sm64coopdx/bin/sky.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

49 lines
2.1 KiB
C

#include "pc/rom_assets.h"
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ROM_ASSET_LOAD_TEXTURE(sky_09000000, "textures/sky/rr_textures.00000.rgba16.inc.c", 0x0033d710, 14883, 0x00000000, 2048);
// 0x09000800
ROM_ASSET_LOAD_TEXTURE(sky_09000800, "textures/sky/rr_textures.00800.rgba16.inc.c", 0x0033d710, 14883, 0x00000800, 2048);
// 0x09001000
ROM_ASSET_LOAD_TEXTURE(sky_09001000, "textures/sky/rr_textures.01000.rgba16.inc.c", 0x0033d710, 14883, 0x00001000, 2048);
// 0x09001800
ROM_ASSET_LOAD_TEXTURE(sky_09001800, "textures/sky/rr_textures.01800.rgba16.inc.c", 0x0033d710, 14883, 0x00001800, 2048);
// 0x09002000
ROM_ASSET_LOAD_TEXTURE(sky_09002000, "textures/sky/rr_textures.02000.rgba16.inc.c", 0x0033d710, 14883, 0x00002000, 4096);
// 0x09003000
ROM_ASSET_LOAD_TEXTURE(sky_09003000, "textures/sky/rr_textures.03000.rgba16.inc.c", 0x0033d710, 14883, 0x00003000, 2048);
// 0x09003800
ROM_ASSET_LOAD_TEXTURE(sky_09003800, "textures/sky/rr_textures.03800.rgba16.inc.c", 0x0033d710, 14883, 0x00003800, 4096);
// 0x09004800
ROM_ASSET_LOAD_TEXTURE(sky_09004800, "textures/sky/rr_textures.04800.rgba16.inc.c", 0x0033d710, 14883, 0x00004800, 2048);
// 0x09005000
ROM_ASSET_LOAD_TEXTURE(sky_09005000, "textures/sky/rr_textures.05000.rgba16.inc.c", 0x0033d710, 14883, 0x00005000, 2048);
// 0x09005800
ROM_ASSET_LOAD_TEXTURE(sky_09005800, "textures/sky/rr_textures.05800.rgba16.inc.c", 0x0033d710, 14883, 0x00005800, 2048);
// 0x09006000
ROM_ASSET_LOAD_TEXTURE(sky_09006000, "textures/sky/rr_textures.06000.rgba16.inc.c", 0x0033d710, 14883, 0x00006000, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_metal_hole, "textures/sky/metal_hole.rgba16.inc.c", 0x0033d710, 14883, 0x00006800, 2048);
// 0x09007000
ROM_ASSET_LOAD_TEXTURE(sky_09007000, "textures/sky/rr_textures.07000.rgba16.inc.c", 0x0033d710, 14883, 0x00007000, 2048);
// 0x09007800
ROM_ASSET_LOAD_TEXTURE(sky_09007800, "textures/sky/rr_textures.07800.rgba16.inc.c", 0x0033d710, 14883, 0x00007800, 2048);
// 0x09008000
ROM_ASSET_LOAD_TEXTURE(sky_09008000, "textures/sky/rr_textures.08000.rgba16.inc.c", 0x0033d710, 14883, 0x00008000, 2048);