mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com> |
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.. | ||
areas/1 | ||
elevator | ||
moving_square_platform | ||
platform_on_track | ||
seesaw_platform | ||
sinking_cage_platform | ||
sinking_cage_pole | ||
sinking_platforms | ||
sliding_platform | ||
stretching_platform | ||
tilting_square_platform | ||
tumbling_platform_far | ||
tumbling_platform_near | ||
geo.c | ||
header.h | ||
level.yaml | ||
leveldata.c | ||
script.c | ||
texture.inc.c |