mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-01 16:27:27 +00:00
2102 lines
48 KiB
C
2102 lines
48 KiB
C
// Parameters: dialog enum ID, (unused), lines per box, left offset, width
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#ifdef VERSION_EU
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#define COMRADES "friends"
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#define PLASTERED "splattered"
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#define SCAM_ME "cheat!\n"
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#define SCRAM "get lost"
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#define YOU_CANT_SWIM_IN_IT "Its too heavy to swim\nwith."
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#define GIVE_UP "give up"
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#else
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#define COMRADES "comrades"
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#define PLASTERED "plastered"
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#define SCAM_ME "scam\nME. "
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#define SCRAM "scram--"
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#define YOU_CANT_SWIM_IN_IT "You can't swim in it."
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#define GIVE_UP "give"
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#endif
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DEFINE_DIALOG(DIALOG_000, 1, 6, 30, 200, _("\
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Wow! You're smack in the\n\
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middle of the battlefield.\n\
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You'll find the Power\n\
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Stars that Bowser stole\n\
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inside the painting\n\
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worlds.\n\
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First, talk to the\n\
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Bob-omb Buddy. (Press [B]\n\
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to talk.) He'll certainly\n\
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help you out, and so will\n\
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his " COMRADES " in other\n\
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areas.\n\
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To read signs, stop, face\n\
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them and press [B]. Press [A]\n\
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or [B] to scroll ahead. You\n\
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can talk to some other\n\
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characters by facing them\n\
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and pressing [B]."))
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DEFINE_DIALOG(DIALOG_001, 1, 4, 95, 200, _("\
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Watch out! If you wander\n\
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around here, you're liable\n\
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to be " PLASTERED " by a\n\
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water bomb!\n\
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Those enemy Bob-ombs love\n\
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to fight, and they're\n\
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always finding ways to\n\
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attack.\n\
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This meadow has become\n\
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a battlefield ever since\n\
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the Big Bob-omb got his\n\
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paws on the Power Star.\n\
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Can you recover the Star\n\
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for us? Cross the bridge\n\
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and go left up the path\n\
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to find the Big Bob-omb.\n\
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Please come back to see\n\
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me after you've retrieved\n\
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the Power Star!"))
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DEFINE_DIALOG(DIALOG_002, 1, 4, 95, 200, _("\
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Hey, you! It's dangerous\n\
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ahead, so listen up! Take\n\
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my advice.\n\
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\n\
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Cross the two\n\
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bridges ahead, then\n\
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watch for falling\n\
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water bombs.\n\
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The Big Bob-omb at the\n\
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top of the mountain is\n\
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very powerful--don't let\n\
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him grab you!\n\
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We're Bob-omb Buddies,\n\
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and we're on your side.\n\
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You can talk to us\n\
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whenever you'd like to!"))
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DEFINE_DIALOG(DIALOG_003, 1, 5, 95, 200, _("\
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Thank you, Mario! The Big\n\
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Bob-omb is nothing but a\n\
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big dud now! But the\n\
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battle for the castle has\n\
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just begun.\n\
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Other enemies are holding\n\
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the other Power Stars. If\n\
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you recover more Stars,\n\
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you can open new doors\n\
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that lead to new worlds!\n\
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My Bob-omb Buddies are\n\
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waiting for you. Be sure\n\
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to talk to them--they'll\n\
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set up cannons for you."))
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DEFINE_DIALOG(DIALOG_004, 1, 3, 95, 200, _("\
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We're peace-loving\n\
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Bob-ombs, so we don't use\n\
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cannons.\n\
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But if you'd like\n\
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to blast off, we don't\n\
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mind. Help yourself.\n\
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We'll prepare all of the\n\
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cannons in this course for\n\
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you to use. Bon Voyage!"))
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DEFINE_DIALOG(DIALOG_005, 1, 3, 30, 200, _("\
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Hey, Mario! Is it true\n\
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that you beat the Big\n\
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Bob-omb? Cool!\n\
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You must be strong. And\n\
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pretty fast. So, how fast\n\
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are you, anyway?\n\
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Fast enough to beat me...\n\
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Koopa the Quick? I don't\n\
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think so. Just try me.\n\
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How about a race to the\n\
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mountaintop, where the\n\
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Big Bob-omb was?\n\
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Whaddya say? When I say\n\
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『Go,』 let the race begin!\n\
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\n\
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Ready....\n\
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\n\
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//Go!////Don't Go"))
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DEFINE_DIALOG(DIALOG_006, 1, 3, 30, 200, _("\
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Hey!!! Don't try to " SCAM_ME
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"You've gotta run\n\
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the whole course.\n\
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Later. Look me up when\n\
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you want to race for\n\
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real."))
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DEFINE_DIALOG(DIALOG_007, 1, 5, 30, 200, _("\
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Hufff...fff...pufff...\n\
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Whoa! You...really...are...\n\
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fast! A human blur!\n\
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Here you go--you've won\n\
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it, fair and square!"))
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DEFINE_DIALOG(DIALOG_008, 1, 4, 30, 200, _("\
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BEWARE OF CHAIN CHOMP\n\
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Extreme Danger!\n\
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Get close and press [C]^\n\
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for a better look.\n\
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Scary, huh?\n\
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See the Red Coin on top\n\
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of the stake?\n\
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\n\
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When you collect eight of\n\
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them, a Power Star will\n\
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appear in the meadow\n\
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across the bridge."))
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DEFINE_DIALOG(DIALOG_009, 1, 5, 30, 200, _("\
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Long time, no see! Wow,\n\
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have you gotten fast!\n\
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Have you been training\n\
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on the sly, or is it the\n\
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power of the Stars?\n\
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I've been feeling down\n\
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about losing the last\n\
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race. This is my home\n\
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course--how about a\n\
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rematch?\n\
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The goal is in\n\
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Windswept Valley.\n\
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Ready?\n\
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\n\
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//Go//// Don't Go"))
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DEFINE_DIALOG(DIALOG_010, 1, 4, 30, 200, _("\
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You've stepped on the\n\
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Wing Cap Switch. Wearing\n\
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the Wing Cap, you can\n\
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soar through the sky.\n\
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Now Wing Caps will pop\n\
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out of all the red blocks\n\
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you find.\n\
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\n\
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Would you like to Save?\n\
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\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_011, 1, 4, 30, 200, _("\
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You've just stepped on\n\
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the Metal Cap Switch!\n\
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The Metal Cap makes\n\
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Mario invincible.\n\
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Now Metal Caps will\n\
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pop out of all of the\n\
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green blocks you find.\n\
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\n\
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Would you like to Save?\n\
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\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_012, 1, 4, 30, 200, _("\
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You've just stepped on\n\
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the Vanish Cap Switch.\n\
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The Vanish Cap makes\n\
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Mario disappear.\n\
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Now Vanish Caps will pop\n\
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from all of the blue\n\
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blocks you find.\n\
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\n\
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Would you like to Save?\n\
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\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_013, 1, 5, 30, 200, _("\
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You've collected 100\n\
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coins! Mario gains more\n\
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power from the castle.\n\
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Do you want to Save?\n\
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//Yes////No"))
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DEFINE_DIALOG(DIALOG_014, 1, 4, 30, 200, _("\
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Wow! Another Power Star!\n\
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Mario gains more courage\n\
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from the power of the\n\
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castle.\n\
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Do you want to Save?\n\
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\n\
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//You Bet//Not Now"))
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DEFINE_DIALOG(DIALOG_015, 1, 4, 30, 200, _("\
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You can punch enemies to\n\
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knock them down. Press [A]\n\
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to jump, [B] to punch.\n\
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Press [A] then [B] to Kick.\n\
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To pick something up,\n\
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press [B], too. To throw\n\
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something you're holding,\n\
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press [B] again."))
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DEFINE_DIALOG(DIALOG_016, 1, 3, 30, 200, _("\
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Hop on the shiny shell and\n\
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ride wherever you want to\n\
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go! Shred those enemies!"))
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DEFINE_DIALOG(DIALOG_017, 1, 4, 30, 200, _("\
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I'm the Big Bob-omb, lord\n\
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of all blasting matter,\n\
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king of ka-booms the\n\
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world over!\n\
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How dare you scale my\n\
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mountain? By what right\n\
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do you set foot on my\n\
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imperial mountaintop?\n\
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You may have eluded my\n\
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guards, but you'll never\n\
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escape my grasp...\n\
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\n\
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...and you'll never take\n\
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away my Power Star. I\n\
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hereby challenge you,\n\
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Mario!\n\
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If you want the Star I\n\
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hold, you must prove\n\
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yourself in battle.\n\
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\n\
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Can you pick me up from\n\
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the back and hurl me to\n\
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this royal turf? I think\n\
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that you cannot!"))
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DEFINE_DIALOG(DIALOG_018, 1, 4, 30, 200, _("\
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I'm sleeping because...\n\
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...I'm sleepy. I don't\n\
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like being disturbed.\n\
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Please walk quietly."))
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DEFINE_DIALOG(DIALOG_019, 1, 2, 30, 200, _("\
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Shhh! Please walk\n\
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quietly in the hallway!"))
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DEFINE_DIALOG(DIALOG_020, 1, 6, 95, 150, _("\
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Dear Mario:\n\
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Please come to the\n\
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castle. I've baked\n\
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a cake for you.\n\
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Yours truly--\n\
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Princess Toadstool"))
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DEFINE_DIALOG(DIALOG_021, 1, 5, 95, 200, _("\
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Welcome.\n\
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No one's home!\n\
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Now " SCRAM "\n\
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and don't come back!\n\
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Gwa ha ha!"))
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DEFINE_DIALOG(DIALOG_022, 1, 2, 95, 200, _("\
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You need a key to open\n\
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this door."))
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DEFINE_DIALOG(DIALOG_023, 1, 3, 95, 200, _("\
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This key doesn't fit!\n\
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Maybe it's for the\n\
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basement..."))
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DEFINE_DIALOG(DIALOG_024, 1, 5, 95, 200, _("\
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You need Star power to\n\
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open this door. Recover a\n\
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Power Star from an enemy\n\
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inside one of the castle's\n\
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paintings."))
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DEFINE_DIALOG(DIALOG_025, 1, 4, 95, 200, _("\
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It takes the power of\n\
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3 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_026, 1, 4, 95, 200, _("\
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It takes the power of\n\
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8 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_027, 1, 4, 95, 200, _("\
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It takes the power of\n\
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30 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_028, 1, 4, 95, 200, _("\
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It takes the power of\n\
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50 Stars to open this\n\
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door. You need [%] more\n\
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Stars."))
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DEFINE_DIALOG(DIALOG_029, 1, 5, 95, 200, _("\
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To open the door that\n\
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leads to the 『endless』\n\
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stairs, you need 70\n\
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Stars.\n\
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Bwa ha ha!"))
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DEFINE_DIALOG(DIALOG_030, 1, 6, 30, 200, _("\
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Hello! The Lakitu Bros.,\n\
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cutting in with a live\n\
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update on Mario's\n\
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progress. He's about to\n\
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learn a technique for\n\
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sneaking up on enemies.\n\
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The trick is this: He has\n\
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to walk very slowly in\n\
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order to walk quietly.\n\
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\n\
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\n\
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\n\
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And wrapping up filming\n\
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techniques reported on\n\
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earlier, you can take a\n\
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look around using [C]> and\n\
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[C]<. Press [C]| to view the\n\
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action from a distance.\n\
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When you can't move the\n\
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camera any farther, the\n\
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buzzer will sound. This is\n\
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the Lakitu Bros.,\n\
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signing off."))
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DEFINE_DIALOG(DIALOG_031, 1, 5, 30, 200, _("\
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No way! You beat me...\n\
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again!! And I just spent\n\
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my entire savings on\n\
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these new Koopa\n\
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Mach 1 Sprint shoes!\n\
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Here, I guess I have to\n\
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hand over this Star to\n\
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the winner of the race.\n\
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Congrats, Mario!"))
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DEFINE_DIALOG(DIALOG_032, 1, 5, 30, 200, _("\
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If you get the Wing Cap,\n\
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you can fly! Put the cap\n\
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on, then do a Triple\n\
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Jump--jump three times\n\
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in a row--to take off.\n\
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You can fly even higher\n\
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if you blast out of a\n\
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cannon wearing the\n\
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Wing Cap!\n\
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\n\
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Use the [C] Buttons to look\n\
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around while flying, and\n\
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press [Z] to land."))
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DEFINE_DIALOG(DIALOG_033, 1, 6, 30, 200, _("\
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Ciao! You've reached\n\
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Princess Toadstool's\n\
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castle via a warp pipe.\n\
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Using the controller is a\n\
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piece of cake. Press [A] to\n\
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jump and [B] to attack.\n\
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Press [B] to read signs,\n\
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too. Use the Control Stick\n\
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in the center of the\n\
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controller to move Mario\n\
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around. Now, head for\n\
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the castle."))
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DEFINE_DIALOG(DIALOG_034, 1, 6, 30, 200, _("\
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Good afternoon. The\n\
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Lakitu Bros., here,\n\
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reporting live from just\n\
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outside the Princess's\n\
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castle.\n\
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\n\
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Mario has just arrived\n\
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on the scene, and we'll\n\
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be filming the action live\n\
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as he enters the castle\n\
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and pursues the missing\n\
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Power Stars.\n\
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As seasoned cameramen,\n\
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we'll be shooting from the\n\
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recommended angle, but\n\
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you can change the\n\
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camera angle by pressing\n\
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the [C] Buttons.\n\
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If we can't adjust the\n\
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view any further, we'll\n\
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buzz. To take a look at\n\
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the surroundings, stop\n\
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and press [C]^.\n\
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\n\
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Press [A] to resume play.\n\
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Switch camera modes with\n\
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the [R] Button. Signs along\n\
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the way will review these\n\
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instructions.\n\
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\n\
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For now, reporting live,\n\
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this has been the\n\
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Lakitu Bros."))
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DEFINE_DIALOG(DIALOG_035, 1, 5, 30, 200, _("\
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There are four camera, or\n\
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『[C],』 Buttons. Press [C]^\n\
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to look around using the\n\
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Control Stick.\n\
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\n\
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You'll usually see Mario\n\
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through Lakitu's camera.\n\
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It is the camera\n\
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recommended for normal\n\
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play.\n\
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You can change angles by\n\
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pressing [C]>. If you press\n\
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[R], the view switches to\n\
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Mario's camera, which\n\
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is directly behind him.\n\
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Press [R] again to return\n\
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to Lakitu's camera. Press\n\
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[C]| to see Mario from\n\
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afar, using either\n\
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Lakitu's or Mario's view."))
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DEFINE_DIALOG(DIALOG_036, 1, 5, 30, 200, _("\
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OBSERVATION PLATFORM\n\
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Press [C]^ to take a look\n\
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around. Don't miss\n\
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anything!\n\
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\n\
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Press [R] to switch to\n\
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Mario's camera. It\n\
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always follows Mario.\n\
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Press [R] again to switch\n\
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to Lakitu's camera.\n\
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Pause the game and\n\
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switch the mode to 『fix』\n\
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the camera in place while\n\
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holding [R]. Give it a try!"))
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DEFINE_DIALOG(DIALOG_037, 1, 2, 30, 200, _("\
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I win! You lose!\n\
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Ha ha ha ha!\n\
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You're no slouch, but I'm\n\
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a better sledder!\n\
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Better luck next time!"))
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DEFINE_DIALOG(DIALOG_038, 1, 3, 95, 200, _("\
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Reacting to the Star\n\
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power, the door slowly\n\
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opens."))
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DEFINE_DIALOG(DIALOG_039, 1, 4, 30, 200, _("\
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No visitors allowed,\n\
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by decree of\n\
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the Big Bob-omb\n\
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\n\
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I shall never surrender my\n\
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Stars, for they hold the\n\
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power of the castle in\n\
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their glow.\n\
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They were a gift from\n\
|
|
Bowser, the Koopa King\n\
|
|
himself, and they lie well\n\
|
|
hidden within my realm.\n\
|
|
Not a whisper of their\n\
|
|
whereabouts shall leave\n\
|
|
my lips. Oh, all right,\n\
|
|
perhaps one hint:\n\
|
|
Heed the Star names at\n\
|
|
the beginning of the\n\
|
|
course.\n\
|
|
//--The Big Bob-omb"))
|
|
|
|
DEFINE_DIALOG(DIALOG_040, 1, 3, 30, 200, _("\
|
|
Warning!\n\
|
|
Cold, Cold Crevasse\n\
|
|
Below!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_041, 1, 3, 30, 200, _("\
|
|
I win! You lose!\n\
|
|
Ha ha ha!\n\
|
|
\n\
|
|
That's what you get for\n\
|
|
messin' with Koopa the\n\
|
|
Quick.\n\
|
|
Better luck next time!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_042, 1, 4, 30, 200, _("\
|
|
Caution! Narrow Bridge!\n\
|
|
Cross slowly!\n\
|
|
\n\
|
|
\n\
|
|
You can jump to the edge\n\
|
|
of the cliff and hang on,\n\
|
|
and you can climb off the\n\
|
|
edge if you move slowly.\n\
|
|
When you want to let go,\n\
|
|
either press [Z] or press\n\
|
|
the Control Stick in the\n\
|
|
direction of Mario's back.\n\
|
|
To climb up, press Up on\n\
|
|
the Control Stick. To\n\
|
|
scurry up quickly, press\n\
|
|
the [A] Button."))
|
|
|
|
DEFINE_DIALOG(DIALOG_043, 1, 5, 30, 200, _("\
|
|
If you jump and hold the\n\
|
|
[A] Button, you can hang on\n\
|
|
to some objects overhead.\n\
|
|
It's the same as grabbing\n\
|
|
a flying bird!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_044, 1, 5, 95, 200, _("\
|
|
Whooo's there? Whooo\n\
|
|
woke me up? It's still\n\
|
|
daylight--I should be\n\
|
|
sleeping!\n\
|
|
\n\
|
|
Hey, as long as I'm\n\
|
|
awake, why not take a\n\
|
|
short flight with me?\n\
|
|
Press and hold [A] to grab\n\
|
|
on. Release [A] to let go.\n\
|
|
I'll take you wherever\n\
|
|
you want to go, as long\n\
|
|
as my wings hold out.\n\
|
|
Watch my shadow, and\n\
|
|
grab on."))
|
|
|
|
DEFINE_DIALOG(DIALOG_045, 1, 6, 95, 200, _("\
|
|
Whew! I'm just about\n\
|
|
flapped out. You should\n\
|
|
lay off the pasta, Mario!\n\
|
|
That's it for now. Press\n\
|
|
[A] to let go. Okay,\n\
|
|
bye byyyyyyeeee!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_046, 1, 5, 30, 200, _("\
|
|
You have to master three\n\
|
|
important jumping\n\
|
|
techniques.\n\
|
|
First try the Triple Jump.\n\
|
|
\n\
|
|
Run fast, then jump three\n\
|
|
times, one, two, three.\n\
|
|
If you time the jumps\n\
|
|
right, you'll hop, skip,\n\
|
|
then jump really high.\n\
|
|
Next, go for distance\n\
|
|
with the Long Jump. Run,\n\
|
|
press [Z] to crouch then [A]\n\
|
|
to jump really far.\n\
|
|
\n\
|
|
To do the Wall Kick, press\n\
|
|
[A] to jump at a wall, then\n\
|
|
jump again when you hit\n\
|
|
the wall.\n\
|
|
\n\
|
|
Got that? Triple Jump,\n\
|
|
Long Jump, Wall Kick.\n\
|
|
Practice, practice,\n\
|
|
practice. You don't stand\n\
|
|
a chance without them."))
|
|
|
|
DEFINE_DIALOG(DIALOG_047, 1, 2, 95, 200, _("\
|
|
Hi! I'll prepare the\n\
|
|
cannon for you!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_048, 1, 4, 30, 200, _("\
|
|
Snow Mountain Summit\n\
|
|
Watch for slippery\n\
|
|
conditions! Please enter\n\
|
|
the cottage first."))
|
|
|
|
DEFINE_DIALOG(DIALOG_049, 1, 5, 30, 200, _("\
|
|
Remember that tricky Wall\n\
|
|
Kick jump? It's a\n\
|
|
technique you'll have to\n\
|
|
master in order to reach\n\
|
|
high places.\n\
|
|
Use it to jump from wall\n\
|
|
to wall. Press the\n\
|
|
Control Stick in the\n\
|
|
direction you want to\n\
|
|
bounce to gain momentum.\n\
|
|
Practice makes perfect!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_050, 1, 4, 30, 200, _("\
|
|
Hold [Z] to crouch and\n\
|
|
slide down a slope.\n\
|
|
Or press [Z] while in the\n\
|
|
air to Pound the Ground!\n\
|
|
If you stop, crouch, then\n\
|
|
jump, you'll do a\n\
|
|
Backward Somersault!\n\
|
|
Got that?\n\
|
|
There's more. Crouch and\n\
|
|
then jump to do a\n\
|
|
Long Jump! Or crouch and\n\
|
|
walk to...never mind."))
|
|
|
|
DEFINE_DIALOG(DIALOG_051, 1, 6, 30, 200, _("\
|
|
Climbing's easy! When you\n\
|
|
jump at trees, poles or\n\
|
|
pillars, you'll grab them\n\
|
|
automatically. Press [A] to\n\
|
|
jump off backward.\n\
|
|
\n\
|
|
To rotate around the\n\
|
|
object, press Right or\n\
|
|
Left on the Control Stick.\n\
|
|
When you reach the top,\n\
|
|
press Up to do a\n\
|
|
handstand!\n\
|
|
Jump off from the\n\
|
|
handstand for a high,\n\
|
|
stylin' dismount."))
|
|
|
|
DEFINE_DIALOG(DIALOG_052, 1, 5, 30, 200, _("\
|
|
Stop and press [Z] to\n\
|
|
crouch, then press [A]\n\
|
|
to do a high, Backward\n\
|
|
Somersault!\n\
|
|
\n\
|
|
To perform a Side\n\
|
|
Somersault, run, do a\n\
|
|
sharp U-turn and jump.\n\
|
|
You can catch lots of\n\
|
|
air with both jumps."))
|
|
|
|
DEFINE_DIALOG(DIALOG_053, 1, 5, 30, 200, _("\
|
|
Sometimes, if you pass\n\
|
|
through a coin ring or\n\
|
|
find a secret point in a\n\
|
|
course, a red number will\n\
|
|
appear.\n\
|
|
If you trigger five red\n\
|
|
numbers, a secret Star\n\
|
|
will show up."))
|
|
|
|
DEFINE_DIALOG(DIALOG_054, 1, 5, 30, 200, _("\
|
|
Welcome to the snow\n\
|
|
slide! Hop on! To speed\n\
|
|
up, press forward on the\n\
|
|
Control Stick. To slow\n\
|
|
down, pull back."))
|
|
|
|
DEFINE_DIALOG(DIALOG_055, 1, 4, 30, 200, _("\
|
|
Hey-ey, Mario, buddy,\n\
|
|
howzit goin'? Step right\n\
|
|
up. You look like a fast\n\
|
|
sleddin' kind of guy.\n\
|
|
I know speed when I see\n\
|
|
it, yes siree--I'm the\n\
|
|
world champion sledder,\n\
|
|
you know. Whaddya say?\n\
|
|
How about a race?\n\
|
|
Ready...\n\
|
|
\n\
|
|
//Go//// Don't Go"))
|
|
|
|
DEFINE_DIALOG(DIALOG_056, 1, 6, 30, 200, _("\
|
|
You brrrr-oke my record!\n\
|
|
Unbelievable! I knew\n\
|
|
that you were the coolest.\n\
|
|
Now you've proven\n\
|
|
that you're also the\n\
|
|
fastest!\n\
|
|
I can't award you a gold\n\
|
|
medal, but here, take this\n\
|
|
Star instead. You've\n\
|
|
earned it!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_057, 1, 4, 30, 200, _("\
|
|
Egad! My baby!! Have you\n\
|
|
seen my baby??? She's\n\
|
|
the most precious baby in\n\
|
|
the whole wide world.\n\
|
|
(They say she has my\n\
|
|
beak...) I just can't\n\
|
|
remember where I left\n\
|
|
her.\n\
|
|
Let's see...I stopped\n\
|
|
for herring and ice cubes,\n\
|
|
then I...oohh! I just\n\
|
|
don't know!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_058, 1, 4, 30, 200, _("\
|
|
You found my precious,\n\
|
|
precious baby! Where\n\
|
|
have you been? How can\n\
|
|
I ever thank you, Mario?\n\
|
|
Oh, I do have this...\n\
|
|
...Star. Here, take it\n\
|
|
with my eternal\n\
|
|
gratitude."))
|
|
|
|
DEFINE_DIALOG(DIALOG_059, 1, 4, 30, 200, _("\
|
|
That's not my baby! She\n\
|
|
looks nothing like me!\n\
|
|
Her parents must be\n\
|
|
worried sick!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_060, 1, 4, 30, 200, _("\
|
|
ATTENTION!\n\
|
|
Read Before Diving In!\n\
|
|
\n\
|
|
\n\
|
|
If you stay under the\n\
|
|
water for too long, you'll\n\
|
|
run out of oxygen.\n\
|
|
\n\
|
|
Return to the surface for\n\
|
|
air or find an air bubble\n\
|
|
or coins to breathe while\n\
|
|
underwater.\n\
|
|
Press [A] to swim. Hold [A]\n\
|
|
to swim slow and steady.\n\
|
|
Tap [A] with smooth timing\n\
|
|
to gain speed.\n\
|
|
Press Up on the\n\
|
|
Control Stick and press [A]\n\
|
|
to dive.\n\
|
|
\n\
|
|
Press Down on the Control\n\
|
|
Stick and press [A] to\n\
|
|
return to the surface.\n\
|
|
\n\
|
|
Hold Down and press [A]\n\
|
|
while on the surface near\n\
|
|
the edge of the water to\n\
|
|
jump out."))
|
|
|
|
DEFINE_DIALOG(DIALOG_061, 1, 4, 30, 200, _("\
|
|
BRRR! Frostbite Danger!\n\
|
|
Do not swim here.\n\
|
|
I'm serious.\n\
|
|
/--The Penguin"))
|
|
|
|
DEFINE_DIALOG(DIALOG_062, 1, 3, 30, 200, _("\
|
|
Hidden inside the green\n\
|
|
block is the amazing\n\
|
|
Metal Cap.\n\
|
|
Wearing it, you won't\n\
|
|
catch fire or be hurt\n\
|
|
by enemy attacks.\n\
|
|
You don't even have to\n\
|
|
breathe while wearing it.\n\
|
|
\n\
|
|
The only problem:\n"
|
|
YOU_CANT_SWIM_IN_IT))
|
|
|
|
DEFINE_DIALOG(DIALOG_063, 1, 5, 30, 200, _("\
|
|
The Vanish Cap is inside\n\
|
|
the blue block. Mr. I.\n\
|
|
will be surprised, since\n\
|
|
you'll be invisible when\n\
|
|
you wear it!\n\
|
|
Even the Big Boo will be\n\
|
|
fooled--and you can walk\n\
|
|
through secret walls, too."))
|
|
|
|
DEFINE_DIALOG(DIALOG_064, 1, 5, 30, 200, _("\
|
|
When you put on the Wing\n\
|
|
Cap that comes from a\n\
|
|
red block, do the Triple\n\
|
|
Jump to soar high into\n\
|
|
the sky.\n\
|
|
Use the Control Stick to\n\
|
|
guide Mario. Pull back to\n\
|
|
to fly up, press forward\n\
|
|
to nose down, and press [Z]\n\
|
|
to land."))
|
|
|
|
DEFINE_DIALOG(DIALOG_065, 1, 6, 30, 200, _("\
|
|
Swimming Lessons!\n\
|
|
Tap [A] to do the breast\n\
|
|
stroke. If you time the\n\
|
|
taps right, you'll swim\n\
|
|
fast.\n\
|
|
\n\
|
|
Press and hold [A] to do a\n\
|
|
slow, steady flutter kick.\n\
|
|
Press Up on the Control\n\
|
|
Stick to dive, and pull\n\
|
|
back on the stick to head\n\
|
|
for the surface.\n\
|
|
To jump out of the water,\n\
|
|
hold Down on the Control\n\
|
|
Stick, then press [A].\n\
|
|
Easy as pie, right?\n\
|
|
\n\
|
|
\n\
|
|
But remember:\n\
|
|
Mario can't breathe under\n\
|
|
the water! Return to the\n\
|
|
surface for air when the\n\
|
|
Power Meter runs low.\n\
|
|
\n\
|
|
And one last thing: You\n\
|
|
can't open doors that\n\
|
|
are underwater."))
