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sm64coopdx/actors/warp_collision/collision.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime ()
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

8 lines
435 B
C

#include "pc/rom_assets.h"
// Warp Collision (seems strange to put these collision in another file. Only instance of this seperation thus far. Not sure what this is doing as a file.)
// 0x0301CE78 - 0x0301CECC
ROM_ASSET_LOAD_COLLISION(door_seg3_collision_0301CE78, 0x00201410, 96653, 0x0001ce78, 84);
// 0x0301CECC - 0x0301CEFC
ROM_ASSET_LOAD_COLLISION(lll_hexagonal_mesh_seg3_collision_0301CECC, 0x00201410, 96653, 0x0001cecc, 48);