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49bca1cc01
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com> Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com> Co-Authored-By: Gregory Heskett <gheskett@gmail.com> Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com> Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com> Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
25 lines
804 B
C
25 lines
804 B
C
#include <ultra64.h>
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#include "sm64.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "levels/menu/header.h"
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#include "levels/scripts.h"
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// #include "levels/intro/header.h"
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#include "make_const_nonconst.h"
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const LevelScript level_script_entry[] = {
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SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_main_scripts_entry),
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JUMP(level_script_entry),
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// old behavior (intro)
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// INIT_LEVEL(),
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// SLEEP(/*frames*/ 2),
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// BLACKOUT(/*active*/ FALSE),
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// SET_REG(/*value*/ 0),
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// EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_splash_screen),
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// JUMP(/*target*/ level_script_entry),
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};
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