mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-10-20 12:12:39 +00:00
d2a2a80d56
Synchronized currentRoom per-player Synchronized haunted bookshelf, and the bookshelf manager Synchronized haunted chairs Synchronized mad piano Synchronized BBH's tilting trap, and made the physics multiple-player-aware Synchronized scuttlebugs Synchronized every variety of Boo Synchronized elevators Synchronized flamethrowers Synchronized the various types of enemy books Synchronized the book switches Synchronized jumping box Made coffins multiple-player-aware Fixed everything that used gMarioState as an array instead of gMarioStates Prevented some NPC-dialog softlocks Prevented the remote player from messing up the local's camera settings Possibly fixed the relatively rare chain chomp softlock Possibly fixed the relatively rare chain hoot softlock Fixed the first-person-camera softlock Forced camera code to use the correct mario struct
250 lines
7.1 KiB
C
250 lines
7.1 KiB
C
// snowman.c.inc
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static struct ObjectHitbox sRollingSphereHitbox = {
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/* interactType: */ INTERACT_DAMAGE,
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/* downOffset: */ 0,
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/* damageOrCoinValue: */ 3,
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/* health: */ 0,
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/* numLootCoins: */ 0,
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/* radius: */ 210,
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/* height: */ 350,
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/* hurtboxRadius: */ 0,
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/* hurtboxHeight: */ 0,
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};
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void bhv_snowmans_bottom_init(void) {
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struct Object *sp34;
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o->oHomeX = o->oPosX;
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o->oHomeY = o->oPosY;
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o->oHomeZ = o->oPosZ;
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o->oGravity = 10.0f;
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o->oFriction = 0.999f;
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o->oBuoyancy = 2.0f;
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o->oVelY = 0;
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o->oForwardVel = 0;
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o->oSnowmansBottomUnkF4 = 0.4f;
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sp34 = cur_obj_nearest_object_with_behavior(bhvSnowmansHead);
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if (sp34 != NULL) {
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o->parentObj = sp34;
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}
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spawn_object_abs_with_rot(o, 0, MODEL_NONE, bhvSnowmansBodyCheckpoint, -402, 461, -2898, 0, 0, 0);
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oForwardVel);
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}
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void set_rolling_sphere_hitbox(void) {
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obj_set_hitbox(o, &sRollingSphereHitbox);
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if ((o->oInteractStatus & INT_STATUS_INTERACTED) != 0) {
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o->oInteractStatus = 0;
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}
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}
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void adjust_rolling_face_pitch(f32 f12) {
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o->oFaceAnglePitch += (s16)(o->oForwardVel * (100.0f / f12));
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o->oSnowmansBottomUnkF4 += o->oForwardVel * 1e-4;
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if (o->oSnowmansBottomUnkF4 > 1.0)
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o->oSnowmansBottomUnkF4 = 1.0f;
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}
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void snowmans_bottom_act_1(void) {
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struct Object* player = nearest_player_to_object(o);
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int angleToPlayer = obj_angle_to_object(o, player);
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UNUSED s16 sp26;
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s32 sp20;
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UNUSED s16 sp1E;
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o->oPathedStartWaypoint = segmented_to_virtual(&ccm_seg7_trajectory_snowman);
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sp26 = object_step_without_floor_orient();
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sp20 = cur_obj_follow_path(sp20);
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o->oSnowmansBottomUnkF8 = o->oPathedTargetYaw;
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o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oSnowmansBottomUnkF8, 0x400);
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if (o->oForwardVel > 70.0)
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o->oForwardVel = 70.0f;
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if (sp20 == -1) {
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sp1E = (u16)angleToPlayer - (u16) o->oMoveAngleYaw;
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if (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, angleToPlayer, 0x2000) == 1 && o->oSnowmansBottomUnk1AC == 1) {
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o->oSnowmansBottomUnkF8 = angleToPlayer;
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} else {
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o->oSnowmansBottomUnkF8 = o->oMoveAngleYaw;
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}
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o->oAction = 2;
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}
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}
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void snowmans_bottom_act_2(void) {
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UNUSED s16 sp26;
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sp26 = object_step_without_floor_orient();
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if (o->oForwardVel > 70.0)
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o->oForwardVel = 70.0f;
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o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oSnowmansBottomUnkF8, 0x400);
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if (is_point_close_to_object(o, -4230.0f, -1344.0f, 1813.0f, 300)) {
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spawn_mist_particles_variable(0, 0, 70.0f);
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o->oMoveAngleYaw = atan2s(1813.0f - o->oPosZ, -4230.0f - o->oPosX);
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o->oVelY = 80.0f;
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o->oForwardVel = 15.0f;
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o->oAction = 3;
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o->parentObj->oAction = 2;
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o->parentObj->oVelY = 100.0f;
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cur_obj_play_sound_2(SOUND_OBJ_SNOWMAN_BOUNCE);
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}
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if (o->oTimer == 200) {
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create_respawner(MODEL_CCM_SNOWMAN_BASE, bhvSnowmansBottom, 3000, o->oSyncID);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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}
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void snowmans_bottom_act_3(void) {
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UNUSED s16 sp1E;
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sp1E = object_step_without_floor_orient();
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if ((sp1E & 0x09) == 0x09) {
