sm64coopdx/actors/lakitu_enemy/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

346 lines
14 KiB
C

#include "pc/rom_assets.h"
// Lakitu Enemy
// Unreferenced light group
UNUSED static const Lights1 lakitu_enemy_lights_unused1 = gdSPDefLights1(
0x33, 0x1f, 0x0c,
0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28
);
// 0x0500ECB0
static const Lights1 lakitu_enemy_seg5_lights_0500ECB0 = gdSPDefLights1(
0x29, 0x13, 0x06,
0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 lakitu_enemy_lights_unused2 = gdSPDefLights1(
0x0d, 0x2c, 0x0b,
0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28
);
// Unreferenced texture
// 0x0500ECE0
ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_0500ECE0, "actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.inc.c", 0x00180bb0, 29674, 0x0000ece0, 2048);
// 0x0500F4E0
ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_0500F4E0, "actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.inc.c", 0x00180bb0, 29674, 0x0000f4e0, 4096);
// 0x050104E0
ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_050104E0, "actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.inc.c", 0x00180bb0, 29674, 0x000104e0, 4096);
// 0x050114E0
ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_050114E0, "actors/lakitu_enemy/lakitu_enemy_shell.rgba16.inc.c", 0x00180bb0, 29674, 0x000114e0, 2048);
// 0x05011CE0
ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_05011CE0, "actors/lakitu_enemy/lakitu_enemy_frown.rgba16.inc.c", 0x00180bb0, 29674, 0x00011ce0, 2048);
// 0x050124E0
static const Lights1 lakitu_enemy_seg5_lights_050124E0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050124F8
static const Lights1 lakitu_enemy_seg5_lights_050124F8 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x05012510
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012510, 0x00180bb0, 29674, 0x00012510, 256);
// 0x05012610
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012610, 0x00180bb0, 29674, 0x00012610, 160);
// 0x050126B0
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050126B0, 0x00180bb0, 29674, 0x000126b0, 176);
// 0x05012760 - 0x05012890
const Gfx lakitu_enemy_seg5_dl_05012760[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_050114E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_enemy_seg5_lights_050124E0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050124E0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_05012510, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 1, 0x0),
gsSP2Triangles( 6, 1, 7, 0x0, 5, 8, 9, 0x0),
gsSP2Triangles( 5, 9, 10, 0x0, 3, 5, 10, 0x0),
gsSP2Triangles( 6, 2, 1, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles( 8, 12, 11, 0x0, 8, 1, 12, 0x0),
gsSP2Triangles(12, 1, 0, 0x0, 13, 11, 12, 0x0),
gsSP2Triangles(13, 12, 0, 0x0, 14, 13, 0, 0x0),
gsSP2Triangles( 0, 2, 14, 0x0, 14, 15, 13, 0x0),
gsSPVertex(lakitu_enemy_seg5_vertex_05012610, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 4, 2, 5, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 1, 6, 5, 0x0),
gsSP2Triangles( 4, 5, 7, 0x0, 7, 5, 8, 0x0),
gsSP2Triangles( 8, 5, 6, 0x0, 8, 6, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x05012890 - 0x05012910
const Gfx lakitu_enemy_seg5_dl_05012890[] = {
gsSPLight(&lakitu_enemy_seg5_lights_050124F8.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050124F8.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050126B0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 4, 0, 2, 0x0),
gsSP2Triangles( 5, 3, 2, 0x0, 4, 6, 0, 0x0),
gsSP2Triangles( 7, 8, 1, 0x0, 9, 7, 0, 0x0),
gsSP2Triangles( 1, 0, 7, 0x0, 8, 10, 1, 0x0),
