mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
b3ed387711
- Added support for coop-specific actors - Added support for coop-specific geo functions - Added support for coop-specific model functions
313 lines
9.6 KiB
C++
313 lines
9.6 KiB
C++
#include "dynos.cpp.h"
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//
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// Pointers
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//
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static void *GetPointerFromData(GfxData *aGfxData, const String &aPtrName, u32 aPtrData) {
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// Lights
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for (auto& _Node : aGfxData->mLights) {
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if (_Node->mName == aPtrName) {
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if (aPtrData == 1) {
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return (void *) &_Node->mData->l[0];
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}
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if (aPtrData == 2) {
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return (void *) &_Node->mData->a;
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}
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sys_fatal("Unknown Light type: %u", aPtrData);
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}
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}
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// Textures
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for (auto& _Node : aGfxData->mTextures) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node;
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}
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}
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// Display lists
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for (auto &_Node : aGfxData->mDisplayLists) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Geo layouts
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for (auto &_Node : aGfxData->mGeoLayouts) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Vertices
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for (auto &_Node : aGfxData->mVertices) {
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if (_Node->mName == aPtrName) {
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return (void *) (_Node->mData + aPtrData);
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}
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}
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// Error
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sys_fatal("Pointer not found: %s", aPtrName.begin());
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return NULL;
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}
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static void *ReadPointer(FILE *aFile, GfxData *aGfxData, u32 aValue) {
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// FUNC
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if (aValue == FUNCTION_CODE) {
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s32 _GeoFunctionIndex = ReadBytes<s32>(aFile);
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return DynOS_Geo_GetFunctionPointerFromIndex(_GeoFunctionIndex);
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}
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// PNTR
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if (aValue == POINTER_CODE) {
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String _PtrName; _PtrName.Read(aFile);
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u32 _PtrData = ReadBytes<u32>(aFile);
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return GetPointerFromData(aGfxData, _PtrName, _PtrData);
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}
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// Not a pointer
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return NULL;
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}
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//
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// Read binary
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//
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static void LoadLightData(FILE *aFile, GfxData *aGfxData) {
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DataNode<Lights1> *_Node = New<DataNode<Lights1>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mData = New<Lights1>();
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*_Node->mData = ReadBytes<Lights1>(aFile);
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// Append
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aGfxData->mLights.Add(_Node);
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}
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static void LoadTextureData(FILE *aFile, GfxData *aGfxData) {
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DataNode<TexData> *_Node = New<DataNode<TexData>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mData = New<TexData>();
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_Node->mData->mUploaded = false;
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_Node->mData->mPngData.Read(aFile);
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if (!_Node->mData->mPngData.Empty()) {
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u8 *_RawData = stbi_load_from_memory(_Node->mData->mPngData.begin(), _Node->mData->mPngData.Count(), &_Node->mData->mRawWidth, &_Node->mData->mRawHeight, NULL, 4);
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_Node->mData->mRawFormat = G_IM_FMT_RGBA;
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_Node->mData->mRawSize = G_IM_SIZ_32b;
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_Node->mData->mRawData = Array<u8>(_RawData, _RawData + (_Node->mData->mRawWidth * _Node->mData->mRawHeight * 4));
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free(_RawData);
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} else { // Probably a palette
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_Node->mData->mRawData = Array<u8>();
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_Node->mData->mRawWidth = 0;
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_Node->mData->mRawHeight = 0;
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_Node->mData->mRawFormat = 0;
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_Node->mData->mRawSize = 0;
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}
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// Append
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aGfxData->mTextures.Add(_Node);
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}
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static void LoadVertexData(FILE *aFile, GfxData *aGfxData) {
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DataNode<Vtx> *_Node = New<DataNode<Vtx>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mSize = ReadBytes<u32>(aFile);
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_Node->mData = New<Vtx>(_Node->mSize);
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for (u32 i = 0; i != _Node->mSize; ++i) {
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_Node->mData[i].n.ob[0] = ReadBytes<s16>(aFile);
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_Node->mData[i].n.ob[1] = ReadBytes<s16>(aFile);
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_Node->mData[i].n.ob[2] = ReadBytes<s16>(aFile);
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_Node->mData[i].n.flag = ReadBytes<s16>(aFile);
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_Node->mData[i].n.tc[0] = ReadBytes<s16>(aFile);
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_Node->mData[i].n.tc[1] = ReadBytes<s16>(aFile);
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_Node->mData[i].n.n[0] = ReadBytes<s8> (aFile);
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_Node->mData[i].n.n[1] = ReadBytes<s8> (aFile);
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_Node->mData[i].n.n[2] = ReadBytes<s8> (aFile);
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_Node->mData[i].n.a = ReadBytes<u8>(aFile);
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}
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// Append
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aGfxData->mVertices.Add(_Node);
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}
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static void LoadDisplayListData(FILE *aFile, GfxData *aGfxData) {
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DataNode<Gfx> *_Node = New<DataNode<Gfx>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mSize = ReadBytes<u32>(aFile);
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_Node->mData = New<Gfx>(_Node->mSize);
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for (u32 i = 0; i != _Node->mSize; ++i) {
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u32 _WordsW0 = ReadBytes<u32>(aFile);
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u32 _WordsW1 = ReadBytes<u32>(aFile);
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void *_Ptr = ReadPointer(aFile, aGfxData, _WordsW1);
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if (_Ptr) {
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_Node->mData[i].words.w0 = (uintptr_t) _WordsW0;
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_Node->mData[i].words.w1 = (uintptr_t) _Ptr;
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} else {
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_Node->mData[i].words.w0 = (uintptr_t) _WordsW0;
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_Node->mData[i].words.w1 = (uintptr_t) _WordsW1;
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}
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}
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// Append
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aGfxData->mDisplayLists.Add(_Node);
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}
