sm64coopdx/src
Isaac0-dev 0d71c6c12f
remove animation dma tables, and provide mods more access to mario animations (#47)
This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it.
added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index.
2024-05-21 21:17:30 +10:00
..
audio added HOOK_ON_SEQ_LOAD (#18) 2024-04-24 22:39:34 +10:00
buffers Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
engine Fix surface_load memory leaks and improve performance (#38) 2024-05-14 09:08:51 +10:00
game remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
goddard extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
menu remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
pc remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00