gsSP2Triangles( 1, 10, 5, 0x0, 0, 6, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x05012910 - 0x05012978
const Gfx lakitu_enemy_seg5_dl_05012910[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lakitu_enemy_seg5_dl_05012760),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(lakitu_enemy_seg5_dl_05012890),
gsSPEndDisplayList(),
};
// 0x05012978
static const Lights1 lakitu_enemy_seg5_lights_05012978 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05012990
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012990, 0x00180bb0, 29674, 0x00012990, 256);
// 0x05012A90
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012A90, 0x00180bb0, 29674, 0x00012a90, 240);
// 0x05012B80
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012B80, 0x00180bb0, 29674, 0x00012b80, 256);
// 0x05012C80
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012C80, 0x00180bb0, 29674, 0x00012c80, 240);
// 0x05012D70
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012D70, 0x00180bb0, 29674, 0x00012d70, 256);
// 0x05012E70
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012E70, 0x00180bb0, 29674, 0x00012e70, 128);
// 0x05012EF0 - 0x05013160
const Gfx lakitu_enemy_seg5_dl_05012EF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_05011CE0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_enemy_seg5_lights_05012978.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_05012978.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_05012990, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 3, 5, 1, 0x0, 1, 6, 7, 0x0),
gsSP2Triangles( 1, 5, 6, 0x0, 1, 0, 4, 0x0),
gsSP2Triangles( 1, 7, 2, 0x0, 8, 7, 6, 0x0),
gsSP2Triangles( 9, 7, 8, 0x0, 2, 7, 9, 0x0),
gsSP2Triangles(10, 0, 2, 0x0, 2, 11, 10, 0x0),
gsSP2Triangles( 2, 12, 11, 0x0, 2, 9, 12, 0x0),
gsSP2Triangles( 9, 13, 12, 0x0, 9, 8, 13, 0x0),
gsSP2Triangles(14, 5, 3, 0x0, 5, 15, 6, 0x0),
gsSP1Triangle( 5, 14, 15, 0x0),
gsSPVertex(lakitu_enemy_seg5_vertex_05012A90, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 6, 0, 3, 0x0),
gsSP2Triangles( 0, 5, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 6, 11, 0x0, 11, 6, 3, 0x0),
gsSP2Triangles( 2, 11, 3, 0x0, 12, 13, 14, 0x0),
gsSPVertex(lakitu_enemy_seg5_vertex_05012B80, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 4, 6, 2, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(10, 7, 9, 0x0, 7, 12, 8, 0x0),
gsSP2Triangles(13, 8, 12, 0x0, 9, 8, 14, 0x0),
gsSP1Triangle(15, 8, 13, 0x0),
gsSPVertex(lakitu_enemy_seg5_vertex_05012C80, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 2, 6, 4, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle(14, 10, 13, 0x0),
gsSPVertex(lakitu_enemy_seg5_vertex_05012D70, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 1, 0, 5, 0x0, 0, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
gsSP2Triangles( 3, 7, 10, 0x0, 9, 7, 6, 0x0),
gsSP2Triangles(11, 12, 10, 0x0, 10, 13, 11, 0x0),
gsSP2Triangles( 3, 10, 12, 0x0, 1, 14, 2, 0x0),
gsSP1Triangle(13, 9, 15, 0x0),
gsSPVertex(lakitu_enemy_seg5_vertex_05012E70, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x05013160 - 0x050131C0
const Gfx lakitu_enemy_seg5_dl_05013160[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lakitu_enemy_seg5_dl_05012EF0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x050131C0
static const Lights1 lakitu_enemy_seg5_lights_050131C0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050131D8
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050131D8, 0x00180bb0, 29674, 0x000131d8, 192);
// 0x05013298 - 0x050132D8
const Gfx lakitu_enemy_seg5_dl_05013298[] = {
gsSPLight(&lakitu_enemy_seg5_lights_050131C0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050131C0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050131D8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x050132D8 - 0x05013320
