mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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0d71c6c12f
This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it. added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index. |
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audio | ||
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engine | ||
game | ||
goddard | ||
menu | ||
pc |