mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 13:05:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
21 lines
588 B
C
21 lines
588 B
C
#include "pc/rom_assets.h"
|
|
// 0x0600F404
|
|
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600F404, 0x001c4230, 80474, 0x0000f404, 1624);
|
|
|
|
// 0x0600FA5C
|
|
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600FA5C, 0x001c4230, 80474, 0x0000fa5c, 192);
|
|
|
|
// 0x0600FB1C
|
|
static const struct Animation koopa_seg6_anim_0600FB1C = {
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0x1A,
|
|
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600FA5C),
|
|
koopa_seg6_animvalue_0600F404,
|
|
koopa_seg6_animindex_0600FA5C,
|
|
0,
|
|
ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600F404),
|
|
ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600FA5C),
|
|
};
|