sm64coopdx/actors/lakitu_cameraman/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

492 lines
19 KiB
C

#include "pc/rom_assets.h"
// Lakitu (Cameraman)
// 0x06000000
ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06000000, "actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.inc.c", 0x00180bb0, 29674, 0x0000ece0, 2048);
// 0x06000800
ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06000800, "actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.inc.c", 0x00180bb0, 29674, 0x0000f4e0, 4096);
// 0x06001800
ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06001800, "actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.inc.c", 0x00180bb0, 29674, 0x000104e0, 4096);
// 0x06002800
ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06002800, "actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.inc.c", 0x00180bb0, 29674, 0x000114e0, 2048);
// 0x06003000
ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06003000, "actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.inc.c", 0x00180bb0, 29674, 0x00011ce0, 2048);
// 0x06003800
ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06003800, "actors/lakitu_cameraman/lakitu_camera_lens.rgba16.inc.c", 0x001d8310, 51422, 0x00003800, 512);
// 0x06003A00
static const Lights1 lakitu_seg6_lights_06003A00 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06003A18
static const Lights1 lakitu_seg6_lights_06003A18 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x06003A30
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003A30, 0x00180bb0, 29674, 0x00012510, 256);
// 0x06003B30
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003B30, 0x00180bb0, 29674, 0x00012610, 160);
// 0x06003BD0
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003BD0, 0x00180bb0, 29674, 0x000126b0, 176);
// 0x06003C80 - 0x06003DB0
const Gfx lakitu_seg6_dl_06003C80[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06002800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_seg6_lights_06003A00.l, 1),
gsSPLight(&lakitu_seg6_lights_06003A00.a, 2),
gsSPVertex(lakitu_seg6_vertex_06003A30, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 1, 0x0),
gsSP2Triangles( 6, 1, 7, 0x0, 5, 8, 9, 0x0),
gsSP2Triangles( 5, 9, 10, 0x0, 3, 5, 10, 0x0),
gsSP2Triangles( 6, 2, 1, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles( 8, 12, 11, 0x0, 8, 1, 12, 0x0),
gsSP2Triangles(12, 1, 0, 0x0, 13, 11, 12, 0x0),
gsSP2Triangles(13, 12, 0, 0x0, 14, 13, 0, 0x0),
gsSP2Triangles( 0, 2, 14, 0x0, 14, 15, 13, 0x0),
gsSPVertex(lakitu_seg6_vertex_06003B30, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 4, 2, 5, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 1, 6, 5, 0x0),
gsSP2Triangles( 4, 5, 7, 0x0, 7, 5, 8, 0x0),
gsSP2Triangles( 8, 5, 6, 0x0, 8, 6, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x06003DB0 - 0x06003E30
const Gfx lakitu_seg6_dl_06003DB0[] = {
gsSPLight(&lakitu_seg6_lights_06003A18.l, 1),
gsSPLight(&lakitu_seg6_lights_06003A18.a, 2),
gsSPVertex(lakitu_seg6_vertex_06003BD0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 4, 0, 2, 0x0),
gsSP2Triangles( 5, 3, 2, 0x0, 4, 6, 0, 0x0),
gsSP2Triangles( 7, 8, 1, 0x0, 9, 7, 0, 0x0),
gsSP2Triangles( 1, 0, 7, 0x0, 8, 10, 1, 0x0),
gsSP2Triangles( 1, 10, 5, 0x0, 0, 6, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x06003E30 - 0x06003E98
const Gfx lakitu_seg6_dl_06003E30[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lakitu_seg6_dl_06003C80),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(lakitu_seg6_dl_06003DB0),
gsSPEndDisplayList(),
};
// 0x06003E98
static const Lights1 lakitu_seg6_lights_06003E98 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06003EB0
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003EB0, 0x00180bb0, 29674, 0x00012990, 256);
// 0x06003FB0
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003FB0, 0x00180bb0, 29674, 0x00012a90, 240);
// 0x060040A0
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060040A0, 0x00180bb0, 29674, 0x00012b80, 256);
// 0x060041A0
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060041A0, 0x00180bb0, 29674, 0x00012c80, 240);
// 0x06004290
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004290, 0x00180bb0, 29674, 0x00012d70, 256);
// 0x06004390
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004390, 0x00180bb0, 29674, 0x00012e70, 128);
// 0x06004410 - 0x06004680
const Gfx lakitu_seg6_dl_06004410[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_seg6_lights_06003E98.l, 1),
gsSPLight(&lakitu_seg6_lights_06003E98.a, 2),
gsSPVertex(lakitu_seg6_vertex_06003EB0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 3, 5, 1, 0x0, 1, 6, 7, 0x0),
gsSP2Triangles( 1, 5, 6, 0x0, 1, 0, 4, 0x0),
gsSP2Triangles( 1, 7, 2, 0x0, 8, 7, 6, 0x0),
