sm64coopdx/levels/ttm/areas/1/19/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

110 lines
4.4 KiB
C

#include "pc/rom_assets.h"
// 0x07010AD8 - 0x07010AF0
static const Lights1 ttm_seg7_lights_07010AD8 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x07010AF0 - 0x07010B08
static const Lights1 ttm_seg7_lights_07010AF0 = gdSPDefLights1(
0x5d, 0x5d, 0x5d,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x07010B08 - 0x07010B20
static const Lights1 ttm_seg7_lights_07010B08 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07010B20 - 0x07010C10
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010B20, 0x004d1910, 104662, 0x00010b20, 240);
// 0x07010C10 - 0x07010C40
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010C10, 0x004d1910, 104662, 0x00010c10, 48);
// 0x07010C40 - 0x07010D30
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010C40, 0x004d1910, 104662, 0x00010c40, 240);
// 0x07010D30 - 0x07010D60
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010D30, 0x004d1910, 104662, 0x00010d30, 48);
// 0x07010D60 - 0x07010DA0
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010D60, 0x004d1910, 104662, 0x00010d60, 64);
// 0x07010DA0 - 0x07010E00
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010DA0, 0x004d1910, 104662, 0x00010da0, 96);
// 0x07010E00 - 0x07010F00
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010E00, 0x004d1910, 104662, 0x00010e00, 256);
// 0x07010F00 - 0x07010F90
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010F00, 0x004d1910, 104662, 0x00010f00, 144);
// 0x07010F90 - 0x07011078
static const Gfx ttm_seg7_dl_07010F90[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_07010AD8.l, 1),
gsSPLight(&ttm_seg7_lights_07010AD8.a, 2),
gsSPVertex(ttm_seg7_vertex_07010B20, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(ttm_seg7_vertex_07010C10, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&ttm_seg7_lights_07010AF0.l, 1),
gsSPLight(&ttm_seg7_lights_07010AF0.a, 2),
gsSPVertex(ttm_seg7_vertex_07010C40, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(ttm_seg7_vertex_07010D30, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&ttm_seg7_lights_07010B08.l, 1),
gsSPLight(&ttm_seg7_lights_07010B08.a, 2),
gsSPVertex(ttm_seg7_vertex_07010D60, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07011078 - 0x07011128
static const Gfx ttm_seg7_dl_07011078[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_07010AD8.l, 1),
gsSPLight(&ttm_seg7_lights_07010AD8.a, 2),
gsSPVertex(ttm_seg7_vertex_07010DA0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&ttm_seg7_lights_07010B08.l, 1),
gsSPLight(&ttm_seg7_lights_07010B08.a, 2),
gsSPVertex(ttm_seg7_vertex_07010E00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 6, 8, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ttm_seg7_vertex_07010F00, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x07011128 - 0x070111A0
const Gfx ttm_seg7_dl_07011128[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_07010F90),
gsSPDisplayList(ttm_seg7_dl_07011078),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};