mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
75bb9b7912
* Refresh 13 Co-authored-by: n64 <n64>
161 lines
6.1 KiB
C
161 lines
6.1 KiB
C
#include <ultra64.h>
|
|
#include "sm64.h"
|
|
#include "behavior_data.h"
|
|
#include "model_ids.h"
|
|
#include "seq_ids.h"
|
|
#include "segment_symbols.h"
|
|
#include "level_commands.h"
|
|
|
|
#include "game/area.h"
|
|
#include "game/level_update.h"
|
|
#include "menu/level_select_menu.h"
|
|
|
|
#include "levels/scripts.h"
|
|
#include "levels/menu/header.h"
|
|
|
|
#include "actors/common1.h"
|
|
|
|
#include "make_const_nonconst.h"
|
|
#include "levels/intro/header.h"
|
|
|
|
const LevelScript level_intro_splash_screen[] = {
|
|
INIT_LEVEL(),
|
|
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
|
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
|
LOAD_MIO0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd),
|
|
|
|
// Load "Super Mario 64" logo
|
|
ALLOC_LEVEL_POOL(),
|
|
AREA(/*index*/ 1, intro_geo_0002D0),
|
|
END_AREA(),
|
|
FREE_LEVEL_POOL(),
|
|
|
|
// Start animation
|
|
LOAD_AREA(/*area*/ 1),
|
|
|
|
CALL(/*arg*/ 0, /*func*/ lvl_intro_update),
|
|
SLEEP(/*frames*/ 75),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00),
|
|
SLEEP(/*frames*/ 16),
|
|
CMD2A(/*unk2*/ 1),
|
|
CLEAR_LEVEL(),
|
|
SLEEP(/*frames*/ 2),
|
|
EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_mario_head_regular),
|
|
};
|
|
|
|
const LevelScript level_intro_mario_head_regular[] = {
|
|
INIT_LEVEL(),
|
|
BLACKOUT(/*active*/ TRUE),
|
|
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
|
LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
|
|
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
|
LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
|
|
|
|
ALLOC_LEVEL_POOL(),
|
|
AREA(/*index*/ 1, intro_geo_mario_head_regular),
|
|
END_AREA(),
|
|
FREE_LEVEL_POOL(),
|
|
|
|
SLEEP(/*frames*/ 2),
|
|
BLACKOUT(/*active*/ FALSE),
|
|
LOAD_AREA(/*area*/ 1),
|
|
SET_MENU_MUSIC(/*seq*/ 0x0002),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 20, /*color*/ 0x00, 0x00, 0x00),
|
|
SLEEP(/*frames*/ 20),
|
|
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_intro_update),
|
|
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, script_intro_L1),
|
|
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, script_intro_L2),
|
|
JUMP(script_intro_L4),
|
|
};
|
|
|
|
const LevelScript level_intro_mario_head_dizzy[] = {
|
|
INIT_LEVEL(),
|
|
BLACKOUT(/*active*/ TRUE),
|
|
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
|
LOAD_MARIO_HEAD(/*loadHeadID*/ DIZZY_FACE),
|
|
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
|
LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
|
|
ALLOC_LEVEL_POOL(),
|
|
|
|
AREA(/*index*/ 1, intro_geo_mario_head_dizzy),
|
|
END_AREA(),
|
|
|
|
FREE_LEVEL_POOL(),
|
|
SLEEP(/*frames*/ 2),
|
|
BLACKOUT(/*active*/ FALSE),
|
|
LOAD_AREA(/*area*/ 1),
|
|
SET_MENU_MUSIC(/*seq*/ 0x0082),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 20, /*color*/ 0x00, 0x00, 0x00),
|
|
SLEEP(/*frames*/ 20),
|
|
CALL_LOOP(/*arg*/ 2, /*func*/ lvl_intro_update),
|
|
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, script_intro_L1),
|
|
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, script_intro_L2),
|
|
JUMP(script_intro_L4),
|
|
};
|
|
|
|
const LevelScript level_intro_entry_4[] = {
|
|
INIT_LEVEL(),
|
|
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
|
LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
|
|
LOAD_MIO0(/*seg*/ 0x07, _debug_level_select_mio0SegmentRomStart, _debug_level_select_mio0SegmentRomEnd),
|
|
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
|
|
ALLOC_LEVEL_POOL(),
|
|
|
|
AREA(/*index*/ 1, intro_geo_000414),
|
|
END_AREA(),
|
|
|
|
FREE_LEVEL_POOL(),
|
|
LOAD_AREA(/*area*/ 1),
|
|
SET_MENU_MUSIC(/*seq*/ 0x0002),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
SLEEP(/*frames*/ 16),
|
|
CALL_LOOP(/*arg*/ 3, /*func*/ lvl_intro_update),
|
|
JUMP_IF(/*op*/ OP_EQ, /*arg*/ -1, script_intro_L5),
|
|
JUMP(script_intro_L3),
|
|
};
|
|
|
|
// These should be static, but C doesn't allow non-sized forward declarations of static arrays
|
|
|
|
const LevelScript script_intro_L1[] = {
|
|
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
SLEEP(/*frames*/ 16),
|
|
CLEAR_LEVEL(),
|
|
SLEEP(/*frames*/ 2),
|
|
SET_REG(/*value*/ 16),
|
|
EXIT_AND_EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_1),
|
|
};
|
|
|
|
const LevelScript script_intro_L2[] = {
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
SLEEP(/*frames*/ 16),
|
|
CLEAR_LEVEL(),
|
|
SLEEP(/*frames*/ 2),
|
|
EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_4),
|
|
};
|
|
|
|
const LevelScript script_intro_L3[] = {
|
|
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
SLEEP(/*frames*/ 16),
|
|
CLEAR_LEVEL(),
|
|
SLEEP(/*frames*/ 2),
|
|
EXIT_AND_EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
|
|
};
|
|
|
|
const LevelScript script_intro_L4[] = {
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
|
|
SLEEP(/*frames*/ 16),
|
|
CLEAR_LEVEL(),
|
|
SLEEP(/*frames*/ 2),
|
|
EXIT_AND_EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
|
|
};
|
|
|
|
const LevelScript script_intro_L5[] = {
|
|
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
|
|
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0x00, 0x00, 0x00),
|
|
SLEEP(/*frames*/ 16),
|
|
CLEAR_LEVEL(),
|
|
SLEEP(/*frames*/ 2),
|
|
EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_splash_screen),
|
|
};
|