sm64coopdx/actors/warp_pipe/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

143 lines
6 KiB
C

#include "pc/rom_assets.h"
// Warp Pipe
// 0x030079E8
static const Lights1 warp_pipe_seg3_lights_030079E8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x03007A00
ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007A00, 0x00201410, 96653, 0x00007a00, 240);
// 0x03007AF0
ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007AF0, 0x00201410, 96653, 0x00007af0, 240);
// 0x03007BE0
ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007BE0, 0x00201410, 96653, 0x00007be0, 240);
// 0x03007CD0
ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007CD0, 0x00201410, 96653, 0x00007cd0, 240);
// 0x03007DC0
ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007DC0, 0x00201410, 96653, 0x00007dc0, 128);
// 0x03007E40
ROM_ASSET_LOAD_TEXTURE(warp_pipe_seg3_texture_03007E40, "actors/warp_pipe/warp_pipe_side.rgba16.inc.c", 0x00201410, 96653, 0x00007e40, 4096);
// 0x03008E40 - 0x03008F98
const Gfx warp_pipe_seg3_dl_03008E40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03007E40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&warp_pipe_seg3_lights_030079E8.l, 1),
gsSPLight(&warp_pipe_seg3_lights_030079E8.a, 2),
gsSPVertex(warp_pipe_seg3_vertex_03007A00, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(warp_pipe_seg3_vertex_03007AF0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(warp_pipe_seg3_vertex_03007BE0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(warp_pipe_seg3_vertex_03007CD0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(warp_pipe_seg3_vertex_03007DC0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x03008F98 - 0x03008FF8
const Gfx warp_pipe_seg3_dl_03008F98[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(warp_pipe_seg3_dl_03008E40),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x03008FF8
static const Lights1 warp_pipe_seg3_lights_03008FF8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x03009010
static const Lights1 warp_pipe_seg3_lights_03009010 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x03009028
ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03009028, 0x00201410, 96653, 0x00009028, 256);
// 0x03009128
ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03009128, 0x00201410, 96653, 0x00009128, 64);
// 0x03009168
ROM_ASSET_LOAD_TEXTURE(warp_pipe_seg3_texture_03009168, "actors/warp_pipe/warp_pipe_top.rgba16.inc.c", 0x00201410, 96653, 0x00009168, 2048);
// 0x03009968 - 0x03009A20
const Gfx warp_pipe_seg3_dl_03009968[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03009168),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&warp_pipe_seg3_lights_03008FF8.l, 1),
gsSPLight(&warp_pipe_seg3_lights_03008FF8.a, 2),
gsSPVertex(warp_pipe_seg3_vertex_03009028, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 5, 0x0),
gsSP2Triangles( 8, 4, 6, 0x0, 8, 9, 4, 0x0),
gsSP2Triangles( 7, 5, 10, 0x0, 11, 7, 10, 0x0),
gsSP2Triangles(11, 10, 12, 0x0, 1, 11, 12, 0x0),
gsSP2Triangles( 1, 12, 2, 0x0, 13, 14, 9, 0x0),
gsSP2Triangles( 0, 2, 15, 0x0, 13, 0, 15, 0x0),
gsSP2Triangles(13, 15, 14, 0x0, 13, 9, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x03009A20 - 0x03009A50
const Gfx warp_pipe_seg3_dl_03009A20[] = {
gsSPLight(&warp_pipe_seg3_lights_03009010.l, 1),
gsSPLight(&warp_pipe_seg3_lights_03009010.a, 2),
gsSPVertex(warp_pipe_seg3_vertex_03009128, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x03009A50 - 0x03009AC8
const Gfx warp_pipe_seg3_dl_03009A50[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(warp_pipe_seg3_dl_03009968),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(warp_pipe_seg3_dl_03009A20),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};