|
|
|
|
DEFINE_DIALOG(DIALOG_066, 1, 5, 30, 200, _("\
|
|
Mario, it's Peach!\n\
|
|
Please be careful! Bowser\n\
|
|
is so wicked! He will try\n\
|
|
to burn you with his\n\
|
|
horrible flame breath.\n\
|
|
Run around behind and\n\
|
|
grab him by the tail with\n\
|
|
the [B] Button. Once you\n\
|
|
grab hold, swing him\n\
|
|
around in great circles.\n\
|
|
Rotate the Control Stick\n\
|
|
to go faster and faster.\n\
|
|
The faster you swing him,\n\
|
|
the farther he'll fly.\n\
|
|
\n\
|
|
Use the [C] Buttons to look\n\
|
|
around, Mario. You have\n\
|
|
to throw Bowser into one\n\
|
|
of the bombs in the four\n\
|
|
corners.\n\
|
|
Aim well, then press [B]\n\
|
|
again to launch Bowser.\n\
|
|
Good luck, Mario! Our\n\
|
|
fate is in your hands."))
|
|
|
|
DEFINE_DIALOG(DIALOG_067, 1, 5, 30, 200, _("\
|
|
Tough luck, Mario!\n\
|
|
Princess Toadstool isn't\n\
|
|
here...Gwa ha ha!! Go\n\
|
|
ahead--just try to grab\n\
|
|
me by the tail!\n\
|
|
You'll never be able to\n\
|
|
swing ME around! A wimp\n\
|
|
like you won't throw me\n\
|
|
out of here! Never! Ha!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_068, 1, 5, 30, 200, _("\
|
|
It's Lethal Lava Land!\n\
|
|
If you catch fire or fall\n\
|
|
into a pool of flames,\n\
|
|
you'll be hopping mad, but\n\
|
|
don't lose your cool.\n\
|
|
You can still control\n\
|
|
Mario--just try to keep\n\
|
|
calm!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_069, 1, 6, 30, 200, _("\
|
|
Sometimes you'll bump into\n\
|
|
invisible walls at the\n\
|
|
edges of the painting\n\
|
|
worlds. If you hit a wall\n\
|
|
while flying, you'll bounce\n\
|
|
back."))
|
|
|
|
DEFINE_DIALOG(DIALOG_070, 1, 5, 30, 200, _("\
|
|
You can return to the\n\
|
|
castle's main hall at any\n\
|
|
time from the painting\n\
|
|
worlds where the enemies\n\
|
|
live.\n\
|
|
Just stop, stand still,\n\
|
|
press Start to pause the\n\
|
|
game, then select\n\
|
|
『Exit Course.』\n\
|
|
\n\
|
|
You don't have to collect\n\
|
|
all Power Stars in one\n\
|
|
course before going on to\n\
|
|
the next.\n\
|
|
\n\
|
|
Return later, when you're\n\
|
|
more experienced, to pick\n\
|
|
up difficult ones.\n\
|
|
\n\
|
|
\n\
|
|
Whenever you find a Star,\n\
|
|
a hint for finding the\n\
|
|
next one will appear on\n\
|
|
the course's start screen.\n\
|
|
\n\
|
|
You can, however, collect\n\
|
|
any of the remaining\n\
|
|
Stars next. You don't\n\
|
|
have to recover the one\n\
|
|
described by the hint."))
|
|
|
|
DEFINE_DIALOG(DIALOG_071, 1, 3, 30, 200, _("\
|
|
Danger Ahead!\n\
|
|
Beware of the strange\n\
|
|
cloud! Don't inhale!\n\
|
|
If you feel faint, run for\n\
|
|
higher ground and fresh\n\
|
|
air!\n\
|
|
Circle: Shelter\n\
|
|
Arrow: Entrance-Exit"))
|
|
|
|
DEFINE_DIALOG(DIALOG_072, 1, 5, 30, 200, _("\
|
|
High winds ahead!\n\
|
|
Pull your Cap down tight.\n\
|
|
If it blows off, you'll\n\
|
|
have to find it on this\n\
|
|
mountain."))
|
|
|
|
DEFINE_DIALOG(DIALOG_073, 1, 4, 95, 200, _("\
|
|
Aarrgh! Ahoy, matey. I\n\
|
|
have sunken treasure,\n\
|
|
here, I do.\n\
|
|
\n\
|
|
But to pluck the plunder,\n\
|
|
you must open the\n\
|
|
Treasure Chests in the\n\
|
|
right order.\n\
|
|
What order is that,\n\
|
|
ye say?\n\
|
|
\n\
|
|
\n\
|
|
I'll never tell!\n\
|
|
\n\
|
|
//--The Cap'n"))
|
|
|
|
DEFINE_DIALOG(DIALOG_074, 1, 5, 30, 200, _("\
|
|
You can grab on to the\n\
|
|
edge of a cliff or ledge\n\
|
|
with your fingertips and\n\
|
|
hang down from it.\n\
|
|
\n\
|
|
To drop from the edge,\n\
|
|
either press the Control\n\
|
|
Stick in the direction of\n\
|
|
Mario's back or press the\n\
|
|
[Z] Button.\n\
|
|
To get up onto the ledge,\n\
|
|
either press Up on the\n\
|
|
Control Stick or press [A]\n\
|
|
as soon as you grab the\n\
|
|
ledge to climb up quickly."))
|
|
|
|
DEFINE_DIALOG(DIALOG_075, 1, 5, 30, 200, _("\
|
|
Mario!! My castle is in\n\
|
|
great peril. I know that\n\
|
|
Bowser is the cause...and\n\
|
|
I know that only you can\n\
|
|
stop him!\n\
|
|
The doors in the castle\n\
|
|
that have been sealed by\n\
|
|
Bowser can be opened only\n\
|
|
with Star Power.\n\
|
|
\n\
|
|
But there are secret\n\
|
|
paths in the castle,\n\
|
|
paths that Bowser hasn't\n\
|
|
found.\n\
|
|
\n\
|
|
One of those paths is in\n\
|
|
this room, and it holds\n\
|
|
one of the castle's Secret\n\
|
|
Stars!\n\
|
|
\n\
|
|
Find that Secret Star,\n\
|
|
Mario! It will help you\n\
|
|
on your quest. Please,\n\
|
|
Mario, you have to\n\
|
|
help us!\n\
|
|
Retrieve all of the\n\
|
|
Power Stars in the castle\n\
|
|
and free us from this\n\
|
|
awful prison!\n\
|
|
Please!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_076, 1, 6, 30, 200, _("\
|
|
Thanks to the power of\n\
|
|
the Stars, life is\n\
|
|
returning to the castle.\n\
|
|
Please, Mario, you have\n\
|
|
to give Bowser the boot!\n\
|
|
\n\
|
|
Here, let me tell you a\n\
|
|
little something about the\n\
|
|
castle. In the room with\n\
|
|
the mirrors, look carefully\n\
|
|
for anything that's not\n\
|
|
reflected in the mirror.\n\
|
|
And when you go to the\n\
|
|
water town, you can flood\n\
|
|
it with a high jump into\n\
|
|
the painting. Oh, by the\n\
|
|
way, look what I found!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_077, 1, 2, 150, 200, _("\
|
|
It is decreed that one\n\
|
|
shall pound the pillars."))
|
|
|
|
DEFINE_DIALOG(DIALOG_078, 1, 5, 30, 200, _("\
|
|
Break open the Blue Coin\n\
|
|
Block by Pounding the\n\
|
|
Ground with the [Z] Button.\n\
|
|
One Blue Coin is worth\n\
|
|
five Yellow Coins.\n\
|
|
But you have to hurry!\n\
|
|
The coins will disappear\n\
|
|
if you're not quick to\n\
|
|
collect them! Too bad."))
|
|
|
|
DEFINE_DIALOG(DIALOG_079, 1, 4, 30, 200, _("\
|
|
Owwwuu! Let me go!\n\
|
|
Uukee-kee! I was only\n\
|
|
teasing! Can't you take\n\
|
|
a joke?\n\
|
|
I'll tell you what, let's\n\
|
|
trade. If you let me go,\n\
|
|
I'll give you something\n\
|
|
really good.\n\
|
|
So, how about it?\n\
|
|
\n\
|
|
//Free him/ Hold on"))
|
|
|
|
DEFINE_DIALOG(DIALOG_080, 1, 1, 30, 200, _("\
|
|
Eeeh hee hee hee!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_081, 1, 4, 30, 200, _("\
|
|
The mystery is of Wet\n\
|
|
or Dry.\n\
|
|
And where does the\n\
|
|
solution lie?\n\
|
|
The city welcomes visitors\n\
|
|
with the depth they bring\n\
|
|
as they enter."))
|
|
|
|
DEFINE_DIALOG(DIALOG_082, 1, 4, 30, 200, _("\
|
|
Hold on to your hat! If\n\
|
|
you lose it, you'll be\n\
|
|
injured easily.\n\
|
|
\n\
|
|
If you do lose your Cap,\n\
|
|
you'll have to find it in\n\
|
|
the course where you\n\
|
|
lost it.\n\
|
|
Oh, boy, it's not looking\n\
|
|
good for Peach. She's\n\
|
|
still trapped somewhere\n\
|
|
inside the walls.\n\
|
|
Please, Mario, you have\n\
|
|
to help her! Did you know\n\
|
|
that there are enemy\n\
|
|
worlds inside the walls?\n\
|
|
Yup. It's true. Bowser's\n\
|
|
troops are there, too.\n\
|
|
Oh, here, take this. I've\n\
|
|
been keeping it for you."))