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static void LoadGeoLayoutData(FILE *aFile, GfxData *aGfxData) {
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DataNode<GeoLayout> *_Node = New<DataNode<GeoLayout>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mSize = ReadBytes<u32>(aFile);
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_Node->mData = New<GeoLayout>(_Node->mSize);
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for (u32 i = 0; i != _Node->mSize; ++i) {
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u32 _Value = ReadBytes<u32>(aFile);
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void *_Ptr = ReadPointer(aFile, aGfxData, _Value);
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if (_Ptr) {
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_Node->mData[i] = (uintptr_t) _Ptr;
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} else {
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_Node->mData[i] = (uintptr_t) _Value;
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}
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}
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// Append
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aGfxData->mGeoLayouts.Add(_Node);
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}
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// For retro-compatibility
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static void LoadGfxDynCmd(FILE *aFile, GfxData *aGfxData) {
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Gfx *_Data = NULL;
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String _DisplayListName; _DisplayListName.Read(aFile);
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for (auto& _DisplayList : aGfxData->mDisplayLists) {
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if (_DisplayList->mName == _DisplayListName) {
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_Data = _DisplayList->mData;
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break;
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}
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}
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if (!_Data) {
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sys_fatal("Display list not found: %s", _DisplayListName.begin());
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}
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ReadBytes<u32>(aFile);
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ReadBytes<u8>(aFile);
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}
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static void LoadAnimationData(FILE *aFile, GfxData *aGfxData) {
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DataNode<AnimData> *_Node = New<DataNode<AnimData>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mData = New<AnimData>();
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_Node->mData->mFlags = ReadBytes<s16>(aFile);
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_Node->mData->mUnk02 = ReadBytes<s16>(aFile);
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_Node->mData->mUnk04 = ReadBytes<s16>(aFile);
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_Node->mData->mUnk06 = ReadBytes<s16>(aFile);
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_Node->mData->mUnk08 = ReadBytes<s16>(aFile);
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_Node->mData->mUnk0A.second = ReadBytes<s16>(aFile);
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_Node->mData->mLength = ReadBytes<u32>(aFile);
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_Node->mData->mValues.second.Read(aFile);
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_Node->mData->mIndex.second.Read(aFile);
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// Append
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aGfxData->mAnimations.Add(_Node);
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}
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static void LoadAnimationTable(FILE *aFile, GfxData *aGfxData) {
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void *_AnimationPtr = NULL;
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// Data
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String _AnimationName; _AnimationName.Read(aFile);
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if (_AnimationName != "NULL") {
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for (auto &_AnimData : aGfxData->mAnimations) {
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if (_AnimData->mName == _AnimationName) {
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_AnimationPtr = (void *) _AnimData->mData;
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break;
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}
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}
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if (!_AnimationPtr) {
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sys_fatal("Animation not found: %s", _AnimationName.begin());
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}
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}
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// Append
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aGfxData->mAnimationTable.Add({ "", _AnimationPtr });
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}
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//
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// Load from binary
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//
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GfxData *DynOS_Gfx_LoadFromBinary(const SysPath &aPackFolder, const char *aActorName) {
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struct DynosGfxDataCache { SysPath mPackFolder; Array<Pair<const char *, GfxData *>> mGfxData; };
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static Array<DynosGfxDataCache *> sDynosGfxDataCache;
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// Look for pack in cache
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DynosGfxDataCache *_Pack = NULL;
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for (s32 i = 0; i != sDynosGfxDataCache.Count(); ++i) {
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if (sDynosGfxDataCache[i]->mPackFolder == aPackFolder) {
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_Pack = sDynosGfxDataCache[i];
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break;
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}
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}
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// Look for actor in pack
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if (_Pack) {
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for (s32 i = 0; i != _Pack->mGfxData.Count(); ++i) {
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if (_Pack->mGfxData[i].first == aActorName) { // Perfectly valid, aActorName comes from static RO data, so its address never changes during execution
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return _Pack->mGfxData[i].second;
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}
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}
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}
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// Load data from binary file
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GfxData *_GfxData = NULL;
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SysPath _Filename = fstring("%s/%s.bin", aPackFolder.begin(), aActorName);
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FILE *_File = fopen(_Filename.c_str(), "rb");
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if (_File) {
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_GfxData = New<GfxData>();
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for (bool _Done = false; !_Done;) {
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switch (ReadBytes<u8>(_File)) {
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case DATA_TYPE_LIGHT: LoadLightData (_File, _GfxData); break;
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case DATA_TYPE_TEXTURE: LoadTextureData (_File, _GfxData); break;
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case DATA_TYPE_VERTEX: LoadVertexData (_File, _GfxData); break;
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case DATA_TYPE_DISPLAY_LIST: LoadDisplayListData(_File, _GfxData); break;
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case DATA_TYPE_GEO_LAYOUT: LoadGeoLayoutData (_File, _GfxData); break;
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case DATA_TYPE_ANIMATION: LoadAnimationData (_File, _GfxData); break;
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case DATA_TYPE_ANIMATION_TABLE: LoadAnimationTable (_File, _GfxData); break;
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case DATA_TYPE_GFXDYNCMD: LoadGfxDynCmd (_File, _GfxData); break;
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default: _Done = true; break;
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}
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}
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fclose(_File);
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}
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// Add data to cache, even if not loaded
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if (_Pack) {
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_Pack->mGfxData.Add({ aActorName, _GfxData });
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} else {
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_Pack = New<DynosGfxDataCache>();
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_Pack->mPackFolder = aPackFolder;
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_Pack->mGfxData.Add({ aActorName, _GfxData });
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sDynosGfxDataCache.Add(_Pack);
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}
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return _GfxData;
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}
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