sm64coopdx/levels/sl/areas/1/7/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

234 lines
10 KiB
C

#include "pc/rom_assets.h"
// 0x07008DE8 - 0x07008E00
static const Lights1 sl_seg7_lights_07008DE8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07008E00 - 0x07008F00
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07008E00, 0x00405fb0, 34952, 0x00008e00, 256);
// 0x07008F00 - 0x07008F40
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07008F00, 0x00405fb0, 34952, 0x00008f00, 64);
// 0x07008F40 - 0x07009020
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07008F40, 0x00405fb0, 34952, 0x00008f40, 224);
// 0x07009020 - 0x07009120
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009020, 0x00405fb0, 34952, 0x00009020, 256);
// 0x07009120 - 0x07009220
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009120, 0x00405fb0, 34952, 0x00009120, 256);
// 0x07009220 - 0x07009320
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009220, 0x00405fb0, 34952, 0x00009220, 256);
// 0x07009320 - 0x07009410
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009320, 0x00405fb0, 34952, 0x00009320, 240);
// 0x07009410 - 0x07009510
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009410, 0x00405fb0, 34952, 0x00009410, 256);
// 0x07009510 - 0x07009600
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009510, 0x00405fb0, 34952, 0x00009510, 240);
// 0x07009600 - 0x070096F0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009600, 0x00405fb0, 34952, 0x00009600, 240);
// 0x070096F0 - 0x070097D0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_070096F0, 0x00405fb0, 34952, 0x000096f0, 224);
// 0x070097D0 - 0x070098D0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_070097D0, 0x00405fb0, 34952, 0x000097d0, 256);
// 0x070098D0 - 0x070099D0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_070098D0, 0x00405fb0, 34952, 0x000098d0, 256);
// 0x070099D0 - 0x07009AB0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_070099D0, 0x00405fb0, 34952, 0x000099d0, 224);
// 0x07009AB0 - 0x07009B60
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009AB0, 0x00405fb0, 34952, 0x00009ab0, 176);
// 0x07009B60 - 0x07009BA0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009B60, 0x00405fb0, 34952, 0x00009b60, 64);
// 0x07009BA0 - 0x07009CA0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009BA0, 0x00405fb0, 34952, 0x00009ba0, 256);
// 0x07009CA0 - 0x07009DA0
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009CA0, 0x00405fb0, 34952, 0x00009ca0, 256);
// 0x07009DA0 - 0x07009E80
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009DA0, 0x00405fb0, 34952, 0x00009da0, 224);
// 0x07009E80 - 0x07009F30
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_07009E80, 0x00405fb0, 34952, 0x00009e80, 176);
// 0x07009F30 - 0x07009FE0
static const Gfx sl_seg7_dl_07009F30[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&sl_seg7_lights_07008DE8.l, 1),
gsSPLight(&sl_seg7_lights_07008DE8.a, 2),
gsSPVertex(sl_seg7_vertex_07008E00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 6, 1, 5, 0x0),
gsSP2Triangles( 6, 2, 1, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 4, 8, 7, 0x0, 8, 9, 7, 0x0),
gsSP2Triangles( 9, 10, 7, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(14, 12, 15, 0x0, 12, 14, 13, 0x0),
gsSPVertex(sl_seg7_vertex_07008F00, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x07009FE0 - 0x0700A058
static const Gfx sl_seg7_dl_07009FE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09006000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sl_seg7_vertex_07008F40, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 4, 3, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles( 9, 0, 11, 0x0, 9, 1, 0, 0x0),
gsSP2Triangles(11, 0, 12, 0x0, 1, 13, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A058 - 0x0700A418
static const Gfx sl_seg7_dl_0700A058[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sl_seg7_vertex_07009020, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 3, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(sl_seg7_vertex_07009120, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(sl_seg7_vertex_07009220, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 4, 8, 5, 0x0, 3, 5, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 6, 14, 0x0),
gsSP2Triangles(15, 6, 13, 0x0, 6, 3, 14, 0x0),
gsSPVertex(sl_seg7_vertex_07009320, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 6, 5, 0x0, 5, 9, 10, 0x0),
gsSP2Triangles( 5, 10, 11, 0x0, 12, 13, 14, 0x0),
gsSPVertex(sl_seg7_vertex_07009410, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 9, 7, 11, 0x0),
gsSP2Triangles(11, 7, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(sl_seg7_vertex_07009510, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 9, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 6, 0x0, 10, 11, 8, 0x0),
gsSP2Triangles(12, 13, 9, 0x0, 11, 10, 14, 0x0),
gsSPVertex(sl_seg7_vertex_07009600, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 0, 0x0),
gsSP2Triangles( 7, 5, 0, 0x0, 7, 0, 8, 0x0),
gsSP2Triangles( 0, 4, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 11, 10, 0x0, 13, 10, 14, 0x0),
gsSPVertex(sl_seg7_vertex_070096F0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 4, 3, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 2, 11, 0x0, 10, 0, 2, 0x0),
gsSP2Triangles( 0, 12, 1, 0x0, 2, 1, 13, 0x0),
gsSP1Triangle(11, 2, 13, 0x0),
gsSPVertex(sl_seg7_vertex_070097D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 0, 4, 3, 0x0, 5, 0, 6, 0x0),
gsSP2Triangles( 4, 7, 3, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 10, 11, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle(12, 14, 15, 0x0),
gsSPVertex(sl_seg7_vertex_070098D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 1, 0x0),
gsSP2Triangles( 9, 1, 8, 0x0, 10, 11, 1, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(sl_seg7_vertex_070099D0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(10, 12, 13, 0x0),
gsSPVertex(sl_seg7_vertex_07009AB0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 4, 3, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 10, 0x0),
gsSP1Triangle( 6, 9, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A418 - 0x0700A450
static const Gfx sl_seg7_dl_0700A418[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sl_seg7_texture_07000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sl_seg7_vertex_07009B60, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A450 - 0x0700A5A0
static const Gfx sl_seg7_dl_0700A450[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sl_seg7_texture_07002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sl_seg7_vertex_07009BA0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0),
gsSP2Triangles( 8, 3, 5, 0x0, 9, 5, 4, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 13, 10, 0x0),
gsSP2Triangles( 2, 11, 10, 0x0, 9, 14, 5, 0x0),
gsSP1Triangle( 9, 15, 14, 0x0),
gsSPVertex(sl_seg7_vertex_07009CA0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 2, 3, 0x0, 5, 6, 4, 0x0),
gsSP2Triangles( 7, 4, 6, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 11, 14, 15, 0x0),
gsSP1Triangle(15, 12, 11, 0x0),
gsSPVertex(sl_seg7_vertex_07009DA0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 8, 0x0),
gsSPVertex(sl_seg7_vertex_07009E80, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 4, 5, 6, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 7, 6, 8, 0x0),
gsSP2Triangles( 9, 3, 2, 0x0, 9, 10, 3, 0x0),
gsSP1Triangle( 9, 5, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A5A0 - 0x0700A620
const Gfx sl_seg7_dl_0700A5A0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sl_seg7_dl_07009F30),
gsSPDisplayList(sl_seg7_dl_07009FE0),
gsSPDisplayList(sl_seg7_dl_0700A058),
gsSPDisplayList(sl_seg7_dl_0700A418),
gsSPDisplayList(sl_seg7_dl_0700A450),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};