sm64coopdx/actors/clam_shell/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

140 lines
5.8 KiB
C

#include "pc/rom_assets.h"
// Clam Shell
// Unreferenced light group
UNUSED static const Lights1 clam_shell_lights_unused1 = gdSPDefLights1(
0x1b, 0x23, 0x30,
0x6d, 0x8f, 0xc3, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 clam_shell_lights_unused2 = gdSPDefLights1(
0x18, 0x28, 0x38,
0x60, 0xa2, 0xe2, 0x28, 0x28, 0x28
);
// 0x05000030
ROM_ASSET_LOAD_TEXTURE(clam_shell_seg5_texture_05000030, "actors/clam_shell/clam_shell.rgba16.inc.c", 0x0013b910, 41727, 0x00000030, 2048);
// 0x05000830
ROM_ASSET_LOAD_TEXTURE(clam_shell_seg5_texture_05000830, "actors/clam_shell/clam_shell_mouth.rgba16.inc.c", 0x0013b910, 41727, 0x00000830, 2048);
// 0x05001030
static const Lights1 clam_shell_seg5_lights_05001030 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001048
ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_05001048, 0x0013b910, 41727, 0x00001048, 176);
// 0x050010F8
ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_050010F8, 0x0013b910, 41727, 0x000010f8, 176);
// 0x050011A8 - 0x05001238
const Gfx clam_shell_seg5_dl_050011A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000030),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&clam_shell_seg5_lights_05001030.l, 1),
gsSPLight(&clam_shell_seg5_lights_05001030.a, 2),
gsSPVertex(clam_shell_seg5_vertex_05001048, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 4, 5, 3, 0x0, 4, 0, 6, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 3, 8, 0, 0x0),
gsSP2Triangles( 6, 0, 9, 0x0, 2, 10, 9, 0x0),
gsSP2Triangles( 9, 7, 6, 0x0, 9, 0, 2, 0x0),
gsSP1Triangle( 8, 1, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x05001238 - 0x050012B8
const Gfx clam_shell_seg5_dl_05001238[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000830),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(clam_shell_seg5_vertex_050010F8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 0, 3, 6, 0x0, 6, 1, 0, 0x0),
gsSP2Triangles( 2, 8, 9, 0x0, 9, 10, 3, 0x0),
gsSP2Triangles( 9, 3, 2, 0x0, 3, 10, 4, 0x0),
gsSP1Triangle( 2, 3, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x050012B8 - 0x05001320
const Gfx clam_shell_seg5_dl_050012B8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(clam_shell_seg5_dl_050011A8),
gsSPDisplayList(clam_shell_seg5_dl_05001238),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x05001320
static const Lights1 clam_shell_seg5_lights_05001320 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001338
ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_05001338, 0x0013b910, 41727, 0x00001338, 160);
// 0x050013D8
ROM_ASSET_LOAD_VTX(clam_shell_seg5_vertex_050013D8, 0x0013b910, 41727, 0x000013d8, 160);
// 0x05001478 - 0x050014F8
const Gfx clam_shell_seg5_dl_05001478[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000030),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&clam_shell_seg5_lights_05001320.l, 1),
gsSPLight(&clam_shell_seg5_lights_05001320.a, 2),
gsSPVertex(clam_shell_seg5_vertex_05001338, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),
gsSP2Triangles( 0, 7, 8, 0x0, 2, 7, 0, 0x0),
gsSP2Triangles( 8, 3, 0, 0x0, 0, 9, 1, 0x0),
gsSP1Triangle( 6, 9, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x050014F8 - 0x05001568
const Gfx clam_shell_seg5_dl_050014F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000830),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(clam_shell_seg5_vertex_050013D8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 6, 7, 2, 0x0, 2, 7, 4, 0x0),
gsSP2Triangles( 8, 9, 2, 0x0, 2, 9, 6, 0x0),
gsSP1Triangle( 5, 8, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x05001568 - 0x050015D0
const Gfx clam_shell_seg5_dl_05001568[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(clam_shell_seg5_dl_05001478),
gsSPDisplayList(clam_shell_seg5_dl_050014F8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};