#include "pc/rom_assets.h" // 0x0700A8D0 - 0x0700A9C0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700A8D0, 0x0044abc0, 39442, 0x0000a8d0, 240); // 0x0700A9C0 - 0x0700AAB0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700A9C0, 0x0044abc0, 39442, 0x0000a9c0, 240); // 0x0700AAB0 - 0x0700ABA0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AAB0, 0x0044abc0, 39442, 0x0000aab0, 240); // 0x0700ABA0 - 0x0700AC90 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700ABA0, 0x0044abc0, 39442, 0x0000aba0, 240); // 0x0700AC90 - 0x0700AD80 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AC90, 0x0044abc0, 39442, 0x0000ac90, 240); // 0x0700AD80 - 0x0700AE70 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AD80, 0x0044abc0, 39442, 0x0000ad80, 240); // 0x0700AE70 - 0x0700AF60 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AE70, 0x0044abc0, 39442, 0x0000ae70, 240); // 0x0700AF60 - 0x0700AFD0 ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700AF60, 0x0044abc0, 39442, 0x0000af60, 112); // 0x0700AFD0 - 0x0700B1D0 static const Gfx castle_grounds_seg7_dl_0700AFD0[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, outside_0900BC00), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(castle_grounds_seg7_vertex_0700A8D0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700A9C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700AAB0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700ABA0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700AC90, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700AD80, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700AE70, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(castle_grounds_seg7_vertex_0700AF60, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 6, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700B1D0 - 0x0700B240 const Gfx castle_grounds_seg7_dl_0700B1D0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(castle_grounds_seg7_dl_0700AFD0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };