#include "pc/rom_assets.h" // 0x0700B590 - 0x0700B5A8 static const Lights1 ttm_seg7_lights_0700B590 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700B5A8 - 0x0700B608 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700B5A8, 0x004d1910, 104662, 0x0000b5a8, 96); // 0x0700B608 - 0x0700B670 static const Gfx ttm_seg7_dl_0700B608[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700B590.l, 1), gsSPLight(&ttm_seg7_lights_0700B590.a, 2), gsSPVertex(ttm_seg7_vertex_0700B5A8, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 2, 1, 3, 0x0, 0, 5, 1, 0x0), gsSP2Triangles( 4, 3, 5, 0x0, 4, 5, 0, 0x0), gsSPEndDisplayList(), }; // 0x0700B670 - 0x0700B6D0 const Gfx ttm_seg7_dl_0700B670[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700B608), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };