#include "pc/rom_assets.h" // 0x06009A08 ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06009A08, 0x001d8310, 51422, 0x00009af8, 1484); // 0x06009FD4 ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_06009FD4, 0x001d8310, 51422, 0x000099e4, 252); // 0x0600A0D0 static const struct Animation toad_seg6_anim_0600A0D0 = { 0, 0, 0, 0, 0x3B, ANIMINDEX_NUMPARTS(toad_seg6_animindex_06009FD4), toad_seg6_animvalue_06009A08, toad_seg6_animindex_06009FD4, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_06009A08), ANIM_FIELD_LENGTH(toad_seg6_animindex_06009FD4), };