gsSP2Triangles( 9, 7, 8, 0x0, 2, 7, 9, 0x0),
gsSP2Triangles(10, 0, 2, 0x0, 2, 11, 10, 0x0),
gsSP2Triangles( 2, 12, 11, 0x0, 2, 9, 12, 0x0),
gsSP2Triangles( 9, 13, 12, 0x0, 9, 8, 13, 0x0),
gsSP2Triangles(14, 5, 3, 0x0, 5, 15, 6, 0x0),
gsSP1Triangle( 5, 14, 15, 0x0),
gsSPVertex(lakitu_seg6_vertex_06003FB0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 6, 0, 3, 0x0),
gsSP2Triangles( 0, 5, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 6, 11, 0x0, 11, 6, 3, 0x0),
gsSP2Triangles( 2, 11, 3, 0x0, 12, 13, 14, 0x0),
gsSPVertex(lakitu_seg6_vertex_060040A0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 4, 6, 2, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(10, 7, 9, 0x0, 7, 12, 8, 0x0),
gsSP2Triangles(13, 8, 12, 0x0, 9, 8, 14, 0x0),
gsSP1Triangle(15, 8, 13, 0x0),
gsSPVertex(lakitu_seg6_vertex_060041A0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 2, 6, 4, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle(14, 10, 13, 0x0),
gsSPVertex(lakitu_seg6_vertex_06004290, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 1, 0, 5, 0x0, 0, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
gsSP2Triangles( 3, 7, 10, 0x0, 9, 7, 6, 0x0),
gsSP2Triangles(11, 12, 10, 0x0, 10, 13, 11, 0x0),
gsSP2Triangles( 3, 10, 12, 0x0, 1, 14, 2, 0x0),
gsSP1Triangle(13, 9, 15, 0x0),
gsSPVertex(lakitu_seg6_vertex_06004390, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x06004680 - 0x060046E0
const Gfx lakitu_seg6_dl_06004680[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lakitu_seg6_dl_06004410),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x060046E0
static const Lights1 lakitu_seg6_lights_060046E0 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x060046F8
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060046F8, 0x00180bb0, 29674, 0x000135b0, 240);
// 0x060047E8 - 0x060048D8
const Gfx lakitu_seg6_dl_060047E8[] = {
gsSPLight(&lakitu_seg6_lights_060046E0.l, 1),
gsSPLight(&lakitu_seg6_lights_060046E0.a, 2),
gsSPVertex(lakitu_seg6_vertex_060046F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 6, 4, 8, 0x0, 3, 8, 4, 0x0),
gsSP2Triangles( 9, 7, 6, 0x0, 10, 7, 9, 0x0),
gsSP2Triangles( 5, 7, 10, 0x0, 3, 5, 11, 0x0),
gsSP2Triangles( 5, 10, 11, 0x0, 1, 6, 2, 0x0),
gsSP2Triangles( 2, 6, 8, 0x0, 9, 6, 1, 0x0),
gsSP2Triangles( 1, 12, 9, 0x0, 12, 10, 9, 0x0),
gsSP2Triangles( 1, 0, 12, 0x0, 11, 13, 3, 0x0),
gsSP2Triangles(14, 0, 2, 0x0, 14, 2, 8, 0x0),
gsSP2Triangles( 3, 14, 8, 0x0, 13, 0, 3, 0x0),
gsSP2Triangles( 3, 0, 14, 0x0, 0, 13, 12, 0x0),
gsSP2Triangles(10, 13, 11, 0x0, 12, 13, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x060048D8
static const Lights1 lakitu_seg6_lights_060048D8 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x060048F0
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060048F0, 0x00180bb0, 29674, 0x000133b8, 240);
// 0x060049E0 - 0x06004AD0
const Gfx lakitu_seg6_dl_060049E0[] = {
gsSPLight(&lakitu_seg6_lights_060048D8.l, 1),
gsSPLight(&lakitu_seg6_lights_060048D8.a, 2),
gsSPVertex(lakitu_seg6_vertex_060048F0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 6, 1, 3, 0x0, 1, 7, 3, 0x0),
gsSP2Triangles( 8, 7, 0, 0x0, 7, 8, 4, 0x0),
gsSP2Triangles( 0, 7, 1, 0x0, 9, 4, 8, 0x0),
gsSP2Triangles( 4, 9, 5, 0x0, 10, 8, 11, 0x0),
gsSP2Triangles( 9, 8, 10, 0x0, 11, 8, 0, 0x0),
gsSP2Triangles( 0, 2, 11, 0x0, 2, 12, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 12, 5, 0x0),
gsSP2Triangles( 9, 10, 13, 0x0, 9, 13, 5, 0x0),
gsSP2Triangles(10, 12, 13, 0x0, 1, 14, 2, 0x0),
gsSP2Triangles( 2, 14, 12, 0x0, 6, 14, 1, 0x0),
gsSP2Triangles( 5, 14, 6, 0x0, 5, 12, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x06004AD0
static const Lights1 lakitu_seg6_lights_06004AD0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06004AE8
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004AE8, 0x00180bb0, 29674, 0x000131d8, 192);
// 0x06004BA8 - 0x06004BE8
const Gfx lakitu_seg6_dl_06004BA8[] = {
gsSPLight(&lakitu_seg6_lights_06004AD0.l, 1),
gsSPLight(&lakitu_seg6_lights_06004AD0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004AE8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x06004BE8 - 0x06004C30
const Gfx lakitu_seg6_dl_06004BE8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x06004C30 - 0x06004C60
const Gfx lakitu_seg6_dl_06004C30[] = {
gsSPDisplayList(lakitu_seg6_dl_06004BA8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x06004C60 - 0x06004C88
const Gfx lakitu_seg6_dl_06004C60[] = {
gsSPDisplayList(lakitu_seg6_dl_06004BE8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(lakitu_seg6_dl_06004C30),
};
// 0x06004C88 - 0x06004CB0
const Gfx lakitu_seg6_dl_06004C88[] = {
gsSPDisplayList(lakitu_seg6_dl_06004BE8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(lakitu_seg6_dl_06004C30),
};
