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37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
#include "src/game/envfx_snow.h"
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const GeoLayout bob_area_1_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_TRANSPARENT, 3200, 409, 785, bob_dl_DeathPlane_mesh_layer_5),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 3200, 409, 785, bob_dl_Level_Geometry_mesh_layer_1),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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const GeoLayout bob_area_1[] = {
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GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100.0000),
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GEO_OPEN_NODE(),
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GEO_BACKGROUND(BACKGROUND_HAUNTED, geo_skybox_main),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM_WITH_FUNC(45.0000, 100, 30000, geo_camera_fov),
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GEO_OPEN_NODE(),
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GEO_CAMERA(CAMERA_MODE_8_DIRECTIONS, -3200, -409, -785, -3200, -509, -785, geo_camera_main),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, bob_area_1_geo),
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GEO_RENDER_OBJ(),
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GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, bob_dl_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, bob_dl_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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