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022AA0, 0x00114750, 78432, 0x0001c2a0, 144);
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// 0x03022B30 - 0x03022B68
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const Gfx waluigi_cap_seg3_dl_03022B30[] = {
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gsSPVertex(waluigi_cap_seg3_vertex_03022750, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
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gsSP2Triangles( 3, 5, 4, 0x0, 2, 3, 0, 0x0),
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gsSP1Triangle( 5, 6, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022B68 - 0x03022CC8
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const Gfx waluigi_cap_seg3_dl_03022B68[] = {
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gsSPVertex(waluigi_cap_seg3_vertex_030227C0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 3, 1, 0, 0x0, 3, 5, 6, 0x0),
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gsSP2Triangles( 3, 0, 5, 0x0, 5, 7, 8, 0x0),
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gsSP2Triangles( 5, 8, 6, 0x0, 0, 2, 5, 0x0),
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gsSP2Triangles( 6, 9, 10, 0x0, 8, 9, 6, 0x0),
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gsSP2Triangles(11, 8, 7, 0x0, 8, 12, 9, 0x0),
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gsSP2Triangles(12, 8, 11, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(waluigi_cap_seg3_vertex_030228C0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 4, 2, 1, 0x0, 5, 1, 0, 0x0),
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gsSP2Triangles( 1, 6, 3, 0x0, 6, 7, 8, 0x0),
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gsSP2Triangles( 9, 7, 6, 0x0, 10, 4, 3, 0x0),
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gsSP2Triangles( 9, 11, 7, 0x0, 7, 11, 8, 0x0),
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gsSP2Triangles(12, 11, 9, 0x0, 13, 14, 4, 0x0),
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gsSPVertex(waluigi_cap_seg3_vertex_030229B0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 5, 3, 1, 0x0, 1, 4, 2, 0x0),
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gsSP2Triangles( 4, 3, 6, 0x0, 0, 2, 7, 0x0),
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gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles(12, 10, 9, 0x0, 7, 10, 0, 0x0),
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gsSP2Triangles(10, 7, 11, 0x0, 0, 10, 12, 0x0),
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gsSP2Triangles(11, 8, 13, 0x0, 14, 12, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022CC8 - 0x03022D10
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const Gfx waluigi_cap_seg3_dl_03022CC8[] = {
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gsSPVertex(waluigi_cap_seg3_vertex_03022AA0, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
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gsSP2Triangles( 0, 7, 5, 0x0, 0, 5, 1, 0x0),
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gsSP1Triangle( 2, 8, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022D10 - 0x03022D38
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const Gfx waluigi_cap_seg3_dl_03022D10[] = {
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gsSPDisplayList(waluigi_cap_seg3_dl_03022B68),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF08.a, 2),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8),
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gsSPEndDisplayList(),
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};
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// 0x03022D38
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ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022D38, 0x00114750, 78432, 0x0001c538, 192);
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// 0x03022DF8
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ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022DF8, 0x00114750, 78432, 0x0001c5f8, 128);
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// 0x03022E78 - 0x03022EA8
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const Gfx waluigi_cap_seg3_dl_03022E78[] = {
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gsSPVertex(waluigi_cap_seg3_vertex_03022D38, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022EA8 - 0x03022ED8
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const Gfx waluigi_cap_seg3_dl_03022EA8[] = {
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gsSPVertex(waluigi_cap_seg3_vertex_03022DF8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03022ED8 - 0x03022F20
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const Gfx waluigi_cap_seg3_dl_03022ED8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPEndDisplayList(),
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};
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// 0x03022F20 - 0x03022F48
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const Gfx waluigi_cap_seg3_dl_03022F20[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x03022F48 - 0x03022FF8
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const Gfx waluigi_cap_seg3_dl_03022F48[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301DF50),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF38.a, 2),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022B30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022D10),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x03022FF8 - 0x030230B0
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const Gfx waluigi_cap_seg3_dl_03022FF8[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPLoadTextureBlock(waluigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPCopyLightsPlayerPart(CAP),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022B30),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022B68),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8),
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x030230B0 - 0x03023108
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const Gfx waluigi_cap_seg3_dl_030230B0[] = {
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gsSPDisplayList(waluigi_cap_seg3_dl_03022ED8),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301E750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301F750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022F20),
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gsSPEndDisplayList(),
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};
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// 0x03023108 - 0x03023160
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const Gfx waluigi_cap_seg3_dl_03023108[] = {
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gsSPDisplayList(waluigi_cap_seg3_dl_03022ED8),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03020750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03021750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022F20),
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gsSPEndDisplayList(),
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};
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// 0x03023160 - 0x03023298
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const Gfx waluigi_cap_seg3_dl_03023160[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301DF50),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF38.a, 2),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022B30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022D10),
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301E750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301F750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x03023298 - 0x030233D0
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const Gfx waluigi_cap_seg3_dl_03023298[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301CF50),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsDPPipeSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF20.a, 2),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022B30),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022B68),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03020750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03021750),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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