sm64coopdx/actors/bird/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

128 lines
4.6 KiB
C

#include "pc/rom_assets.h"
// Birds
// 0x05000000
static const Lights1 birds_seg5_lights_05000000 = gdSPDefLights1(
0x07, 0x24, 0x2c,
0x1d, 0x91, 0xb0, 0x28, 0x28, 0x28
);
// 0x05000018
static const Lights1 birds_seg5_lights_05000018 = gdSPDefLights1(
0x33, 0x27, 0x0d,
0xce, 0x9d, 0x34, 0x28, 0x28, 0x28
);
// 0x05000030
static const Lights1 birds_seg5_lights_05000030 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05000048
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_05000048, 0x0016d870, 76997, 0x00000048, 144);
// 0x050000D8
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_050000D8, 0x0016d870, 76997, 0x000000d8, 48);
// 0x05000108
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_05000108, 0x0016d870, 76997, 0x00000108, 48);
// 0x05000138
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_05000138, 0x0016d870, 76997, 0x00000138, 48);
// 0x05000168
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_05000168, 0x0016d870, 76997, 0x00000168, 144);
// 0x050001F8
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_050001F8, 0x0016d870, 76997, 0x000001f8, 256);
// 0x050002F8
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_050002F8, 0x0016d870, 76997, 0x000002f8, 256);
// 0x050003F8
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_050003F8, 0x0016d870, 76997, 0x000003f8, 48);
// 0x05000428
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_05000428, 0x0016d870, 76997, 0x00000428, 160);
// 0x050004C8
ROM_ASSET_LOAD_VTX(birds_seg5_vertex_050004C8, 0x0016d870, 76997, 0x000004c8, 96);
// 0x05000528 - 0x05000598
const Gfx birds_seg5_dl_05000528[] = {
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000048, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 3, 2, 0x0, 5, 3, 6, 0x0),
gsSP2Triangles( 4, 7, 8, 0x0, 4, 8, 6, 0x0),
gsSP2Triangles( 6, 8, 5, 0x0, 6, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 7, 0x0, 2, 7, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05000598 - 0x05000600
const Gfx birds_seg5_dl_05000598[] = {
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_050000D8, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000108, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000138, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x05000600 - 0x05000670
const Gfx birds_seg5_dl_05000600[] = {
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000168, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 3, 6, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 5, 8, 4, 0x0),
gsSP2Triangles( 6, 7, 5, 0x0, 4, 3, 5, 0x0),
gsSP2Triangles( 4, 8, 1, 0x0, 4, 1, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x05000670 - 0x050007E0
const Gfx birds_seg5_dl_05000670[] = {
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_050001F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 1, 9, 10, 0x0),
gsSP2Triangles( 1, 0, 11, 0x0, 12, 3, 13, 0x0),
gsSP2Triangles( 8, 5, 4, 0x0, 5, 14, 10, 0x0),
gsSP2Triangles(13, 15, 12, 0x0, 11, 15, 1, 0x0),
gsSPVertex(birds_seg5_vertex_050002F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 8, 5, 9, 0x0, 10, 7, 11, 0x0),
gsSP2Triangles(11, 12, 10, 0x0, 11, 13, 2, 0x0),
gsSP2Triangles( 2, 14, 11, 0x0, 11, 7, 3, 0x0),
gsSP1Triangle( 7, 6, 15, 0x0),
gsSPVertex(birds_seg5_vertex_050003F8, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&birds_seg5_lights_05000030.l, 1),
gsSPLight(&birds_seg5_lights_05000030.a, 2),
gsSPVertex(birds_seg5_vertex_05000428, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 7, 0x0, 7, 8, 6, 0x0),
gsSP2Triangles( 9, 7, 2, 0x0, 2, 7, 0, 0x0),
gsSP2Triangles( 2, 3, 9, 0x0, 7, 9, 8, 0x0),
gsSP1Triangle( 5, 4, 1, 0x0),
gsSPLight(&birds_seg5_lights_05000018.l, 1),
gsSPLight(&birds_seg5_lights_05000018.a, 2),
gsSPVertex(birds_seg5_vertex_050004C8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP1Triangle( 1, 3, 5, 0x0),
gsSPEndDisplayList(),
};