sm64coopdx/actors/cyan_fish/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

130 lines
5.5 KiB
C

#include "pc/rom_assets.h"
// Cyan Fish
// ???
UNUSED static const u64 cyan_fish_unused_1 = 0;
// 0x0600D468
ROM_ASSET_LOAD_TEXTURE(cyan_fish_seg6_texture_0600D468, "actors/cyan_fish/cyan_fish.rgba16.inc.c", 0x001b9cc0, 41188, 0x0000d468, 2048);
static const Lights1 cyan_fish_seg6_lights_0600DC68 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DC80
ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DC80, 0x001b9cc0, 41188, 0x0000dc80, 160);
// 0x0600DD20 - 0x0600DDD8
const Gfx cyan_fish_seg6_dl_0600DD20[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cyan_fish_seg6_lights_0600DC68.l, 1),
gsSPLight(&cyan_fish_seg6_lights_0600DC68.a, 2),
gsSPVertex(cyan_fish_seg6_vertex_0600DC80, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 4, 0, 3, 0x0),
gsSP2Triangles( 4, 5, 1, 0x0, 1, 6, 2, 0x0),
gsSP2Triangles( 1, 5, 7, 0x0, 1, 7, 6, 0x0),
gsSP2Triangles( 6, 3, 2, 0x0, 4, 3, 8, 0x0),
gsSP2Triangles( 7, 8, 3, 0x0, 6, 7, 3, 0x0),
gsSP2Triangles( 5, 9, 7, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles( 4, 8, 5, 0x0, 5, 8, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0600DDD8 - 0x0600DE38
const Gfx cyan_fish_seg6_dl_0600DDD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(cyan_fish_seg6_dl_0600DD20),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0600DE38
static const Lights1 cyan_fish_seg6_lights_0600DE38 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DE50
ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DE50, 0x001b9cc0, 41188, 0x0000de50, 64);
// 0x0600DE90 - 0x0600DED8
const Gfx cyan_fish_seg6_dl_0600DE90[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cyan_fish_seg6_lights_0600DE38.l, 1),
gsSPLight(&cyan_fish_seg6_lights_0600DE38.a, 2),
gsSPVertex(cyan_fish_seg6_vertex_0600DE50, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x0600DED8 - 0x0600DF48
const Gfx cyan_fish_seg6_dl_0600DED8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(cyan_fish_seg6_dl_0600DE90),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x0600DF48
static const Lights1 cyan_fish_seg6_lights_0600DF48 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DF60
ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DF60, 0x001b9cc0, 41188, 0x0000df60, 96);
// 0x0600DFC0 - 0x0600E038
const Gfx cyan_fish_seg6_dl_0600DFC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cyan_fish_seg6_lights_0600DF48.l, 1),
gsSPLight(&cyan_fish_seg6_lights_0600DF48.a, 2),
gsSPVertex(cyan_fish_seg6_vertex_0600DF60, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 3, 0, 5, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 0, 2, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0600E038 - 0x0600E098
const Gfx cyan_fish_seg6_dl_0600E038[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(cyan_fish_seg6_dl_0600DFC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};