mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
178 lines
6.9 KiB
C
178 lines
6.9 KiB
C
#include "pc/rom_assets.h"
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// Capswitch
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// 0x05001BB8
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static const Lights1 capswitch_seg5_lights_05001BB8 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05001BD0
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static const Lights1 capswitch_seg5_lights_05001BD0 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05001BE8
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static const Lights1 capswitch_seg5_lights_05001BE8 = gdSPDefLights1(
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0x3f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x05001C00
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static const Lights1 capswitch_seg5_lights_05001C00 = gdSPDefLights1(
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0x01, 0x2a, 0x09,
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0x07, 0xa9, 0x25, 0x28, 0x28, 0x28
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);
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// 0x05001C18
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static const Lights1 capswitch_seg5_lights_05001C18 = gdSPDefLights1(
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0x00, 0x00, 0x3f,
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0x00, 0x00, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05001C30
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static const Lights1 capswitch_seg5_lights_05001C30 = gdSPDefLights1(
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0x3f, 0x25, 0x02,
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0xff, 0x96, 0x08, 0x28, 0x28, 0x28
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);
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// 0x05001C48
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ROM_ASSET_LOAD_TEXTURE(capswitch_seg5_texture_05001C48, "actors/capswitch/cap_switch_head.ia16.inc.c", 0x00165a50, 4471, 0x00001c48, 4096);
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// 0x05002C48
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ROM_ASSET_LOAD_TEXTURE(capswitch_seg5_texture_05002C48, "actors/capswitch/cap_switch_base.rgba16.inc.c", 0x00165a50, 4471, 0x00002c48, 128);
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// 0x05002CC8
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ROM_ASSET_LOAD_VTX(capswitch_seg5_vertex_05002CC8, 0x00165a50, 4471, 0x00002cc8, 192);
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// 0x05002D88 - 0x05002E00
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const Gfx capswitch_seg5_dl_05002D88[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, capswitch_seg5_texture_05001C48),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&capswitch_seg5_lights_05001BB8.l, 1),
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gsSPLight(&capswitch_seg5_lights_05001BB8.a, 2),
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gsSPVertex(capswitch_seg5_vertex_05002CC8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 4, 3, 0, 0x0, 5, 4, 0, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 7, 6, 10, 0x0, 11, 9, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05002E00 - 0x05002E60
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const Gfx cap_switch_exclamation_seg5_dl_05002E00[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(capswitch_seg5_dl_05002D88),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x05002E60
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ROM_ASSET_LOAD_VTX(capswitch_seg5_vertex_05002E60, 0x00165a50, 4471, 0x00002e60, 256);
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// 0x05002F60
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ROM_ASSET_LOAD_VTX(capswitch_seg5_vertex_05002F60, 0x00165a50, 4471, 0x00002f60, 192);
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// 0x05003020 - 0x05003120
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const Gfx capswitch_seg5_dl_05003020[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, capswitch_seg5_texture_05002C48),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 4 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&capswitch_seg5_lights_05001BD0.l, 1),
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gsSPLight(&capswitch_seg5_lights_05001BD0.a, 2),
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gsSPVertex(capswitch_seg5_vertex_05002E60, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
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gsSP2Triangles( 7, 8, 6, 0x0, 6, 9, 10, 0x0),
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gsSP2Triangles( 6, 8, 9, 0x0, 5, 6, 10, 0x0),
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gsSP2Triangles(11, 5, 12, 0x0, 3, 5, 11, 0x0),
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gsSP2Triangles( 5, 10, 12, 0x0, 7, 0, 8, 0x0),
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gsSP2Triangles( 0, 2, 8, 0x0, 13, 14, 15, 0x0),
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gsSP1Triangle( 1, 13, 2, 0x0),
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gsSPVertex(capswitch_seg5_vertex_05002F60, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 4, 2, 6, 0x0),
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gsSP2Triangles( 3, 5, 7, 0x0, 8, 9, 10, 0x0),
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gsSP2Triangles( 1, 8, 2, 0x0, 1, 11, 8, 0x0),
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gsSP1Triangle( 2, 8, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05003120 - 0x05003180
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const Gfx cap_switch_base_seg5_dl_05003120[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 2, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(capswitch_seg5_dl_05003020),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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//0x05003180
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ROM_ASSET_LOAD_VTX(capswitch_seg5_vertex_05003180, 0x00165a50, 4471, 0x00003180, 256);
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// 0x05003280 - 0x05003350
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const Gfx capswitch_seg5_dl_05003280[] = {
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gsSPVertex(capswitch_seg5_vertex_05003180, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 1, 0, 3, 0x0, 2, 5, 0, 0x0),
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gsSP2Triangles( 0, 5, 6, 0x0, 7, 3, 0, 0x0),
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gsSP2Triangles( 6, 7, 0, 0x0, 8, 3, 7, 0x0),
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gsSP2Triangles( 4, 3, 8, 0x0, 9, 10, 5, 0x0),
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gsSP2Triangles(11, 6, 5, 0x0, 5, 10, 11, 0x0),
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gsSP2Triangles( 5, 2, 9, 0x0, 10, 9, 12, 0x0),
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gsSP2Triangles(12, 13, 10, 0x0, 10, 13, 11, 0x0),
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gsSP2Triangles( 6, 11, 14, 0x0, 14, 11, 13, 0x0),
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gsSP2Triangles( 6, 14, 7, 0x0, 15, 8, 13, 0x0),
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gsSP2Triangles(13, 8, 14, 0x0, 13, 12, 15, 0x0),
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gsSP2Triangles( 8, 15, 4, 0x0, 7, 14, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05003350 - 0x05003370
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const Gfx capswitch_seg5_dl_05003350[] = {
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gsSPLight(&capswitch_seg5_lights_05001BE8.l, 1),
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gsSPLight(&capswitch_seg5_lights_05001BE8.a, 2),
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gsSPDisplayList(capswitch_seg5_dl_05003280),
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gsSPEndDisplayList(),
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};
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// 0x05003370 - 0x05003390
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const Gfx capswitch_seg5_dl_05003370[] = {
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gsSPLight(&capswitch_seg5_lights_05001C00.l, 1),
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gsSPLight(&capswitch_seg5_lights_05001C00.a, 2),
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gsSPDisplayList(capswitch_seg5_dl_05003280),
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gsSPEndDisplayList(),
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};
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// 0x05003390 - 0x050033B0
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const Gfx capswitch_seg5_dl_05003390[] = {
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gsSPLight(&capswitch_seg5_lights_05001C18.l, 1),
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gsSPLight(&capswitch_seg5_lights_05001C18.a, 2),
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gsSPDisplayList(capswitch_seg5_dl_05003280),
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gsSPEndDisplayList(),
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};
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// 0x050033B0 - 0x050033D0
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const Gfx capswitch_seg5_dl_050033B0[] = {
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gsSPLight(&capswitch_seg5_lights_05001C30.l, 1),
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gsSPLight(&capswitch_seg5_lights_05001C30.a, 2),
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gsSPDisplayList(capswitch_seg5_dl_05003280),
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gsSPEndDisplayList(),
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};
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