sm64coopdx/actors/water_mine/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

122 lines
5.3 KiB
C

#include "pc/rom_assets.h"
// Water Mine (unused)
// 0x0600A4E0
static const Lights1 water_mine_seg6_lights_0600A4E0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600A4F8
ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600A4F8, "actors/water_mine/water_mine_left_side_unused.rgba16.inc.c", 0x00188440, 199722, 0x00057c10, 4096);
// 0x0600B4F8
ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600B4F8, "actors/water_mine/water_mine_right_side_unused.rgba16.inc.c", 0x00188440, 199722, 0x00058c10, 4096);
// 0x0600C4F8
ROM_ASSET_LOAD_TEXTURE(water_mine_seg6_texture_0600C4F8, "actors/water_mine/water_mine_spike_unused.rgba16.inc.c", 0x00188440, 199722, 0x00059c10, 2048);
// 0x0600CCF8
ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CCF8, 0x001b9cc0, 41188, 0x0000ccf8, 64);
// 0x0600CD38
ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CD38, 0x001b9cc0, 41188, 0x0000cd38, 64);
// 0x0600CD78
ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CD78, 0x00188440, 199722, 0x0005a490, 240);
// 0x0600CE68
ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CE68, 0x00188440, 199722, 0x0005a580, 240);
// 0x0600CF58
ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600CF58, 0x00188440, 199722, 0x0005a670, 240);
// 0x0600D048
ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600D048, 0x00188440, 199722, 0x0005a760, 240);
// 0x0600D138
ROM_ASSET_LOAD_VTX(water_mine_seg6_vertex_0600D138, 0x00188440, 199722, 0x0005a850, 192);
// 0x0600D1F8 - 0x0600D230
const Gfx water_mine_seg6_dl_0600D1F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600A4F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(water_mine_seg6_vertex_0600CCF8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0600D230 - 0x0600D268
const Gfx water_mine_seg6_dl_0600D230[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600B4F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(water_mine_seg6_vertex_0600CD38, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0600D268 - 0x0600D2E0
const Gfx water_mine_seg6_dl_0600D268[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(water_mine_seg6_dl_0600D1F8),
gsSPDisplayList(water_mine_seg6_dl_0600D230),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0600D2E0 - 0x0600D3F8
const Gfx water_mine_seg6_dl_0600D2E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600C4F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&water_mine_seg6_lights_0600A4E0.l, 1),
gsSPLight(&water_mine_seg6_lights_0600A4E0.a, 2),
gsSPVertex(water_mine_seg6_vertex_0600CD78, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(water_mine_seg6_vertex_0600CE68, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(water_mine_seg6_vertex_0600CF58, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(water_mine_seg6_vertex_0600D048, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(water_mine_seg6_vertex_0600D138, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0600D3F8 - 0x0600D458
const Gfx water_mine_seg6_dl_0600D3F8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(water_mine_seg6_dl_0600D2E0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};