// 0x06004CB0
static const Lights1 lakitu_seg6_lights_06004CB0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06004CC8
static const Lights1 lakitu_seg6_lights_06004CC8 = gdSPDefLights1(
0x0c, 0x0c, 0x0c,
0x19, 0x19, 0x19, 0x28, 0x28, 0x28
);
// 0x06004CE0
static const Lights1 lakitu_seg6_lights_06004CE0 = gdSPDefLights1(
0x19, 0x22, 0x20,
0x32, 0x44, 0x40, 0x28, 0x28, 0x28
);
// 0x06004CF8
static const Lights1 lakitu_seg6_lights_06004CF8 = gdSPDefLights1(
0x18, 0x18, 0x18,
0x30, 0x30, 0x30, 0x28, 0x28, 0x28
);
// 0x06004D10
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004D10, 0x001d8310, 51422, 0x00004d10, 64);
// 0x06004D50
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004D50, 0x001d8310, 51422, 0x00004d50, 240);
// 0x06004E40
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004E40, 0x001d8310, 51422, 0x00004e40, 240);
// 0x06004F30
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004F30, 0x001d8310, 51422, 0x00004f30, 96);
// 0x06004F90
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004F90, 0x001d8310, 51422, 0x00004f90, 224);
// 0x06005070
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005070, 0x001d8310, 51422, 0x00005070, 224);
// 0x06005150
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005150, 0x001d8310, 51422, 0x00005150, 128);
// 0x060051D0 - 0x06005218
const Gfx lakitu_seg6_dl_060051D0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_seg6_lights_06004CB0.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CB0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004D10, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x06005218 - 0x06005360
const Gfx lakitu_seg6_dl_06005218[] = {
gsSPLight(&lakitu_seg6_lights_06004CC8.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CC8.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004D50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(lakitu_seg6_vertex_06004E40, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(lakitu_seg6_vertex_06004F30, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&lakitu_seg6_lights_06004CE0.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CE0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004F90, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 0, 7, 1, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(lakitu_seg6_vertex_06005070, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPLight(&lakitu_seg6_lights_06004CF8.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CF8.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005150, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 1, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x06005360 - 0x060053D8
const Gfx lakitu_seg6_dl_06005360[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lakitu_seg6_dl_060051D0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(lakitu_seg6_dl_06005218),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused1 = gdSPDefLights1(
0x33, 0x1f, 0x0c,
0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28
);
// 0x060053F0
static const Lights1 lakitu_seg6_lights_060053F0 = gdSPDefLights1(
0x29, 0x13, 0x06,
0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused2 = gdSPDefLights1(
0x06, 0x06, 0x06,
0x19, 0x19, 0x19, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused3 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x06005438
static const Lights1 lakitu_seg6_lights_06005438 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused4 = gdSPDefLights1(
0x0d, 0x2c, 0x0b,
0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28
);
// 0x06005468
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005468, 0x00180bb0, 29674, 0x00013790, 208);
// 0x06005538
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005538, 0x001d8310, 51422, 0x00005538, 48);
// 0x06005568
ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005568, 0x001d8310, 51422, 0x00005568, 48);
// 0x06005598 - 0x060055E8
const Gfx lakitu_seg6_dl_06005598[] = {
gsSPLight(&lakitu_seg6_lights_060053F0.l, 1),
gsSPLight(&lakitu_seg6_lights_060053F0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005468, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 10, 11, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x060055E8 - 0x06005610
const Gfx lakitu_seg6_dl_060055E8[] = {
gsSPLight(&lakitu_seg6_lights_06005438.l, 1),
gsSPLight(&lakitu_seg6_lights_06005438.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005538, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x06005610 - 0x06005638
const Gfx lakitu_seg6_dl_06005610[] = {
gsSPLight(&lakitu_seg6_lights_06005438.l, 1),
gsSPLight(&lakitu_seg6_lights_06005438.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005568, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};