mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
9 lines
480 B
C
9 lines
480 B
C
#include "pc/rom_assets.h"
|
|
// 0x07000000 - 0x07000800
|
|
ROM_ASSET_LOAD_TEXTURE(texture_quarter_flying_carpet, "levels/rr/quarter_flying_carpet.rgba16.inc.c", 0x00437870, 75979, 0x00000000, 2048);
|
|
|
|
// 0x07000800 - 0x07001800
|
|
ROM_ASSET_LOAD_TEXTURE(rr_seg7_texture_07000800, "levels/rr/1.rgba16.inc.c", 0x00437870, 75979, 0x00000800, 4096);
|
|
|
|
// 0x07001800 - 0x07002000
|
|
ROM_ASSET_LOAD_TEXTURE(rr_seg7_texture_07001800, "levels/rr/2.rgba16.inc.c", 0x00437870, 75979, 0x00001800, 2048);
|