|
|
|
|
DEFINE_DIALOG(DIALOG_083, 1, 6, 30, 200, _("\
|
|
There's something strange\n\
|
|
about that clock. As you\n\
|
|
jump inside, watch the\n\
|
|
position of the big hand.\n\
|
|
Oh, look what I found!\n\
|
|
Here, Mario, catch!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_084, 1, 3, 30, 200, _("\
|
|
Yeeoww! Unhand me,\n\
|
|
brute! I'm late, so late,\n\
|
|
I must make haste!\n\
|
|
This shiny thing? Mine!\n\
|
|
It's mine. Finders,\n\
|
|
keepers, losers...\n\
|
|
Late, late, late...\n\
|
|
Ouch! Take it then! A\n\
|
|
gift from Bowser, it was.\n\
|
|
Now let me be! I have a\n\
|
|
date! I cannot be late\n\
|
|
for tea!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_085, 1, 5, 30, 200, _("\
|
|
You don't stand a ghost\n\
|
|
of a chance in this house.\n\
|
|
If you walk out of here,\n\
|
|
you deserve...\n\
|
|
...a Ghoul Medal..."))
|
|
|
|
DEFINE_DIALOG(DIALOG_086, 1, 3, 30, 200, _("\
|
|
Running around in circles\n\
|
|
makes some bad guys roll\n\
|
|
their eyes."))
|
|
|
|
DEFINE_DIALOG(DIALOG_087, 1, 4, 30, 200, _("\
|
|
Santa Claus isn't the only\n\
|
|
one who can go down a\n\
|
|
chimney! Come on in!\n\
|
|
/--Cabin Proprietor"))
|
|
|
|
DEFINE_DIALOG(DIALOG_088, 1, 5, 30, 200, _("\
|
|
Work Elevator\n\
|
|
For those who get off\n\
|
|
here: Grab the pole to the\n\
|
|
left and slide carefully\n\
|
|
down."))
|
|
|
|
DEFINE_DIALOG(DIALOG_089, 1, 5, 95, 200, _("\
|
|
Both ways fraught with\n\
|
|
danger! Watch your feet!\n\
|
|
Those who can't do the\n\
|
|
Long Jump, tsk, tsk. Make\n\
|
|
your way to the right.\n\
|
|
Right: Work Elevator\n\
|
|
/// Cloudy Maze\n\
|
|
Left: Black Hole\n\
|
|
///Underground Lake\n\
|
|
\n\
|
|
Red Circle: Elevator 2\n\
|
|
//// Underground Lake\n\
|
|
Arrow: You are here"))
|
|
|
|
DEFINE_DIALOG(DIALOG_090, 1, 6, 30, 200, _("\
|
|
Bwa ha ha ha!\n\
|
|
You've stepped right into\n\
|
|
my trap, just as I knew\n\
|
|
you would! I warn you,\n\
|
|
『Friend,』 watch your\n\
|
|
step!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_091, 2, 2, 30, 200, _("\
|
|
Danger!\n\
|
|
Strong Gusts!\n\
|
|
But the wind makes a\n\
|
|
comfy ride."))
|
|
|
|
DEFINE_DIALOG(DIALOG_092, 1, 5, 30, 200, _("\
|
|
Pestering me again, are\n\
|
|
you, Mario? Can't you see\n\
|
|
that I'm having a merry\n\
|
|
little time, making\n\
|
|
mischief with my minions?\n\
|
|
Now, return those Stars!\n\
|
|
My troops in the walls\n\
|
|
need them! Bwa ha ha!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_093, 1, 5, 30, 200, _("\
|
|
Mario! You again! Well\n\
|
|
that's just fine--I've\n\
|
|
been looking for something\n\
|
|
to fry with my fire\n\
|
|
breath!\n\
|
|
Your Star Power is\n\
|
|
useless against me!\n\
|
|
Your friends are all\n\
|
|
trapped within the\n\
|
|
walls...\n\
|
|
And you'll never see the\n\
|
|
Princess again!\n\
|
|
Bwa ha ha ha!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_094, 1, 4, 30, 200, _("\
|
|
Get a good run up the\n\
|
|
slope! Do you remember\n\
|
|
the Long Jump? Run, press\n\
|
|
[Z], then jump!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_095, 1, 4, 30, 200, _("\
|
|
To read a sign, stand in\n\
|
|
front of it and press [B],\n\
|
|
like you did just now.\n\
|
|
\n\
|
|
When you want to talk to\n\
|
|
a Koopa Troopa or other\n\
|
|
animal, stand right in\n\
|
|
front of it.\n\
|
|
Please recover the Stars\n\
|
|
that were stolen by\n\
|
|
Bowser in this course."))
|
|
|
|
DEFINE_DIALOG(DIALOG_096, 1, 4, 30, 200, _("\
|
|
The path is narrow here.\n\
|
|
Easy does it! No one is\n\
|
|
allowed on top of the\n\
|
|
mountain!\n\
|
|
And if you know what's\n\
|
|
good for you, you won't\n\
|
|
wake anyone who's\n\
|
|
sleeping!\n\
|
|
Move slowly,\n\
|
|
tread lightly."))
|
|
|
|
DEFINE_DIALOG(DIALOG_097, 1, 5, 30, 200, _("\
|
|
Don't be a pushover!\n\
|
|
If anyone tries to shove\n\
|
|
you around, push back!\n\
|
|
It's one-on-one, with a\n\
|
|
fiery finish for the loser!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_098, 1, 2, 95, 200, _("\
|
|
Come on in here...\n\
|
|
...heh, heh, heh..."))
|
|
|
|
// unused
|
|
DEFINE_DIALOG(DIALOG_099, 1, 5, 95, 200, _("\
|
|
Eh he he...\n\
|
|
You're mine, now, hee hee!\n\
|
|
I'll pass right through\n\
|
|
this wall. Can you do\n\
|
|
that? Heh, heh, heh!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_100, 1, 3, 95, 200, _("\
|
|
Ukkiki...Wakkiki...kee kee!\n\
|
|
Ha! I snagged it!\n\
|
|
It's mine! Heeheeheeee!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_101, 1, 3, 95, 200, _("\
|
|
Ackk! Let...go...\n\
|
|
You're...choking...me...\n\
|
|
Cough...I've been framed!\n\
|
|
This Cap? Oh, all right,\n\
|
|
take it. It's a cool Cap,\n\
|
|
but I'll give it back.\n\
|
|
I think it looks better on\n\
|
|
me than it does on you,\n\
|
|
though! Eeeee! Kee keee!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_102, 1, 5, 30, 200, _("\
|
|
Pssst! The Boos are super\n\
|
|
shy. If you look them\n\
|
|
in the eyes, they fade\n\
|
|
away, but if you turn\n\
|
|
your back, they reappear.\n\
|
|
It's no use trying to hit\n\
|
|
them when they're fading\n\
|
|
away. Instead, sneak up\n\
|
|
behind them and punch."))
|
|
|
|
DEFINE_DIALOG(DIALOG_103, 1, 4, 95, 200, _("\
|
|
Upon four towers\n\
|
|
one must alight...\n\
|
|
Then at the peak\n\
|
|
shall shine the light..."))
|
|
|
|
DEFINE_DIALOG(DIALOG_104, 1, 5, 30, 200, _("\
|
|
The shadowy star in front\n\
|
|
of you is a 『Star\n\
|
|
Marker.』 When you collect\n\
|
|
all 8 Red Coins, the Star\n\
|
|
will appear here."))
|
|
|
|
DEFINE_DIALOG(DIALOG_105, 1, 3, 95, 200, _("\
|
|
Ready for blastoff! Come\n\
|
|
on, hop into the cannon!\n\
|
|
\n\
|
|
You can reach the Star on\n\
|
|
the floating island by\n\
|
|
using the four cannons.\n\
|
|
Use the Control Stick to\n\
|
|
aim, then press [A] to fire.\n\
|
|
\n\
|
|
If you're handy, you can\n\
|
|
grab on to trees or poles\n\
|
|
to land."))
|
|
|
|
DEFINE_DIALOG(DIALOG_106, 1, 2, 95, 200, _("\
|
|
Ready for blastoff! Come\n\
|
|
on, hop into the cannon!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_107, 1, 3, 95, 200, _("\
|
|
Ghosts...\n\
|
|
...don't...\n\
|
|
...DIE!\n\
|
|
Heh, heh, heh!\n\
|
|
Can you get out of here...\n\
|
|
...alive?"))
|
|
|
|
DEFINE_DIALOG(DIALOG_108, 1, 2, 95, 200, _("\
|
|
Boooooo-m! Here comes\n\
|
|
the master of mischief,\n\
|
|
the tower of terror,\n\
|
|
the Big Boo!\n\
|
|
Ka ha ha ha..."))
|
|
|
|
DEFINE_DIALOG(DIALOG_109, 1, 4, 95, 200, _("\
|
|
Ooooo Nooooo!\n\
|
|
Talk about out-of-body\n\
|
|
experiences--my body\n\
|
|
has melted away!\n\
|
|
Have you run in to any\n\
|
|
headhunters lately??\n\
|
|
I could sure use a new\n\
|
|
body!\n\
|
|
Brrr! My face might\n\
|
|
freeze like this!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_110, 1, 5, 95, 200, _("\
|
|
I need a good head on my\n\
|
|
shoulders. Do you know of\n\
|
|
anybody in need of a good\n\
|
|
body? Please! I'll follow\n\
|
|
you if you do!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_111, 1, 4, 95, 200, _("\
|
|
Perfect! What a great\n\
|
|
new body! Here--this is a\n\
|
|
present for you. It's sure\n\
|
|
to warm you up."))
