#include "pc/rom_assets.h" // 0x050104A0 ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050104A0, 0x0013b910, 41727, 0x000104a0, 1524); // 0x05010A94 ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_05010A94, 0x0013b910, 41727, 0x00010a94, 192); // 0x05010B54 static const struct Animation unagi_seg5_anim_05010B54 = { 0, 0, 0, 0, 0x36, ANIMINDEX_NUMPARTS(unagi_seg5_animindex_05010A94), unagi_seg5_animvalue_050104A0, unagi_seg5_animindex_05010A94, 0, ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050104A0), ANIM_FIELD_LENGTH(unagi_seg5_animindex_05010A94), };