sm64coopdx/actors/walk_smoke/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

93 lines
3.6 KiB
C

#include "pc/rom_assets.h"
// Walk Smoke
// 0x0401DE60
ROM_ASSET_LOAD_VTX(smoke_seg4_vertex_0401DE60, 0x00114750, 78432, 0x0001de60, 64);
// 0x0401DEA0
ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401DEA0, "actors/walk_smoke/walk_smoke_0.ia16.inc.c", 0x00114750, 78432, 0x0001dea0, 2048);
// 0x0401E6A0
ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401E6A0, "actors/walk_smoke/walk_smoke_1.ia16.inc.c", 0x00114750, 78432, 0x0001e6a0, 2048);
// 0x0401EEA0
ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401EEA0, "actors/walk_smoke/walk_smoke_2.ia16.inc.c", 0x00114750, 78432, 0x0001eea0, 2048);
// 0x0401F6A0
ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401F6A0, "actors/walk_smoke/walk_smoke_3.ia16.inc.c", 0x00114750, 78432, 0x0001f6a0, 2048);
// 0x0401FEA0
ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401FEA0, "actors/walk_smoke/walk_smoke_4.ia16.inc.c", 0x00114750, 78432, 0x0001fea0, 2048);
// 0x040206A0
ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_040206A0, "actors/walk_smoke/walk_smoke_5.ia16.inc.c", 0x00114750, 78432, 0x000206a0, 2048);
// 0x04020EA0
ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_04020EA0, "actors/walk_smoke/walk_smoke_6.ia16.inc.c", 0x00114750, 78432, 0x00020ea0, 2048);
// 0x040216A0 - 0x04021718
const Gfx smoke_seg4_dl_040216A0[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(smoke_seg4_vertex_0401DE60, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x04021718 - 0x04021730
const Gfx smoke_seg4_dl_04021718[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401DEA0),
gsSPBranchList(smoke_seg4_dl_040216A0),
};
// 0x04021730 - 0x04021748
const Gfx smoke_seg4_dl_04021730[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401E6A0),
gsSPBranchList(smoke_seg4_dl_040216A0),
};
// 0x04021748 - 0x04021760
const Gfx smoke_seg4_dl_04021748[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401EEA0),
gsSPBranchList(smoke_seg4_dl_040216A0),
};
// 0x04021760 - 0x04021778
const Gfx smoke_seg4_dl_04021760[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401F6A0),
gsSPBranchList(smoke_seg4_dl_040216A0),
};
// 0x04021778 - 0x04021790
const Gfx smoke_seg4_dl_04021778[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401FEA0),
gsSPBranchList(smoke_seg4_dl_040216A0),
};
// 0x04021790 - 0x040217A8
const Gfx smoke_seg4_dl_04021790[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_040206A0),
gsSPBranchList(smoke_seg4_dl_040216A0),
};
// 0x040217A8 - 0x040217C0
const Gfx smoke_seg4_dl_040217A8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_04020EA0),
gsSPBranchList(smoke_seg4_dl_040216A0),
};