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o->oAction = 4;
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cur_obj_become_intangible();
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}
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if ((sp1E & 0x01) != 0) {
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spawn_mist_particles_variable(0, 0, 70.0f);
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o->oPosX = -4230.0f;
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o->oPosZ = 1813.0f;
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o->oForwardVel = 0.0f;
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}
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}
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void bhv_snowmans_bottom_loop(void) {
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s16 sp1E;
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int distanceToLocal = dist_between_objects(o, gMarioStates[0].marioObj);
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switch (o->oAction) {
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case 0:
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if (distanceToLocal < 400
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&& set_mario_npc_dialog(&gMarioStates[0], 1) == 2) {
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sp1E = cutscene_object_with_dialog(CUTSCENE_DIALOG, o, DIALOG_110);
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if (sp1E) {
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o->oForwardVel = 10.0f;
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o->oAction = 1;
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set_mario_npc_dialog(&gMarioStates[0], 0);
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network_send_object(o);
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}
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}
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break;
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case 1:
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snowmans_bottom_act_1();
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adjust_rolling_face_pitch(o->oSnowmansBottomUnkF4);
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cur_obj_play_sound_1(SOUND_ENV_UNKNOWN2);
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break;
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case 2:
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snowmans_bottom_act_2();
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adjust_rolling_face_pitch(o->oSnowmansBottomUnkF4);
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cur_obj_play_sound_1(SOUND_ENV_UNKNOWN2);
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break;
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case 3:
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snowmans_bottom_act_3();
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break;
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case 4:
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cur_obj_push_mario_away_from_cylinder(210.0f, 550);
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break;
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}
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set_rolling_sphere_hitbox();
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set_object_visibility(o, 8000);
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cur_obj_scale(o->oSnowmansBottomUnkF4);
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o->oGraphYOffset = o->oSnowmansBottomUnkF4 * 180.0f;
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}
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void bhv_snowmans_head_init(void) {
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u8 sp37;
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s8 sp36;
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sp37 = save_file_get_star_flags(gCurrSaveFileNum - 1, gCurrCourseNum - 1);
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sp36 = (o->oBehParams >> 24) & 0xFF;
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cur_obj_scale(0.7f);
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o->oGravity = 5.0f;
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o->oFriction = 0.999f;
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o->oBuoyancy = 2.0f;
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if ((sp37 & (1 << sp36)) && gCurrActNum != sp36 + 1) {
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spawn_object_abs_with_rot(o, 0, MODEL_CCM_SNOWMAN_BASE, bhvBigSnowmanWhole, -4230, -1344, 1813,
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0, 0, 0);
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o->oPosX = -4230.0f;
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o->oPosY = -994.0f;
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o->oPosZ = 1813.0f;
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o->oAction = 1;
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}
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oAction);
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}
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void bhv_snowmans_head_loop(void) {
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UNUSED s16 sp1E;
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s16 sp1C;
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switch (o->oAction) {
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case 0:
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if (trigger_obj_dialog_when_facing(&gMarioStates[0], &o->oSnowmansHeadUnkF4, DIALOG_109, 400.0f, 1))
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o->oAction = 1;
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break;
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case 1:
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break;
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case 2:
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sp1C = object_step_without_floor_orient();
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if (sp1C & 0x08)
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o->oAction = 3;
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break;
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case 3:
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object_step_without_floor_orient();
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if (o->oPosY < -994.0f) {
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o->oPosY = -994.0f;
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o->oAction = 4;
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cur_obj_play_sound_2(SOUND_OBJ_SNOWMAN_EXPLODE);
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play_puzzle_jingle();
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}
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break;
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case 4:
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if (trigger_obj_dialog_when_facing(&gMarioStates[0], &o->oSnowmansHeadUnkF4, DIALOG_111, 700.0f, 2)) {
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spawn_mist_particles();
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spawn_default_star(-4700.0f, -1024.0f, 1890.0f);
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o->oAction = 1;
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network_send_object(o);
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}
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break;
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}
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cur_obj_push_mario_away_from_cylinder(180.0f, 150.0f);
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}
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void bhv_snowmans_body_checkpoint_loop(void) {
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 800)) {
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o->parentObj->oSnowmansBottomUnk1AC++;
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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if (o->parentObj->activeFlags == ACTIVE_FLAG_DEACTIVATED)
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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