#include "pc/rom_assets.h" // 0x07009DF0 - 0x07009EB0 ROM_ASSET_LOAD_VTX(thi_seg7_vertex_07009DF0, 0x004246d0, 32780, 0x00009df0, 192); // 0x07009EB0 - 0x07009F58 static const Gfx thi_seg7_dl_07009EB0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(thi_seg7_vertex_07009DF0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 0, 5, 0x0, 4, 1, 0, 0x0), gsSP2Triangles( 4, 6, 1, 0x0, 6, 7, 1, 0x0), gsSP2Triangles( 1, 7, 2, 0x0, 8, 2, 9, 0x0), gsSP2Triangles( 7, 9, 2, 0x0, 10, 3, 2, 0x0), gsSP2Triangles(10, 2, 8, 0x0, 10, 4, 5, 0x0), gsSP2Triangles(10, 8, 4, 0x0, 4, 8, 11, 0x0), gsSP2Triangles( 8, 9, 11, 0x0, 4, 11, 6, 0x0), gsSPEndDisplayList(), }; // 0x07009F58 - 0x07009FC8 const Gfx thi_seg7_dl_07009F58[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(thi_seg7_dl_07009EB0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };