sm64coopdx/actors/treasure_chest/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

242 lines
11 KiB
C

#include "pc/rom_assets.h"
// Treasure Chest
// 0x06013F90
static const Lights1 treasure_chest_seg6_lights_06013F90 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06013FA8
ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_06013FA8, "actors/treasure_chest/treasure_chest_lock.rgba16.inc.c", 0x001b9cc0, 41188, 0x00013fa8, 2048);
// 0x060147A8
ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_060147A8, "actors/treasure_chest/treasure_chest_side.rgba16.inc.c", 0x001b9cc0, 41188, 0x000147a8, 2048);
// 0x06014FA8
ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_06014FA8, "actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c", 0x001b9cc0, 41188, 0x00014fa8, 2048);
// 0x060157A8
ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_060157A8, "actors/treasure_chest/treasure_chest_front.rgba16.inc.c", 0x001b9cc0, 41188, 0x000157a8, 4096);
// 0x060167A8
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060167A8, 0x001b9cc0, 41188, 0x000167a8, 64);
// 0x060167E8
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060167E8, 0x001b9cc0, 41188, 0x000167e8, 256);
// 0x060168E8
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060168E8, 0x001b9cc0, 41188, 0x000168e8, 48);
// 0x06016918
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016918, 0x001b9cc0, 41188, 0x00016918, 240);
// 0x06016A08
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016A08, 0x001b9cc0, 41188, 0x00016a08, 240);
// 0x06016AF8
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016AF8, 0x001b9cc0, 41188, 0x00016af8, 128);
// 0x06016B78
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016B78, 0x001b9cc0, 41188, 0x00016b78, 256);
// 0x06016C78
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016C78, 0x001b9cc0, 41188, 0x00016c78, 224);
// 0x06016D58 - 0x06016DA0
const Gfx treasure_chest_seg6_dl_06016D58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_06013FA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&treasure_chest_seg6_lights_06013F90.l, 1),
gsSPLight(&treasure_chest_seg6_lights_06013F90.a, 2),
gsSPVertex(treasure_chest_seg6_vertex_060167A8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x06016DA0 - 0x06016E18
const Gfx treasure_chest_seg6_dl_06016DA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_06014FA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(treasure_chest_seg6_vertex_060167E8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles( 0, 12, 1, 0x0, 13, 14, 15, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_060168E8, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x06016E18 - 0x06016EE0
const Gfx treasure_chest_seg6_dl_06016E18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060147A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(treasure_chest_seg6_vertex_06016918, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_06016A08, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_06016AF8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x06016EE0 - 0x06016F90
const Gfx treasure_chest_seg6_dl_06016EE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060157A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(treasure_chest_seg6_vertex_06016B78, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_06016C78, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 1, 11, 2, 0x0),
gsSP2Triangles( 1, 12, 11, 0x0, 0, 13, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x06016F90 - 0x06017030
const Gfx treasure_chest_seg6_dl_06016F90[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(treasure_chest_seg6_dl_06016D58),
gsSPDisplayList(treasure_chest_seg6_dl_06016DA0),
gsSPDisplayList(treasure_chest_seg6_dl_06016E18),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(treasure_chest_seg6_dl_06016EE0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x06017030
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017030, 0x001b9cc0, 41188, 0x00017030, 224);
// 0x06017110
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017110, 0x001b9cc0, 41188, 0x00017110, 240);
// 0x06017200
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017200, 0x001b9cc0, 41188, 0x00017200, 240);
// 0x060172F0
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060172F0, 0x001b9cc0, 41188, 0x000172f0, 64);
// 0x06017330
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017330, 0x001b9cc0, 41188, 0x00017330, 240);
// 0x06017420
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017420, 0x001b9cc0, 41188, 0x00017420, 112);
// 0x06017490
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017490, 0x001b9cc0, 41188, 0x00017490, 256);
// 0x06017590
ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017590, 0x001b9cc0, 41188, 0x00017590, 240);
// 0x06017680 - 0x06017790
const Gfx treasure_chest_seg6_dl_06017680[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060147A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&treasure_chest_seg6_lights_06013F90.l, 1),
gsSPLight(&treasure_chest_seg6_lights_06013F90.a, 2),
gsSPVertex(treasure_chest_seg6_vertex_06017030, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_06017110, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(14, 11, 13, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_06017200, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_060172F0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x06017790 - 0x06017810
const Gfx treasure_chest_seg6_dl_06017790[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_06014FA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(treasure_chest_seg6_vertex_06017330, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_06017420, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 2, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x06017810 - 0x060178C0
const Gfx treasure_chest_seg6_dl_06017810[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060157A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(treasure_chest_seg6_vertex_06017490, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 5, 0x0),
gsSP2Triangles( 7, 8, 3, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(treasure_chest_seg6_vertex_06017590, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 5, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(13, 10, 12, 0x0, 13, 14, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x060178C0 - 0x06017958
const Gfx treasure_chest_seg6_dl_060178C0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(treasure_chest_seg6_dl_06017680),
gsSPDisplayList(treasure_chest_seg6_dl_06017790),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(treasure_chest_seg6_dl_06017810),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};