#include "pc/rom_assets.h" // 0x070082C8 - 0x070083C8 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070082C8, 0x00437870, 75979, 0x000082c8, 256); // 0x070083C8 - 0x070084C8 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070083C8, 0x00437870, 75979, 0x000083c8, 256); // 0x070084C8 - 0x070085B8 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070084C8, 0x00437870, 75979, 0x000084c8, 240); // 0x070085B8 - 0x070086B8 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070085B8, 0x00437870, 75979, 0x000085b8, 256); // 0x070086B8 - 0x07008798 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070086B8, 0x00437870, 75979, 0x000086b8, 224); // 0x07008798 - 0x07008858 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07008798, 0x00437870, 75979, 0x00008798, 192); // 0x07008858 - 0x07008958 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07008858, 0x00437870, 75979, 0x00008858, 256); // 0x07008958 - 0x07008A58 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07008958, 0x00437870, 75979, 0x00008958, 256); // 0x07008A58 - 0x07008B58 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07008A58, 0x00437870, 75979, 0x00008a58, 256); // 0x07008B58 - 0x07008D28 static const Gfx rr_seg7_dl_07008B58[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(rr_seg7_vertex_070082C8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0), gsSPVertex(rr_seg7_vertex_070083C8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0), gsSP2Triangles( 8, 13, 14, 0x0, 8, 15, 11, 0x0), gsSP2Triangles( 8, 10, 13, 0x0, 8, 14, 15, 0x0), gsSPVertex(rr_seg7_vertex_070084C8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(rr_seg7_vertex_070085B8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 0, 8, 6, 0x0, 0, 9, 8, 0x0), gsSP2Triangles(10, 11, 3, 0x0, 12, 13, 14, 0x0), gsSP1Triangle(13, 15, 14, 0x0), gsSPVertex(rr_seg7_vertex_070086B8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 3, 4, 2, 0x0, 5, 0, 2, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPVertex(rr_seg7_vertex_07008798, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x07008D28 - 0x07008E20 static const Gfx rr_seg7_dl_07008D28[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(rr_seg7_vertex_07008858, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(rr_seg7_vertex_07008958, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(rr_seg7_vertex_07008A58, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPEndDisplayList(), }; // 0x07008E20 - 0x07008E98 const Gfx rr_seg7_dl_07008E20[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(rr_seg7_dl_07008B58), gsSPDisplayList(rr_seg7_dl_07008D28), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };