#include "pc/rom_assets.h" // 0x08023814 ROM_ASSET_LOAD_ANIM(bobomb_seg8_animvalue_08023814, 0x001f2200, 59076, 0x00023814, 152); // 0x080238AC ROM_ASSET_LOAD_ANIM(bobomb_seg8_animindex_080238AC, 0x001f2200, 59076, 0x000238ac, 168); // 0x08023954 static const struct Animation bobomb_seg8_anim_08023954 = { 0, 0, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(bobomb_seg8_animindex_080238AC), bobomb_seg8_animvalue_08023814, bobomb_seg8_animindex_080238AC, 0, ANIM_FIELD_LENGTH(bobomb_seg8_animvalue_08023814), ANIM_FIELD_LENGTH(bobomb_seg8_animindex_080238AC), };