sm64coopdx/actors/water_splash/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

103 lines
4.3 KiB
C

#include "pc/rom_assets.h"
// Water Splash
// 0x0402A588
ROM_ASSET_LOAD_VTX(water_splash_seg4_vertex_0402A588, 0x00114750, 78432, 0x0002a588, 64);
// 0x0402A5C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402A5C8, "actors/water_splash/water_splash_0.rgba16.inc.c", 0x00114750, 78432, 0x0002a5c8, 4096);
// 0x0402B5C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402B5C8, "actors/water_splash/water_splash_1.rgba16.inc.c", 0x00114750, 78432, 0x0002b5c8, 4096);
// 0x0402C5C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402C5C8, "actors/water_splash/water_splash_2.rgba16.inc.c", 0x00114750, 78432, 0x0002c5c8, 4096);
// 0x0402D5C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402D5C8, "actors/water_splash/water_splash_3.rgba16.inc.c", 0x00114750, 78432, 0x0002d5c8, 4096);
// 0x0402E5C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402E5C8, "actors/water_splash/water_splash_4.rgba16.inc.c", 0x00114750, 78432, 0x0002e5c8, 4096);
// 0x0402F5C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_0402F5C8, "actors/water_splash/water_splash_5.rgba16.inc.c", 0x00114750, 78432, 0x0002f5c8, 4096);
// 0x040305C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_040305C8, "actors/water_splash/water_splash_6.rgba16.inc.c", 0x00114750, 78432, 0x000305c8, 4096);
// 0x040315C8
ROM_ASSET_LOAD_TEXTURE(water_splash_seg4_texture_040315C8, "actors/water_splash/water_splash_7.rgba16.inc.c", 0x00114750, 78432, 0x000315c8, 4096);
// 0x040325C8 - 0x04032640
const Gfx water_splash_seg4_dl_040325C8[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(water_splash_seg4_vertex_0402A588, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x04032640 - 0x04032658
const Gfx water_splash_seg4_dl_04032640[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402A5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x04032658 - 0x04032670
const Gfx water_splash_seg4_dl_04032658[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402B5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x04032670 - 0x04032688
const Gfx water_splash_seg4_dl_04032670[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402C5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x04032688 - 0x040326A0
const Gfx water_splash_seg4_dl_04032688[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402D5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326A0 - 0x040326B8
const Gfx water_splash_seg4_dl_040326A0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402E5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326B8 - 0x040326D0
const Gfx water_splash_seg4_dl_040326B8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402F5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326D0 - 0x040326E8
const Gfx water_splash_seg4_dl_040326D0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040305C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326E8 - 0x04032700
const Gfx water_splash_seg4_dl_040326E8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040315C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};