sm64coopdx/levels/rr/areas/1/11/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

162 lines
7.1 KiB
C

#include "pc/rom_assets.h"
// 0x0700CAB8 - 0x0700CBA8
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700CAB8, 0x00437870, 75979, 0x0000cab8, 240);
// 0x0700CBA8 - 0x0700CCA8
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700CBA8, 0x00437870, 75979, 0x0000cba8, 256);
// 0x0700CCA8 - 0x0700CD88
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700CCA8, 0x00437870, 75979, 0x0000cca8, 224);
// 0x0700CD88 - 0x0700CE88
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700CD88, 0x00437870, 75979, 0x0000cd88, 256);
// 0x0700CE88 - 0x0700CF88
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700CE88, 0x00437870, 75979, 0x0000ce88, 256);
// 0x0700CF88 - 0x0700D078
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700CF88, 0x00437870, 75979, 0x0000cf88, 240);
// 0x0700D078 - 0x0700D178
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D078, 0x00437870, 75979, 0x0000d078, 256);
// 0x0700D178 - 0x0700D268
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D178, 0x00437870, 75979, 0x0000d178, 240);
// 0x0700D268 - 0x0700D358
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D268, 0x00437870, 75979, 0x0000d268, 240);
// 0x0700D358 - 0x0700D448
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D358, 0x00437870, 75979, 0x0000d358, 240);
// 0x0700D448 - 0x0700D488
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D448, 0x00437870, 75979, 0x0000d448, 64);
// 0x0700D488 - 0x0700D588
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D488, 0x00437870, 75979, 0x0000d488, 256);
// 0x0700D588 - 0x0700D688
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D588, 0x00437870, 75979, 0x0000d588, 256);
// 0x0700D688 - 0x0700D708
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D688, 0x00437870, 75979, 0x0000d688, 128);
// 0x0700D708 - 0x0700D768
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0700D708, 0x00437870, 75979, 0x0000d708, 96);
// 0x0700D768 - 0x0700DAD8
static const Gfx rr_seg7_dl_0700D768[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(rr_seg7_vertex_0700CAB8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 4, 5, 1, 0x0),
gsSP2Triangles( 0, 2, 6, 0x0, 0, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 9, 13, 0x0, 11, 10, 14, 0x0),
gsSPVertex(rr_seg7_vertex_0700CBA8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 14, 0x0),
gsSP2Triangles(11, 10, 13, 0x0, 15, 10, 12, 0x0),
gsSPVertex(rr_seg7_vertex_0700CCA8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 7, 9, 0x0, 8, 0, 9, 0x0),
gsSP2Triangles( 0, 2, 9, 0x0, 11, 12, 13, 0x0),
gsSPVertex(rr_seg7_vertex_0700CD88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 6, 0x0),
gsSP2Triangles( 8, 9, 6, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 11, 0x0, 13, 14, 11, 0x0),
gsSP2Triangles(13, 15, 14, 0x0, 9, 12, 11, 0x0),
gsSPVertex(rr_seg7_vertex_0700CE88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 3, 8, 2, 0x0, 4, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(rr_seg7_vertex_0700CF88, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 3, 12, 1, 0x0, 13, 14, 3, 0x0),
gsSP2Triangles(14, 12, 3, 0x0, 9, 8, 10, 0x0),
gsSPVertex(rr_seg7_vertex_0700D078, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(rr_seg7_vertex_0700D178, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 0, 2, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(rr_seg7_vertex_0700D268, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 6, 0x0, 8, 6, 10, 0x0),
gsSP2Triangles( 7, 11, 12, 0x0, 13, 8, 10, 0x0),
gsSP1Triangle(13, 10, 14, 0x0),
gsSPVertex(rr_seg7_vertex_0700D358, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 6, 8, 7, 0x0, 7, 9, 10, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 6, 11, 8, 0x0),
gsSP2Triangles(12, 10, 9, 0x0, 12, 9, 13, 0x0),
gsSP2Triangles( 9, 14, 13, 0x0, 6, 14, 11, 0x0),
gsSP1Triangle( 6, 13, 14, 0x0),
gsSPVertex(rr_seg7_vertex_0700D448, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700DAD8 - 0x0700DBA8
static const Gfx rr_seg7_dl_0700DAD8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(rr_seg7_vertex_0700D488, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(rr_seg7_vertex_0700D588, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 12, 10, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(rr_seg7_vertex_0700D688, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700DBA8 - 0x0700DBD8
static const Gfx rr_seg7_dl_0700DBA8[] = {
gsSPVertex(rr_seg7_vertex_0700D708, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 5, 0x0, 0, 5, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700DBD8 - 0x0700DC58
const Gfx rr_seg7_dl_0700DBD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(rr_seg7_dl_0700D768),
gsSPDisplayList(rr_seg7_dl_0700DAD8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(rr_seg7_dl_0700DBA8),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};