const Gfx lakitu_enemy_seg5_dl_050132D8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x05013320 - 0x05013350
const Gfx lakitu_enemy_seg5_dl_05013320[] = {
gsSPDisplayList(lakitu_enemy_seg5_dl_05013298),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x05013350 - 0x05013378
const Gfx lakitu_enemy_seg5_dl_05013350[] = {
gsSPDisplayList(lakitu_enemy_seg5_dl_050132D8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_0500F4E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(lakitu_enemy_seg5_dl_05013320),
};
// 0x05013378 - 0x050133A0
const Gfx lakitu_enemy_seg5_dl_05013378[] = {
gsSPDisplayList(lakitu_enemy_seg5_dl_050132D8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_050104E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(lakitu_enemy_seg5_dl_05013320),
};
// 0x050133A0
static const Lights1 lakitu_enemy_seg5_lights_050133A0 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x050133B8
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050133B8, 0x00180bb0, 29674, 0x000133b8, 240);
// 0x050134A8 - 0x05013598
const Gfx lakitu_enemy_seg5_dl_050134A8[] = {
gsSPLight(&lakitu_enemy_seg5_lights_050133A0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050133A0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050133B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 6, 1, 3, 0x0, 1, 7, 3, 0x0),
gsSP2Triangles( 8, 7, 0, 0x0, 7, 8, 4, 0x0),
gsSP2Triangles( 0, 7, 1, 0x0, 9, 4, 8, 0x0),
gsSP2Triangles( 4, 9, 5, 0x0, 10, 8, 11, 0x0),
gsSP2Triangles( 9, 8, 10, 0x0, 11, 8, 0, 0x0),
gsSP2Triangles( 0, 2, 11, 0x0, 2, 12, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 12, 5, 0x0),
gsSP2Triangles( 9, 10, 13, 0x0, 9, 13, 5, 0x0),
gsSP2Triangles(10, 12, 13, 0x0, 1, 14, 2, 0x0),
gsSP2Triangles( 2, 14, 12, 0x0, 6, 14, 1, 0x0),
gsSP2Triangles( 5, 14, 6, 0x0, 5, 12, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x05013598
static const Lights1 lakitu_enemy_seg5_lights_05013598 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x050135B0
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050135B0, 0x00180bb0, 29674, 0x000135b0, 240);
// 0x050136A0 - 0x05013790
const Gfx lakitu_enemy_seg5_dl_050136A0[] = {
gsSPLight(&lakitu_enemy_seg5_lights_05013598.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_05013598.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050135B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 6, 4, 8, 0x0, 3, 8, 4, 0x0),
gsSP2Triangles( 9, 7, 6, 0x0, 10, 7, 9, 0x0),
gsSP2Triangles( 5, 7, 10, 0x0, 3, 5, 11, 0x0),
gsSP2Triangles( 5, 10, 11, 0x0, 1, 6, 2, 0x0),
gsSP2Triangles( 2, 6, 8, 0x0, 9, 6, 1, 0x0),
gsSP2Triangles( 1, 12, 9, 0x0, 12, 10, 9, 0x0),
gsSP2Triangles( 1, 0, 12, 0x0, 11, 13, 3, 0x0),
gsSP2Triangles(14, 0, 2, 0x0, 14, 2, 8, 0x0),
gsSP2Triangles( 3, 14, 8, 0x0, 13, 0, 3, 0x0),
gsSP2Triangles( 3, 0, 14, 0x0, 0, 13, 12, 0x0),
gsSP2Triangles(10, 13, 11, 0x0, 12, 13, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x05013790
ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05013790, 0x00180bb0, 29674, 0x00013790, 208);
// 0x05013860 - 0x050138B0
const Gfx lakitu_enemy_seg5_dl_05013860[] = {
gsSPLight(&lakitu_enemy_seg5_lights_0500ECB0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_0500ECB0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_05013790, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 10, 11, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x050138B0 - 0x050138C0
const Gfx lakitu_enemy_seg5_dl_050138B0[] = {
gsSPNumLights(NUMLIGHTS_1),
gsSPEndDisplayList(),
};