|
|
|
|
DEFINE_DIALOG(DIALOG_112, 1, 4, 30, 200, _("\
|
|
Collect as many coins as\n\
|
|
possible! They'll refill\n\
|
|
your Power Meter.\n\
|
|
\n\
|
|
You can check to see how\n\
|
|
many coins you've\n\
|
|
collected in each of the\n\
|
|
15 enemy worlds.\n\
|
|
You can also recover\n\
|
|
power by touching the\n\
|
|
Spinning Heart.\n\
|
|
\n\
|
|
The faster you run\n\
|
|
through the heart, the\n\
|
|
more power you'll recover."))
|
|
|
|
DEFINE_DIALOG(DIALOG_113, 1, 6, 30, 200, _("\
|
|
There are special Caps in\n\
|
|
the red, green and blue\n\
|
|
blocks. Step on the\n\
|
|
switches in the hidden\n\
|
|
courses to activate the\n\
|
|
Cap Blocks."))
|
|
|
|
DEFINE_DIALOG(DIALOG_114, 1, 5, 95, 200, _("\
|
|
It makes me so mad! We\n\
|
|
build your houses, your\n\
|
|
castles. We pave your\n\
|
|
roads, and still you\n\
|
|
walk all over us.\n\
|
|
Do you ever say thank\n\
|
|
you? No! Well, you're not\n\
|
|
going to wipe your feet\n\
|
|
on me! I think I'll crush\n\
|
|
you just for fun!\n\
|
|
Do you have a problem\n\
|
|
with that? Just try to\n\
|
|
pound me, wimp! Ha!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_115, 1, 5, 95, 200, _("\
|
|
No! Crushed again!\n\
|
|
I'm just a stepping stone,\n\
|
|
after all. I won't gravel,\n\
|
|
er, grovel. Here, you win.\n\
|
|
Take this with you!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_116, 1, 5, 95, 200, _("\
|
|
Whaaa....Whaaat?\n\
|
|
Can it be that a\n\
|
|
pipsqueak like you has\n\
|
|
defused the Bob-omb\n\
|
|
king????\n\
|
|
You might be fast enough\n\
|
|
to ground me, but you'll\n\
|
|
have to pick up the pace\n\
|
|
if you want to take King\n\
|
|
Bowser by the tail.\n\
|
|
Methinks my troops could\n\
|
|
learn a lesson from you!\n\
|
|
Here is your Star, as I\n\
|
|
promised, Mario.\n\
|
|
\n\
|
|
If you want to see me\n\
|
|
again, select this Star\n\
|
|
from the menu. For now,\n\
|
|
farewell."))
|
|
|
|
DEFINE_DIALOG(DIALOG_117, 1, 1, 95, 200, _("\
|
|
Who...walk...here?\n\
|
|
Who...break...seal?\n\
|
|
Wake..ancient..ones?\n\
|
|
We no like light...\n\
|
|
Rrrrummbbble...\n\
|
|
We no like...intruders!\n\
|
|
Now battle...\n\
|
|
...hand...\n\
|
|
...to...\n\
|
|
...hand!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_118, 1, 6, 95, 200, _("\
|
|
Grrrrumbbble!\n\
|
|
What...happen?\n\
|
|
We...crushed like pebble.\n\
|
|
You so strong!\n\
|
|
You rule ancient pyramid!\n\
|
|
For today...\n\
|
|
Now, take Star of Power.\n\
|
|
We...sleep...darkness."))
|
|
|
|
DEFINE_DIALOG(DIALOG_119, 1, 6, 30, 200, _("\
|
|
Grrr! I was a bit\n\
|
|
careless. This is not as I\n\
|
|
had planned...but I still\n\
|
|
hold the power of the\n\
|
|
Stars, and I still have\n\
|
|
Peach.\n\
|
|
Bwa ha ha! You'll get no\n\
|
|
more Stars from me! I'm\n\
|
|
not finished with you yet,\n\
|
|
but I'll let you go for\n\
|
|
now. You'll pay for this...\n\
|
|
later!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_120, 1, 4, 30, 200, _("\
|
|
Ooowaah! Can it be that\n\
|
|
I've lost??? The power of\n\
|
|
the Stars has failed me...\n\
|
|
this time.\n\
|
|
Consider this a draw.\n\
|
|
Next time, I'll be in\n\
|
|
perfect condition.\n\
|
|
\n\
|
|
Now, if you want to see\n\
|
|
your precious Princess,\n\
|
|
come to the top of the\n\
|
|
tower.\n\
|
|
I'll be waiting!\n\
|
|
Gwa ha ha ha!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_121, 1, 5, 30, 200, _("\
|
|
Nooo! It can't be!\n\
|
|
You've really beaten me,\n\
|
|
Mario?!! I gave those\n\
|
|
troops power, but now\n\
|
|
it's fading away!\n\
|
|
Arrgghh! I can see peace\n\
|
|
returning to the world! I\n\
|
|
can't stand it! Hmmm...\n\
|
|
It's not over yet...\n\
|
|
\n\
|
|
C'mon troops! Let's watch\n\
|
|
the ending together!\n\
|
|
Bwa ha ha!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_122, 1, 4, 30, 200, _("\
|
|
The Black Hole\n\
|
|
Right: Work Elevator\n\
|
|
/// Cloudy Maze\n\
|
|
Left: Underground Lake"))
|
|
|
|
DEFINE_DIALOG(DIALOG_123, 1, 4, 30, 200, _("\
|
|
Metal Cavern\n\
|
|
Right: To Waterfall\n\
|
|
Left: Metal Cap Switch"))
|
|
|
|
DEFINE_DIALOG(DIALOG_124, 1, 4, 30, 200, _("\
|
|
Work Elevator\n\
|
|
Danger!!\n\
|
|
Read instructions\n\
|
|
thoroughly!\n\
|
|
Elevator continues in the\n\
|
|
direction of the arrow\n\
|
|
activated."))
|
|
|
|
DEFINE_DIALOG(DIALOG_125, 1, 3, 30, 200, _("\
|
|
Hazy Maze-Exit\n\
|
|
Danger! Closed.\n\
|
|
Turn back now."))
|
|
|
|
DEFINE_DIALOG(DIALOG_126, 2, 3, 30, 200, _("\
|
|
Up: Black Hole\n\
|
|
Right: Work Elevator\n\
|
|
/// Hazy Maze"))
|
|
|
|
DEFINE_DIALOG(DIALOG_127, 3, 4, 30, 200, _("\
|
|
Underground Lake\n\
|
|
Right: Metal Cave\n\
|
|
Left: Abandoned Mine\n\
|
|
///(Closed)\n\
|
|
A gentle sea dragon lives\n\
|
|
here. Pound on his back to\n\
|
|
make him lower his head.\n\
|
|
Don't become his lunch."))
|
|
|
|
DEFINE_DIALOG(DIALOG_128, 1, 4, 95, 200, _("\
|
|
You must fight with\n\
|
|
honor! It is against the\n\
|
|
royal rules to throw the\n\
|
|
king out of the ring!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_129, 1, 5, 30, 200, _("\
|
|
Welcome to the Vanish\n\
|
|
Cap Switch Course! All of\n\
|
|
the blue blocks you find\n\
|
|
will become solid once you\n\
|
|
step on the Cap Switch.\n\
|
|
You'll disappear when you\n\
|
|
put on the Vanish Cap, so\n\
|
|
you'll be able to elude\n\
|
|
enemies and walk through\n\
|
|
many things. Try it out!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_130, 1, 5, 30, 200, _("\
|
|
Welcome to the Metal Cap\n\
|
|
Switch Course! Once you\n\
|
|
step on the Cap Switch,\n\
|
|
the green blocks will\n\
|
|
become solid.\n\
|
|
When you turn your body\n\
|
|
into metal with the Metal\n\
|
|
Cap, you can walk\n\
|
|
underwater! Try it!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_131, 1, 5, 30, 200, _("\
|
|
Welcome to the Wing Cap\n\
|
|
Course! Step on the red\n\
|
|
switch at the top of the\n\
|
|
tower, in the center of\n\
|
|
the rainbow ring.\n\
|
|
When you trigger the\n\
|
|
switch, all of the red\n\
|
|
blocks you find will\n\
|
|
become solid.\n\
|
|
\n\
|
|
Try out the Wing Cap! Do\n\
|
|
the Triple Jump to take\n\
|
|
off and press [Z] to land.\n\
|
|
\n\
|
|
\n\
|
|
Pull back on the Control\n\
|
|
Stick to go up and push\n\
|
|
forward to nose down,\n\
|
|
just as you would when\n\
|
|
flying an airplane."))
|
|
|
|
DEFINE_DIALOG(DIALOG_132, 1, 4, 30, 200, _("\
|
|
Whoa, Mario, pal, you\n\
|
|
aren't trying to cheat,\n\
|
|
are you? Shortcuts aren't\n\
|
|
allowed.\n\
|
|
Now, I know that you\n\
|
|
know better. You're\n\
|
|
disqualified! Next time,\n\
|
|
play fair!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_133, 1, 6, 30, 200, _("\
|
|
Am I glad to see you! The\n\
|
|
Princess...and I...and,\n\
|
|
well, everybody...we're all\n\
|
|
trapped inside the castle\n\
|
|
walls.\n\
|
|
\n\
|
|
Bowser has stolen the\n\
|
|
castle's Stars, and he's\n\
|
|
using their power to\n\
|
|
create his own world in\n\
|
|
the paintings and walls.\n\
|
|
\n\
|
|
Please recover the Power\n\
|
|
Stars! As you find them,\n\
|
|
you can use their power\n\
|
|
to open the doors that\n\
|
|
Bowser has sealed.\n\
|
|
\n\
|
|
There are four rooms on\n\
|
|
the first floor. Start in\n\
|
|
the one with the painting\n\
|
|
of Bob-omb inside. It's\n\
|
|
the only room that Bowser\n\
|
|
hasn't sealed.\n\
|
|
When you collect eight\n\
|
|
Power Stars, you'll be\n\
|
|
able to open the door\n\
|
|
with the big star. The\n\
|
|
Princess must be inside!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_134, 1, 5, 30, 200, _("\
|
|
The names of the Stars\n\
|
|
are also hints for\n\
|
|
finding them. They are\n\
|
|
displayed at the beginning\n\
|
|
of each course.\n\
|
|
You can collect the Stars\n\
|
|
in any order. You won't\n\
|
|
find some Stars, enemies\n\
|
|
or items unless you select\n\
|
|
a specific Star.\n\
|
|
After you collect some\n\
|
|
Stars, you can try\n\
|
|
another course.\n\
|
|
We're all waiting for\n\
|
|
your help!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_135, 1, 5, 30, 200, _("\
|
|
It was Bowser who stole\n\
|
|
the Stars. I saw him with\n\
|
|
my own eyes!\n\
|
|
\n\
|
|
\n\
|
|
He's hidden six Stars in\n\
|
|
each course, but you\n\
|
|
won't find all of them in\n\
|
|
some courses until you\n\
|
|
press the Cap Switches.\n\
|
|
The Stars you've found\n\
|
|
will show on each course's\n\
|
|
starting screen.\n\
|
|
\n\
|
|
\n\
|
|
If you want to see some\n\
|
|
of the enemies you've\n\
|
|
already defeated, select\n\
|
|
the Stars you recovered\n\
|
|
from them."))
|
|
|
|
DEFINE_DIALOG(DIALOG_136, 1, 6, 30, 200, _("\
|
|
Wow! You've already\n\
|
|
recovered that many\n\
|
|
Stars? Way to go, Mario!\n\
|
|
I'll bet you'll have us out\n\
|
|
of here in no time!\n\
|
|
\n\
|
|
Be careful, though.\n\
|
|
Bowser and his band\n\
|
|
wrote the book on 『bad.』\n\
|
|
Take my advice: When you\n\
|
|
need to recover from\n\
|
|
injuries, collect coins.\n\
|
|
Yellow Coins refill one\n\
|
|
piece of the Power Meter,\n\
|
|
Red Coins refill two\n\
|
|
pieces, and Blue Coins\n\
|
|
refill five.\n\
|
|
\n\
|
|
To make Blue Coins\n\
|
|
appear, pound on Blue\n\
|
|
Coin Blocks.\n\
|
|
\n\
|
|
\n\
|
|
\n\
|
|
Also, if you fall from\n\
|
|
high places, you'll\n\
|
|
minimize damage if you\n\
|
|
Pound the Ground as you\n\
|
|
land."))
|
|
|
|
DEFINE_DIALOG(DIALOG_137, 1, 6, 30, 200, _("\
|
|
Thanks, Mario! The castle\n\
|
|
is recovering its energy\n\
|
|
as you retrieve Power\n\
|
|
Stars, and you've chased\n\
|
|
Bowser right out of here,\n\
|
|
on to some area ahead.\n\
|
|
Oh, by the by, are you\n\
|
|
collecting coins? Special\n\
|
|
Stars appear when you\n\
|
|
collect 100 coins in each\n\
|
|
of the 15 courses!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_138, 1, 3, 30, 200, _("\
|
|
Down: Underground Lake\n\
|
|
Left: Black Hole\n\
|
|
Right: Hazy Maze (Closed)"))
|
|
|
|
DEFINE_DIALOG(DIALOG_139, 1, 6, 30, 200, _("\
|
|
Above: Automatic Elevator\n\
|
|
Elevator begins\n\
|
|
automatically and follows\n\
|
|
pre-set course.\n\
|
|
It disappears\n\
|
|
automatically, too."))
|
|
|
|
DEFINE_DIALOG(DIALOG_140, 1, 6, 30, 200, _("\
|
|
Elevator Area\n\
|
|
Right: Hazy Maze\n\
|
|
/// Entrance\n\
|
|
Left: Black Hole\n\
|
|
///Elevator 1\n\
|
|
Arrow: You are here"))
|
|
|
|
DEFINE_DIALOG(DIALOG_141, 1, 5, 150, 200, _("\
|
|
You've recovered one of\n\
|
|
the stolen Power Stars!\n\
|
|
Now you can open some of\n\
|
|
the sealed doors in the\n\
|
|
castle.\n\
|
|
Try the Princess's room\n\
|
|
on the second floor and\n\
|
|
the room with the\n\
|
|
painting of Whomp's\n\
|
|
Fortress on Floor 1.\n\
|
|
Bowser's troops are still\n\
|
|
gaining power, so you\n\
|
|
can't give up. Save us,\n\
|
|
Mario! Keep searching for\n\
|
|
Stars!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_142, 1, 5, 150, 200, _("\
|
|
You've recovered three\n\
|
|
Power Stars! Now you can\n\
|
|
open any door with a 3\n\
|
|
on its star.\n\
|
|
\n\
|
|
You can come and go from\n\
|
|
the open courses as you\n\
|
|
please. The enemies ahead\n\
|
|
are even meaner, so be\n\
|
|
careful!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_143, 1, 6, 150, 200, _("\
|
|
You've recovered eight of\n\
|
|
the Power Stars! Now you\n\
|
|
can open the door with\n\
|
|
the big Star! But Bowser\n\
|
|
is just ahead...can you\n\
|
|
hear the Princess calling?"))
|
|
|
|
DEFINE_DIALOG(DIALOG_144, 1, 6, 150, 200, _("\
|
|
You've recovered 30\n\
|
|
Power Stars! Now you can\n\
|
|
open the door with the\n\
|
|
big Star! But before you\n\
|
|
move on, how's it going\n\
|
|
otherwise?\n\
|
|
Did you pound the two\n\
|
|
columns down? You didn't\n\
|
|
lose your hat, did you?\n\
|
|
If you did, you'll have to\n\
|
|
stomp on the condor to\n\
|
|
get it back!\n\
|
|
They say that Bowser has\n\
|
|
sneaked out of the sea\n\
|
|
and into the underground.\n\
|
|
Have you finally\n\
|
|
cornered him?"))
|
|
|
|
DEFINE_DIALOG(DIALOG_145, 1, 6, 150, 200, _("\
|
|
You've recovered 50\n\
|
|
Power Stars! Now you can\n\
|
|
open the Star Door on the\n\
|
|
third floor. Bowser's\n\
|
|
there, you know.\n\
|
|
\n\
|
|
Oh! You've found all of\n\
|
|
the Cap Switches, haven't\n\
|
|
you? Red, green and blue?\n\
|
|
The Caps you get from the\n\
|
|
colored blocks are really\n\
|
|
helpful.\n\
|
|
Hurry along, now. The\n\
|
|
third floor is just ahead."))
|
|
|
|
DEFINE_DIALOG(DIALOG_146, 1, 6, 150, 200, _("\
|
|
You've found 70 Power\n\
|
|
Stars! The mystery of the\n\
|
|
endless stairs is solved,\n\
|
|
thanks to you--and is\n\
|
|
Bowser ever upset! Now,\n\
|
|
on to the final bout!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_147, 1, 5, 30, 200, _("\
|
|
Are you using the Cap\n\
|
|
Blocks? You really should,\n\
|
|
you know.\n\
|
|
\n\
|
|
\n\
|
|
To make them solid so you\n\
|
|
can break them, you have\n\
|
|
to press the colored Cap\n\
|
|
Switches in the castle's\n\
|
|
hidden courses.\n\
|
|
You'll find the hidden\n\
|
|
courses only after\n\
|
|
regaining some of the\n\
|
|
Power Stars.\n\
|
|
\n\
|
|
The Cap Blocks are a big\n\
|
|
help! Red for the Wing\n\
|
|
Cap, green for the Metal\n\
|
|
Cap, blue for the Vanish\n\
|
|
Cap."))
|
|
|
|
DEFINE_DIALOG(DIALOG_148, 1, 6, 30, 200, _("\
|
|
Snowman Mountain ahead.\n\
|
|
Keep out! And don't try\n\
|
|
the Triple Jump over the\n\
|
|
ice block shooter.\n\
|
|
\n\
|
|
\n\
|
|
If you fall into the\n\
|
|
freezing pond, your power\n\
|
|
decreases quickly, and\n\
|
|
you won't recover\n\
|
|
automatically.\n\
|
|
//--The Snowman"))
|
|
|
|
DEFINE_DIALOG(DIALOG_149, 1, 3, 30, 200, _("\
|
|
Welcome to\n\
|
|
Princess Toadstool's\n\
|
|
secret slide!\n\
|
|
There's a Star hidden\n\
|
|
here that Bowser couldn't\n\
|
|
find.\n\
|
|
When you slide, press\n\
|
|
forward to speed up,\n\
|
|
pull back to slow down.\n\
|
|
If you slide really\n\
|
|
fast, you'll win the Star!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_150, 1, 5, 30, 200, _("\
|
|
Waaaa! You've flooded my\n\
|
|
house! Wh-why?? Look at\n\
|
|
this mess! What am I\n\
|
|
going to do now?\n\
|
|
\n\
|
|
The ceiling's ruined, the\n\
|
|
floor is soaked...what to\n\
|
|
do, what to do? Huff...\n\
|
|
huff...it makes me so...\n\
|
|
MAD!!!\n\
|
|
Everything's been going\n\
|
|
wrong ever since I got\n\
|
|
this Star...It's so shiny,\n\
|
|
but it makes me feel...\n\
|
|
strange..."))
