sm64coopdx/levels/sl/unused_ice_shard/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

28 lines
855 B
C

#include "pc/rom_assets.h"
// 0x0700A910 - 0x0700A928
static const Lights1 sl_seg7_lights_0700A910 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700A928 - 0x0700A958
ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700A928, 0x00405fb0, 34952, 0x0000a928, 48);
// 0x0700A958 - 0x0700A980
static const Gfx sl_seg7_dl_0700A958[] = {
gsSPLight(&sl_seg7_lights_0700A910.l, 1),
gsSPLight(&sl_seg7_lights_0700A910.a, 2),
gsSPVertex(sl_seg7_vertex_0700A928, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0700A980 - 0x0700A9B0
const Gfx sl_seg7_dl_0700A980[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPDisplayList(sl_seg7_dl_0700A958),
gsDPPipeSync(),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};