mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 04:55:11 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
90 lines
4.1 KiB
C
90 lines
4.1 KiB
C
#include "pc/rom_assets.h"
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// Blue Fish
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// 0x0301B5C8
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static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0301B5E0
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ROM_ASSET_LOAD_TEXTURE(blue_fish_seg3_texture_0301B5E0, "actors/blue_fish/blue_fish.rgba16.inc.c", 0x00201410, 96653, 0x0001b5e0, 2048);
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// 0x0301BDE0
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ROM_ASSET_LOAD_VTX(blue_fish_seg3_vertex_0301BDE0, 0x00201410, 96653, 0x0001bde0, 224);
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// 0x0301BEC0 - 0x0301BFB8
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const Gfx blue_fish_seg3_dl_0301BEC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
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gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
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gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
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gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0),
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gsSP2Triangles( 0, 6, 4, 0x0, 5, 1, 0, 0x0),
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gsSP2Triangles( 4, 6, 7, 0x0, 6, 2, 7, 0x0),
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gsSP2Triangles( 7, 8, 4, 0x0, 9, 4, 8, 0x0),
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gsSP2Triangles( 9, 3, 4, 0x0, 2, 10, 7, 0x0),
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gsSP2Triangles( 1, 11, 2, 0x0, 11, 10, 2, 0x0),
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gsSP2Triangles( 1, 5, 12, 0x0, 12, 5, 3, 0x0),
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gsSP2Triangles( 9, 11, 12, 0x0, 3, 9, 12, 0x0),
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gsSP2Triangles(12, 11, 1, 0x0, 8, 7, 10, 0x0),
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gsSP2Triangles(13, 9, 8, 0x0, 9, 13, 11, 0x0),
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gsSP2Triangles(11, 13, 10, 0x0, 10, 13, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0301BFB8 - 0x0301C018
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const Gfx blue_fish_seg3_dl_0301BFB8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(blue_fish_seg3_dl_0301BEC0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x0301C018
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ROM_ASSET_LOAD_VTX(blue_fish_seg3_vertex_0301C018, 0x00201410, 96653, 0x0001c018, 144);
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// 0x0301C0A8 - 0x0301C150
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const Gfx blue_fish_seg3_dl_0301C0A8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
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gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
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gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
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gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 2, 6, 3, 0x0),
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gsSP2Triangles( 4, 7, 2, 0x0, 2, 7, 0, 0x0),
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gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 5, 0x0),
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gsSP2Triangles( 3, 5, 4, 0x0, 4, 1, 7, 0x0),
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gsSP2Triangles( 6, 5, 8, 0x0, 1, 0, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0301C150 - 0x0301C1B0
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const Gfx blue_fish_seg3_dl_0301C150[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(blue_fish_seg3_dl_0301C0A8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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