#include "pc/rom_assets.h" // Cyan Fish // ??? UNUSED static const u64 cyan_fish_unused_1 = 0; // 0x0600D468 ROM_ASSET_LOAD_TEXTURE(cyan_fish_seg6_texture_0600D468, "actors/cyan_fish/cyan_fish.rgba16.inc.c", 0x001b9cc0, 41188, 0x0000d468, 2048); static const Lights1 cyan_fish_seg6_lights_0600DC68 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0600DC80 ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DC80, 0x001b9cc0, 41188, 0x0000dc80, 160); // 0x0600DD20 - 0x0600DDD8 const Gfx cyan_fish_seg6_dl_0600DD20[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&cyan_fish_seg6_lights_0600DC68.l, 1), gsSPLight(&cyan_fish_seg6_lights_0600DC68.a, 2), gsSPVertex(cyan_fish_seg6_vertex_0600DC80, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 4, 0, 3, 0x0), gsSP2Triangles( 4, 5, 1, 0x0, 1, 6, 2, 0x0), gsSP2Triangles( 1, 5, 7, 0x0, 1, 7, 6, 0x0), gsSP2Triangles( 6, 3, 2, 0x0, 4, 3, 8, 0x0), gsSP2Triangles( 7, 8, 3, 0x0, 6, 7, 3, 0x0), gsSP2Triangles( 5, 9, 7, 0x0, 7, 9, 8, 0x0), gsSP2Triangles( 4, 8, 5, 0x0, 5, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x0600DDD8 - 0x0600DE38 const Gfx cyan_fish_seg6_dl_0600DDD8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(cyan_fish_seg6_dl_0600DD20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0600DE38 static const Lights1 cyan_fish_seg6_lights_0600DE38 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0600DE50 ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DE50, 0x001b9cc0, 41188, 0x0000de50, 64); // 0x0600DE90 - 0x0600DED8 const Gfx cyan_fish_seg6_dl_0600DE90[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&cyan_fish_seg6_lights_0600DE38.l, 1), gsSPLight(&cyan_fish_seg6_lights_0600DE38.a, 2), gsSPVertex(cyan_fish_seg6_vertex_0600DE50, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSPEndDisplayList(), }; // 0x0600DED8 - 0x0600DF48 const Gfx cyan_fish_seg6_dl_0600DED8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(cyan_fish_seg6_dl_0600DE90), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0600DF48 static const Lights1 cyan_fish_seg6_lights_0600DF48 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0600DF60 ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DF60, 0x001b9cc0, 41188, 0x0000df60, 96); // 0x0600DFC0 - 0x0600E038 const Gfx cyan_fish_seg6_dl_0600DFC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&cyan_fish_seg6_lights_0600DF48.l, 1), gsSPLight(&cyan_fish_seg6_lights_0600DF48.a, 2), gsSPVertex(cyan_fish_seg6_vertex_0600DF60, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 1, 4, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 3, 5, 4, 0x0, 3, 0, 5, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 0, 2, 5, 0x0), gsSPEndDisplayList(), }; // 0x0600E038 - 0x0600E098 const Gfx cyan_fish_seg6_dl_0600E038[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(cyan_fish_seg6_dl_0600DFC0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };