sm64coopdx/actors/blargg/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

214 lines
8.5 KiB
C

#include "pc/rom_assets.h"
// Blargg (Unused)
// Unreferenced light group
UNUSED static const Lights1 blargg_lights_unused = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004740
static const Lights1 blargg_seg5_lights_05004740 = gdSPDefLights1(
0x3f, 0x0d, 0x05,
0xff, 0x36, 0x16, 0x28, 0x28, 0x28
);
// 0x05004758
static const Lights1 blargg_seg5_lights_05004758 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05004770
static const Lights1 blargg_seg5_lights_05004770 = gdSPDefLights1(
0x3f, 0x0a, 0x06,
0xff, 0x2a, 0x1a, 0x28, 0x28, 0x28
);
// 0x05004788
static const Lights1 blargg_seg5_lights_05004788 = gdSPDefLights1(
0x3f, 0x0b, 0x07,
0xff, 0x2e, 0x1f, 0x28, 0x28, 0x28
);
// 0x050047A0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050047A0, 0x00132c60, 7692, 0x000047a0, 256);
// 0x050048A0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050048A0, 0x00132c60, 7692, 0x000048a0, 256);
// 0x050049A0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050049A0, 0x00132c60, 7692, 0x000049a0, 128);
// 0x05004A20
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05004A20, 0x00132c60, 7692, 0x00004a20, 256);
// 0x05004B20
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05004B20, 0x00132c60, 7692, 0x00004b20, 192);
// 0x05004BE0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05004BE0, 0x00132c60, 7692, 0x00004be0, 256);
// 0x05004CE0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05004CE0, 0x00132c60, 7692, 0x00004ce0, 256);
// 0x05004DE0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05004DE0, 0x00132c60, 7692, 0x00004de0, 128);
// 0x05004E60
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05004E60, 0x00132c60, 7692, 0x00004e60, 256);
// 0x05004F60
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05004F60, 0x00132c60, 7692, 0x00004f60, 240);
// 0x05005050
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05005050, 0x00132c60, 7692, 0x00005050, 256);
// 0x05005150
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05005150, 0x00132c60, 7692, 0x00005150, 256);
// 0x05005250
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05005250, 0x00132c60, 7692, 0x00005250, 240);
// 0x05005340
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_05005340, 0x00132c60, 7692, 0x00005340, 160);
// 0x050053E0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050053E0, 0x00132c60, 7692, 0x000053e0, 256);
// 0x050054E0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050054E0, 0x00132c60, 7692, 0x000054e0, 256);
// 0x050055E0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050055E0, 0x00132c60, 7692, 0x000055e0, 256);
// 0x050056E0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050056E0, 0x00132c60, 7692, 0x000056e0, 256);
// 0x050057E0
ROM_ASSET_LOAD_VTX(blargg_seg5_vertex_050057E0, 0x00132c60, 7692, 0x000057e0, 240);
// 0x050058D0 - 0x05005A60
const Gfx blargg_seg5_dl_050058D0[] = {
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
gsSPVertex(blargg_seg5_vertex_050047A0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_050048A0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_050049A0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPLight(&blargg_seg5_lights_05004740.l, 1),
gsSPLight(&blargg_seg5_lights_05004740.a, 2),
gsSPVertex(blargg_seg5_vertex_05004A20, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 8, 11, 12, 0x0, 8, 12, 13, 0x0),
gsSP2Triangles( 5, 4, 14, 0x0, 5, 14, 15, 0x0),
gsSP1Triangle( 1, 14, 2, 0x0),
gsSPVertex(blargg_seg5_vertex_05004B20, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 1, 8, 2, 0x0, 4, 9, 10, 0x0),
gsSP2Triangles( 4, 10, 1, 0x0, 4, 7, 11, 0x0),
gsSP1Triangle( 1, 10, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x05005A60 - 0x05005D00
const Gfx blargg_seg5_dl_05005A60[] = {
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
gsSPVertex(blargg_seg5_vertex_05004BE0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_05004CE0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_05004DE0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPLight(&blargg_seg5_lights_05004770.l, 1),
gsSPLight(&blargg_seg5_lights_05004770.a, 2),
gsSPVertex(blargg_seg5_vertex_05004E60, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles( 9, 12, 13, 0x0, 9, 13, 14, 0x0),
gsSP1Triangle( 9, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_05004F60, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 2, 9, 0, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(blargg_seg5_vertex_05005050, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 3, 5, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(14, 15, 13, 0x0, 14, 13, 12, 0x0),
gsSPVertex(blargg_seg5_vertex_05005150, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(11, 3, 9, 0x0, 1, 8, 2, 0x0),
gsSP2Triangles(12, 0, 2, 0x0, 13, 14, 11, 0x0),
gsSP2Triangles( 5, 7, 15, 0x0, 5, 8, 7, 0x0),
gsSPVertex(blargg_seg5_vertex_05005250, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 5, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 3, 11, 10, 0x0),
gsSP2Triangles( 7, 5, 4, 0x0, 9, 8, 7, 0x0),
gsSP2Triangles(11, 8, 9, 0x0, 12, 13, 14, 0x0),
gsSPVertex(blargg_seg5_vertex_05005340, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 6, 7, 5, 0x0),
gsSP2Triangles( 8, 6, 5, 0x0, 9, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x05005D00 - 0x05005EB8
const Gfx blargg_seg5_dl_05005D00[] = {
gsSPLight(&blargg_seg5_lights_05004788.l, 1),
gsSPLight(&blargg_seg5_lights_05004788.a, 2),
gsSPVertex(blargg_seg5_vertex_050053E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_050054E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_050055E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(blargg_seg5_vertex_050056E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 4, 7, 0x0, 12, 7, 13, 0x0),
gsSP2Triangles( 0, 6, 14, 0x0, 0, 14, 1, 0x0),
gsSP2Triangles( 3, 15, 13, 0x0, 10, 15, 2, 0x0),
gsSPVertex(blargg_seg5_vertex_050057E0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 1, 0, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 5, 12, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 8, 10, 6, 0x0),
gsSP2Triangles( 8, 6, 11, 0x0, 14, 4, 7, 0x0),
gsSP1Triangle(14, 7, 0, 0x0),
gsSPEndDisplayList(),
};