|
|
|
|
DEFINE_DIALOG(DIALOG_151, 1, 4, 30, 200, _("\
|
|
I can't take this\n\
|
|
anymore! First you get\n\
|
|
me all wet, then you\n\
|
|
stomp on me!\n\
|
|
Now I'm really, really,\n\
|
|
REALLY mad!\n\
|
|
Waaaaaaaaaaaaaaaaa!!!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_152, 1, 3, 30, 200, _("\
|
|
Owwch! Uncle! Uncle!\n\
|
|
Okay, I " GIVE_UP ". Take this\n\
|
|
Star!\n\
|
|
Whew! I feel better now.\n\
|
|
I don't really need it\n\
|
|
anymore, anyway--\n\
|
|
I can see the stars\n\
|
|
through my ceiling at\n\
|
|
night.\n\
|
|
They make me feel...\n\
|
|
...peaceful. Please, come\n\
|
|
back and visit anytime."))
|
|
|
|
DEFINE_DIALOG(DIALOG_153, 1, 4, 30, 200, _("\
|
|
Hey! Who's there?\n\
|
|
What's climbing on me?\n\
|
|
Is it an ice ant?\n\
|
|
A snow flea?\n\
|
|
Whatever it is, it's\n\
|
|
bugging me! I think I'll\n\
|
|
blow it away!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_154, 1, 5, 30, 200, _("\
|
|
Hold on to your hat! If\n\
|
|
you lose it, you'll be\n\
|
|
easily injured. If you\n\
|
|
lose it, look for it in the\n\
|
|
course where you lost it.\n\
|
|
Speaking of lost, the\n\
|
|
Princess is still stuck in\n\
|
|
the walls somewhere.\n\
|
|
Please help, Mario!\n\
|
|
\n\
|
|
Oh, you know that there\n\
|
|
are secret worlds in the\n\
|
|
walls as well as in the\n\
|
|
paintings, right?"))
|
|
|
|
DEFINE_DIALOG(DIALOG_155, 1, 6, 30, 200, _("\
|
|
Thanks to the power of\n\
|
|
the Stars, life is\n\
|
|
returning to the castle.\n\
|
|
Please, Mario, you have\n\
|
|
to give Bowser the boot!\n\
|
|
\n\
|
|
Here, let me tell you a\n\
|
|
little something about the\n\
|
|
castle. In the room with\n\
|
|
the mirrors, look carefully\n\
|
|
for anything that's not\n\
|
|
reflected in the mirror.\n\
|
|
And when you go to the\n\
|
|
water town, you can flood\n\
|
|
it with a high jump into\n\
|
|
the painting."))
|
|
|
|
DEFINE_DIALOG(DIALOG_156, 1, 5, 30, 200, _("\
|
|
The world inside the\n\
|
|
clock is so strange!\n\
|
|
When you jump inside,\n\
|
|
watch the position of\n\
|
|
the big hand!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_157, 1, 5, 30, 200, _("\
|
|
Watch out! Don't let\n\
|
|
yourself be swallowed by\n\
|
|
quicksand.\n\
|
|
\n\
|
|
\n\
|
|
If you sink into the sand,\n\
|
|
you won't be able to\n\
|
|
jump, and if your head\n\
|
|
goes under, you'll be\n\
|
|
smothered.\n\
|
|
The dark areas are\n\
|
|
bottomless pits."))
|
|
|
|
DEFINE_DIALOG(DIALOG_158, 1, 6, 30, 200, _("\
|
|
1. If you jump repeatedly\n\
|
|
and time it right, you'll\n\
|
|
jump higher and higher.\n\
|
|
If you run really fast and\n\
|
|
time three jumps right,\n\
|
|
you can do a Triple Jump.\n\
|
|
2. Jump into a solid wall,\n\
|
|
then jump again when you\n\
|
|
hit the wall. You can\n\
|
|
bounce to a higher level\n\
|
|
using this Wall Kick."))
|
|
|
|
DEFINE_DIALOG(DIALOG_159, 1, 6, 30, 200, _("\
|
|
3. If you stop, press [Z]\n\
|
|
to crouch, then jump, you\n\
|
|
can perform a Backward\n\
|
|
Somersault. To do a Long\n\
|
|
Jump, run fast, press [Z],\n\
|
|
then jump."))
|
|
|
|
DEFINE_DIALOG(DIALOG_160, 1, 4, 30, 200, _("\
|
|
Press [B] while running\n\
|
|
fast to do a Body Slide\n\
|
|
attack. To stand while\n\
|
|
sliding, press [A] or [B]."))
|
|
|
|
#ifdef VERSION_EU
|
|
#define KEEP_ON_PLAYING ".."
|
|
#else
|
|
#define KEEP_ON_PLAYING "\n\
|
|
We want you to keep on\n\
|
|
playing, so we have a\n\
|
|
little something for you.\n\
|
|
We hope that you like it!\n\
|
|
Enjoy!!!"
|
|
#endif
|
|
|
|
DEFINE_DIALOG(DIALOG_161, 1, 4, 30, 200, _("\
|
|
Mario!!!\n\
|
|
It that really you???\n\
|
|
It has been so long since\n\
|
|
our last adventure!\n\
|
|
They told me that I might\n\
|
|
see you if I waited here,\n\
|
|
but I'd just about given\n\
|
|
up hope!\n\
|
|
Is it true? Have you\n\
|
|
really beaten Bowser? And\n\
|
|
restored the Stars to the\n\
|
|
castle?\n\
|
|
And saved the Princess?\n\
|
|
I knew you could do it!\n\
|
|
Now I have a very special\n\
|
|
message for you.\n\
|
|
『Thanks for playing Super\n\
|
|
Mario 64! This is the\n\
|
|
end of the game, but not\n\
|
|
the end of the fun." \
|
|
KEEP_ON_PLAYING "』\n\
|
|
\n\
|
|
The Super Mario 64 Team"))
|
|
|
|
DEFINE_DIALOG(DIALOG_162, 1, 4, 30, 200, _("\
|
|
No, no, no! Not you\n\
|
|
again! I'm in a great\n\
|
|
hurry, can't you see?\n\
|
|
\n\
|
|
I've no time to squabble\n\
|
|
over Stars. Here, have it.\n\
|
|
I never meant to hide it\n\
|
|
from you...\n\
|
|
It's just that I'm in such\n\
|
|
a rush. That's it, that's\n\
|
|
all. Now, I must be off.\n\
|
|
Owww! Let me go!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_163, 1, 5, 30, 200, _("\
|
|
Noooo! You've really\n\
|
|
beaten me this time,\n\
|
|
Mario! I can't stand\n\
|
|
losing to you!\n\
|
|
\n\
|
|
My troops...worthless!\n\
|
|
They've turned over all\n\
|
|
the Power Stars! What?!\n\
|
|
There are 120 in all???\n\
|
|
\n\
|
|
Amazing! There were some\n\
|
|
in the castle that I\n\
|
|
missed??!!\n\
|
|
\n\
|
|
\n\
|
|
Now I see peace\n\
|
|
returning to the world...\n\
|
|
Oooo! I really hate that!\n\
|
|
I can't watch--\n\
|
|
I'm outta here!\n\
|
|
Just you wait until next\n\
|
|
time. Until then, keep\n\
|
|
that Control Stick\n\
|
|
smokin'!\n\
|
|
Buwaa ha ha!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_164, 1, 4, 30, 200, _("\
|
|
Mario! What's up, pal?\n\
|
|
I haven't been on the\n\
|
|
slide lately, so I'm out\n\
|
|
of shape.\n\
|
|
Still, I'm always up for a\n\
|
|
good race, especially\n\
|
|
against an old sleddin'\n\
|
|
buddy.\n\
|
|
Whaddya say?\n\
|
|
Ready...set...\n\
|
|
\n\
|
|
//Go//// Don't Go"))
|
|
|
|
DEFINE_DIALOG(DIALOG_165, 1, 5, 30, 200, _("\
|
|
I take no responsibility\n\
|
|
whatsoever for those who\n\
|
|
get dizzy and pass out\n\
|
|
from running around\n\
|
|
this post."))
|
|
|
|
DEFINE_DIALOG(DIALOG_166, 1, 4, 30, 200, _("\
|
|
I'll be back soon.\n\
|
|
I'm out training now,\n\
|
|
so come back later.\n\
|
|
//--Koopa the Quick"))
|
|
|
|
DEFINE_DIALOG(DIALOG_167, 1, 4, 30, 200, _("\
|
|
Princess Toadstool's\n\
|
|
castle is just ahead.\n\
|
|
\n\
|
|
\n\
|
|
Press [A] to jump, [Z] to\n\
|
|
crouch, and [B] to punch,\n\
|
|
read a sign, or grab\n\
|
|
something.\n\
|
|
Press [B] again to throw\n\
|
|
something you're holding."))
|
|
|
|
DEFINE_DIALOG(DIALOG_168, 1, 5, 30, 200, _("\
|
|
Hey! Knock it off! That's\n\
|
|
the second time you've\n\
|
|
nailed me. Now you're\n\
|
|
asking for it, linguine\n\
|
|
breath!"))
|
|
|
|
DEFINE_DIALOG(DIALOG_169, 1, 4, 30, 200, _("\
|
|
Keep out!\n\
|
|
That means you!\n\
|
|
Arrgghh!\n\
|
|
\n\
|
|
Anyone entering this cave\n\
|
|
without permission will\n\
|
|
meet certain disaster."))
|